Everything new DBD players must know about 2v8 mode 2.0 before it starts and ends

Everything new DBD players must know about 2v8 mode 2.0 before it starts and ends

As a seasoned survivor hailing from the foggy streets of Haddonfield, I’ve seen my fair share of terrifying encounters with those masked monsters lurking in the shadows. But nothing quite prepared me for the adrenaline-pumping chaos that is Dead By Daylight’s 2v8 mode.


Enthusiasts of Dead By Daylight are in for a delightful surprise as the 2v8 mode makes its return. The initial launch was one of the most exciting events of the year thus far, and it’s coming back even more impressive before it departs again. In anticipation of its return, BeHaviour has disclosed all the essential updates for Dead By Daylight players about 2v8 mode 2.0, including new maps, new abilities, and modifications to gameplay.

1) The 2v8 mode 2.0 in Dead By Daylight is about to begin, but there’s more to look forward to this month! BeHaviour has published a comprehensive roadmap for November 2024, so we won’t have to wait until December for Chapter 34 to drop. The perks for the new Houndmaster killer and the new survivor Taurie Cain have also been unveiled.

Looking forward to the upcoming Chapter 34, players can also eagerly prepare for the return of the popular 2v8 game mode, which is making a comeback starting today and running till November 26th. Dead by Daylight enthusiasts should familiarize themselves with all the new features before diving into the mist.

Dead By Daylight 2v8 mode 2.0 new killers and maps

The new killers added to Dead By Daylight 2v8 mode 2.0 are as follows:

  • The Blight
  • The Deathslinger
  • The Spirit

In addition to these three rogues, BeHaviour has added five new maps:

  • [NEW] Added the Family Residence map. 
  • [NEW] Added the Dead Dawg Saloon map. 
  • [NEW] Added the Father Campbell’s Chapel map. 
  • [NEW] Added the Rancid Abattoir map. 
  • [NEW] Added the Wrecker’s Yard map. 

DBD new killer skills

Below are all of the newly added killer skills as confirmed in BeHaviour’s developer update:

The Blight:

  • NEW] The Blight is now available. 
  • [CHANGE] Increased rush speed to 10.5m/s (was 9.2m/s). 
  • [CHANGE] Increased slam duration to 2 seconds (was 1.25 seconds). 
  • [CHANGE] Increased turn rate to 1.1 (was 0.9). 

Dev note: The other killer can be bounced against. 

The Spirit:

  • [NEW] The Spirit is now available. 
  • [CHANGE] Increased phase duration to 8 seconds (was 5 seconds). 
  • [CHANGE] Increased phase recharge rate to 0.66/second (was 0.33/second). 
  • [CHANGE] Increased phase movement speed to 1.8 (was 1.6). 

Developer’s Note: During phasing, the other entity is noticeable and does not interfere with The Spirit during its phasing.

The Deathslinger:

  • [NEW] The Deathslinger is now available. 
  • [CHANGE] Decreased reload time to 2 seconds (was 2.6 seconds). 
  • [CHANGE] Increased reel speed to 3m/s (was 2.76m/s). 

Dev note: If the other Killer hits a chained Survivor, the chain will break.  

Existing killer updates

And below are killer updates for rogues who were part of the first iteration:

The Trapper 

  • [NEW] Trap auras are now visible to your teammate. 
  • [CHANGE] Increased Haste after setting a bear trap to 15% (was 8%). 
  • [CHANGE] Your teammate cannot trigger bear traps. Note: This was previously part of The Trapper’s Class, but is now part of his base kit in 2v8. 

The Wraith 

  • [CHANGE] Increased action speeds for breaking walls, pallets, or generators and vaulting by 60% while Cloaked. 

The Hillbilly 

  • [CHANGE] The Chainsaw will now instantly down healthy Survivors. 
  • [CHANGE] Decreased Chainsaw turn rate bonus to 30% (was 44%). 

The Huntress 

  • [REMOVED] Removed the previous 20% Hatchet throw cooldown reduction. 

The Nurse 

  • [REMOVED] Survivors within 1 meter of The Nurse’s blink will no longer scream. 

Class overhauls

  • [NEW] Reworked all Killer & Survivor Classes.  
  • [CHANGE] Killer Classes are no longer tied to a specific Killer. 

Developer’s Note: In the upcoming 2v8 update, we’ve fundamentally changed the Character Class system. Now, Survivors gain strong abilities that can be activated, with some only accessible later in the game. On the other hand, Killer Classes have been revamped and can now be chosen for any available Killer.

Survivor Classes now have the following abilities: 

  • Class Ability: Providing passive effects to nearby teammates as well as a strong activatable power. The active ability charges over time and gain additional charge when you or another Survivor is uncaged.  
  • Info Ability: Granting aura reading capabilities. 
  • Unlock Ability: A secondary effect that unlocks after being sent to a cage. 

Moreover, Survivors have the ability to revive themselves using their class-specific skills once they’ve regained health from the near-death state.

Killer Classes have the following abilities: 

  • Class Ability: Providing bonuses to themselves and their teammate. 
  • Info Ability: Providing aura reading or other forms of tracking. 
  • Ability to mori the last remaining Survivor in a trial

We’ll delve into each of the available Classes further in this post. 

Although fine-tuning and modifications to certain Killers remain crucial for seamless gameplay in a 2vs8 scenario, it’s essential to note that these adjustments are built into the killer’s unique characteristics rather than their specific class.

Refresher: Base Killer Effects 

  • [RETURNING] Damaging a generator reveals the auras of Survivors within 20 meters for 5 seconds. 
  • [RETURNING] When starting a chase with a Survivor, reveal their aura to the other Killer for 5 seconds. This aura is removed if the other Killer enters a 16 meter radius of the Survivor. 
  • [RETURNING] When a generator is completed, Survivors with no cage states are revealed to both Killers for 10 seconds.

