This week, Remedy Entertainment launched their game FBC: Firebreak. By the close of the initial week, they’ve already issued a post-release update. This update aims to rectify the early gameplay experience, with the hope that it significantly enhances the game’s starting phase for newcomers.
FBC: Firebreak update Ver. 1.2 patch notes
The following patch notes were posted on the FBC: Firebreak Steam page:
Overview
We’ve significantly updated our fundamental systems to expedite your advancement and make it more advantageous. Alterations in the economy streamline how you acquire and utilize currencies; the Requisition store now categorizes equipment separately from cosmetic items, and Job development has been reorganized to enable players to explore all three zones of a Job at a quicker pace.
Additionally, this update to the game brings a variety of noticeable and unnoticeable enhancements.
Or
Beyond just what meets the eye, this game patch incorporates numerous improvements, both visible and behind-the-scenes.
Check out our detailed article explaining the contents of this update and the enhancements we plan to introduce to the game soon.
Economy Changes
- Upgrade currencies (Lost Assets and Research Samples) are now visually highlighted in the Jobs to make them easier to spot.
- All unlockable costs have been rebalanced to better match actual player currency earnings.
- Players will now earn and spend Lost Assets at a healthier pace, enabling smoother progression and gear unlocks.
Job Progression & Clearance Levels
- New players now start at Clearance Level 3 (CL3) for the first Job, Hot Fix.
- Players can still choose to play at CL1 or CL2, but it’s no longer a requirement
- To unlock the next Job, you must complete a full three-zone run at CL3.
- Completing a Job at CL3 also unlocks the Corruption modifier for that Job.
- These changes provide faster access to full Job experiences and improve matchmaking and onboarding.
Requisitions
- The Operational Requisition has been split into two categories:
- Essentials: Weapons, gear, Improvised Devices, Altered Augments.
- Expressions: Cosmetic unlocks, like sprays and armor sets.
- You no longer need to unlock unrelated items (e.g., gloves) to access key gear like weapons or augments.
- Overall, gear progression is now significantly faster and more focused.
Balancing
- Decreased the time it takes to build the BOOMbox and Swivel Cannon
- Increased Hiss Trooper health and stagger threshold
- The Fix Kit’s Wrench now does damage at every Tier
- Increased the health pool of Powerful Enemies (the ones with names)
- The Stapler Corrupted Item is now less elusive and easier to follow
Audio
- Fixed missing third-person perspective sound effects for Shock enemies that were not being played properly
- Fixed music transition issues when moving from the Main Menu to gameplay
- Shield recharge sound effects are now properly audible, with a new implementation for out-of-range scenarios
- Fixed a bug preventing harmful condition sounds from other players (such as fire effects) from being heard properly
- Added a sound effect when exiting weapon or grenade selection in Loadout menu, and added transition sounds for lobby Quick Kit selection
User Interface
- Fixed Crisis Kit XP level indicators in the Results screen display
- Fixed player reputation overlapping XP progress in the post-match results screen
- Fixed a crash issue when inspecting weapons in the Loadout menu
- Fixed a misleading error message shown when the host leaves or disbands a party. It now correctly indicates that the party was disbanded
- You can now ping ziplines
- Temporary change: Removing the active Perks list from the top right of the in-game HUD due to performance issues (We will fix this urgently and bring the Perk list back)
Gameplay & Performance
- Fixed an issue with the Humidifier where the water level changing was only visible to the player who placed the Humidifier
- Enhanced DualSense haptic feedback in different parts of the Main and other Menus
- Jump Kit Impactor Tool can now be charged while sprinting.
Visuals and Rendering
- Performance improvements
- Entering or exiting a teammate’s Resonance Shield range no longer triggers blue screen flashes.
- Added a glowing highlight to Lost Assets and Research Samples to make them more attractive
- Improved blood visual effects
- Implemented distance fade for distortion effects inside fans
- Freezer Duty – Added a ramp to the top of one of the buildings in Zone 2 so that Hiss can now get there. Sorry.
- Ground Control – Fixed a wall in Zone 2 so players can no longer see through it
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2025-06-21 04:57