FBC: Firebreak update Ver. 1.2 patch notes

This week, Remedy Entertainment launched their game FBC: Firebreak. By the close of the initial week, they’ve already issued a post-release update. This update aims to rectify the early gameplay experience, with the hope that it significantly enhances the game’s starting phase for newcomers.

FBC: Firebreak update Ver. 1.2 patch notes

The following patch notes were posted on the FBC: Firebreak Steam page:

Overview

We’ve significantly updated our fundamental systems to expedite your advancement and make it more advantageous. Alterations in the economy streamline how you acquire and utilize currencies; the Requisition store now categorizes equipment separately from cosmetic items, and Job development has been reorganized to enable players to explore all three zones of a Job at a quicker pace.

Additionally, this update to the game brings a variety of noticeable and unnoticeable enhancements.

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Beyond just what meets the eye, this game patch incorporates numerous improvements, both visible and behind-the-scenes.

Check out our detailed article explaining the contents of this update and the enhancements we plan to introduce to the game soon.

Economy Changes

  • Upgrade currencies (Lost Assets and Research Samples) are now visually highlighted in the Jobs to make them easier to spot.
  • All unlockable costs have been rebalanced to better match actual player currency earnings.
  • Players will now earn and spend Lost Assets at a healthier pace, enabling smoother progression and gear unlocks.

Job Progression & Clearance Levels

  • New players now start at Clearance Level 3 (CL3) for the first Job, Hot Fix.
  • Players can still choose to play at CL1 or CL2, but it’s no longer a requirement
  • To unlock the next Job, you must complete a full three-zone run at CL3.
  • Completing a Job at CL3 also unlocks the Corruption modifier for that Job.
  • These changes provide faster access to full Job experiences and improve matchmaking and onboarding.

Requisitions

  • The Operational Requisition has been split into two categories:
    • Essentials: Weapons, gear, Improvised Devices, Altered Augments.
    • Expressions: Cosmetic unlocks, like sprays and armor sets.
  • You no longer need to unlock unrelated items (e.g., gloves) to access key gear like weapons or augments.
  • Overall, gear progression is now significantly faster and more focused.

Balancing

  • Decreased the time it takes to build the BOOMbox and Swivel Cannon
  • Increased Hiss Trooper health and stagger threshold
  • The Fix Kit’s Wrench now does damage at every Tier
  • Increased the health pool of Powerful Enemies (the ones with names)
  • The Stapler Corrupted Item is now less elusive and easier to follow

Audio

  • Fixed missing third-person perspective sound effects for Shock enemies that were not being played properly
  • Fixed music transition issues when moving from the Main Menu to gameplay
  • Shield recharge sound effects are now properly audible, with a new implementation for out-of-range scenarios
  • Fixed a bug preventing harmful condition sounds from other players (such as fire effects) from being heard properly
  • Added a sound effect when exiting weapon or grenade selection in Loadout menu, and added transition sounds for lobby Quick Kit selection

User Interface

  • Fixed Crisis Kit XP level indicators in the Results screen display
  • Fixed player reputation overlapping XP progress in the post-match results screen
  • Fixed a crash issue when inspecting weapons in the Loadout menu
  • Fixed a misleading error message shown when the host leaves or disbands a party. It now correctly indicates that the party was disbanded
  • You can now ping ziplines
  • Temporary change: Removing the active Perks list from the top right of the in-game HUD due to performance issues (We will fix this urgently and bring the Perk list back)

Gameplay & Performance

  • Fixed an issue with the Humidifier where the water level changing was only visible to the player who placed the Humidifier
  • Enhanced DualSense haptic feedback in different parts of the Main and other Menus
  • Jump Kit Impactor Tool can now be charged while sprinting.

Visuals and Rendering

  • Performance improvements
  • Entering or exiting a teammate’s Resonance Shield range no longer triggers blue screen flashes.
  • Added a glowing highlight to Lost Assets and Research Samples to make them more attractive
  • Improved blood visual effects
  • Implemented distance fade for distortion effects inside fans
  • Freezer Duty – Added a ramp to the top of one of the buildings in Zone 2 so that Hiss can now get there. Sorry.
  • Ground Control – Fixed a wall in Zone 2 so players can no longer see through it

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2025-06-21 04:57