Note for developers: While we’re updating the classes, we aim to maintain the intense atmosphere from the original 2v8 when pursuing a Survivor, as seen in the initial version. Additionally, we’ve included an aura reveal effect upon damaging generators to keep the gameplay fast and exciting. Notably, these features are accessible to all Killers, irrespective of their class.

New DBD 2v8 mode 2.0 Killer classes

New Killer Class: Shadow 

  • Class Ability: When within 32 meters of a teammate, you gain Undetectable. Injuring a Survivors transfers the Undetectable effect to your teammate instead. This ability has a cooldown of 30 seconds. 
  • Info Ability: When your teammate initiates chase with a Survivor, reveal the Survivor for an additional 4 seconds. 

New Killer Class: Brute 

  • Class Ability: Perform the break action 25% faster. Doing so grants a teammate within 32 meters 10% Haste for 8 seconds. This ability has a cooldown of 30 seconds.  
  • Info Ability: When damaging a generator, reveal Survivors within an additional 8 meters. 

New Killer Class: Enforcer 

  • Class Ability: Move 3% faster when chasing an injured Survivor. When a teammate within 32 meters hits a Survivor, they are marked and have their aura revealed to you for 12 seconds. Putting that Survivor into the dying state grants your teammate a 60% lunge increase for 15 seconds. This ability has a cooldown of 30 seconds. 
  • Info Ability: When damaging a generator, reveal nearby Survivors for an additional 4 seconds. 

New Killer Class: Fearmonger 

  • Class Ability: While unseen, gain 5% Haste. When injuring a Survivor more than 16 meters from your teammate, they gain 10% Haste for 10 seconds instead. This ability has a cooldown of 30 seconds. 
  • Info Ability: When a generator is completed, reveal the aura of Survivors with no cage states for an additional 4 seconds. 

Dead By Daylight 2v8 mode 2.0 Survivor classes

Survivor Class: Medic 

  • Class Ability: You and Survivors within 8 meters gain a 50% heal speed bonus, and grunts of pain are reduced by 50%. When your ability is fully charged, press the ability button to instantly heal all Survivors within 8 meters by 50%. 
  • Info Ability: Reveal the aura of injured Survivors within 128 meters. 
  • Unlock Ability: While injured, your scratch marks are suppressed, and your aura is revealed to all other Survivors. 

Survivor Class: Scout 

  • Class Ability: You and Survivors within 8 meters move 100% faster while crouching. When you see a Killer within 64 meters, reveal their aura to all Survivors. When your ability is fully charged, press the ability button near a dropped or broken pallet to reset or rebuild it. 
  • Info Ability: Reveal the aura of Killers performing the break action for 6 seconds. 
  • Unlock Ability: Your walking speed is increased by 25% and you make no grunts of pain while injured. 

Survivor Class: Guide 

  • Class Ability: You and Survivors within 8 meters gain an additional 3% bonus progress from Great Skill Checks, and repair sounds are 50% quieter. When your ability is fully charged, press the ability button to grant nearby Survivors an 8% repair speed bonus for 10 seconds. 
  • Info Ability: Reveal the aura of any unrepaired generator within 32 meters. 
  • Unlock Ability: When completing a generator, gain a 5% charge per Survivor nearby. The next time you work on a generator, those charges are immediately applied to the generator. 

Survivor Class: Escapist 

  • Class Ability: When you or a Survivor within 8 meters of you start sprinting, gain 50% Haste for 3 seconds. This causes Exhaustion for 20 seconds and cannot activate while Exhausted. When your active ability is fully charged, press the active ability button to make all rushed actions silent for you and nearby Survivors for 8 seconds. 
  • Info Ability: Reveal the aura of pallets and vaults within 16 meters. 
  • Unlock Ability: Gain the ability to heal yourself without a Med-Kit at 70% of the normal healing speed. 

Dead By Daylight 2v8 mode 2.0 changes to cages and generators

Cages 

  • [CHANGE] Survivors are now sent to cages after being picked up by a Killer rather than by stomping. 
  • [CHANGE] When a Survivor is near a caged Survivor, the cage will no longer move even if there is a Killer nearby. 
  • [CHANGE] Survivors perform the unhook action 15% faster while a Killer is nearby.  

Developer’s Note: In the initial version of this game mode, flashlights were not particularly useful due to limited save opportunities. However, in the updated version, Killers must capture a Survivor before sending them to a trap, creating chances for Survivors to utilize their Flashlight.

To avoid Killers from trapping a Surviving character within a cage and then moving it around the map, causing inconvenient situations where a rescue was imminent but the cage vanished instead, we’ve altered the game mechanics so that the cage remains stationary as long as a Survivor is in close proximity.

Generators 

  • [NEW] Generator repair speeds are reduced by 5% for each generator completed. 
  • [NEW] Generator repair speeds are increased by 2.5% for each cage state. 

Game Developer Note: Matches in 2v8 often become very unpredictable and one side tends to dominate early on. To prevent situations where the game gets too chaotic at the start, we’ve implemented a balancing mechanism. The better one team is performing, the slower their repairs will be, and conversely, the worse they are doing, the faster their repairs will be. In close matches, these effects will even each other out.

  • [CHANGE] Generator auras are only visible to Killers within 64 meters. 
  • [CHANGE] Generators being repaired by 2 or more Survivors are revealed to Killers, regardless of range. 

Developer’s Note: To manage the abundance of Generator and Survivor characters in the game, we’re adjusting the display of auras to prevent information overload. The new setup will hide unnecessary auras and bring attention to crucial ones only when needed.

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2024-11-12 13:40