Wild Rift Patch 6.1b Notes: All Buffs, Nerfs, Adjustments & Reworks

In the realm of League of Legends: Wild Rift, the second update for the 6.1 period has been released, introducing notable adjustments aimed at maintaining a well-balanced gameplay experience.

In simpler terms, Patch 6.1b introduces modifications like buffs (strengthening), nerfs (weakening), tweaks, and even overhauls for numerous Champions. Essentially, these changes aim to bring each character in line with the gameplay style and pace that’s popular right now, which is referred to as the current meta.

Instead, let’s bid farewell to some excessively strong gameplay elements and welcome a more equitable gaming environment instead.

All Wild Rift Patch 6.1b Balance Changes

Buffs

Primarily, these buffs are designed to boost numerous jungle champions like Evelynn and Vi, who typically face challenges when measuring up against their peers. Furthermore, certain buffs have been implemented for Champions facing difficulties in specific areas of the game.

ChampionBuff
AlistarBase Stats:

  • Base Health increased from 690 → 720

Pulverize:

  • Cooldown decreased from 15/13.5/12/10.5 seconds → 13.5/12/10.5/9 seconds
EvelynnHate Spike:

  • Ability Power ratio increased from 40% → 50%
Last Caress:
  • Cooldown decreased from 95/80/65 seconds → 90/75/60 seconds
Jarvan IVCataclysm:

  • Cooldown decreased from 75/70/65 seconds → 70/65/60 seconds

Demacian Standard:

  • Base Damage increased from 80/135/190/245 → 85/140/195/250
  • Attack Speed bonus from Passive increased from 20/25/30/35% → 25/30/35/40%
OlafReckless Swing:

  • Damage ratio to monsters increased from 80% → 95%

Undertow:

  • Base Damage increased from 50/110/170/230 → 50/120/190/260
SettBase Stats:

  • Base Health regeneration increased from 7.5 → 10
  • Health per level regeneration increased from 0.55 → 0.8
Knuckle Down:
  • Movement Speed improved increased from 30% → 35%
Pit Grit:
  • Right punch damage increased from 7 × champion level + 50% bonus Attack Damage → 9 × champion level + 50% bonus Attack Damage
ShenTwilight Assault:

  • Damage to minions increased from 100% → 150%
VexDoom ‘n Gloom:

  • Damage increased from 16 + 8 × champion level + 20% Ability Power → 16 + 10 × champion level + 25% Ability Power
Mistral Bolt:
  • Cooldown decreased from 8/7/6/5 seconds → 7/6/5/4 seconds
ViDenting Blows:

  • Damage to maximum Health increased from 4.3%-8.5% + bonus 0.03% Attack Damage → 4.8%-9%+ bonus 0.03% Attack Damage
Vault Breaker:
  • Base Damage increased from 55/90/125/160 to 110/180/250/320 → 60/95/130/165 to 120/190/260/330
Xin ZhaoAudacious Charge:

  • Base Damage increased from 50/85/120/155 → 55/90/125/160
  • Attack Speed increased increased from 40/47.5/55/62.5% → 45/52.5/60/67.5%

Nerfs

Some of you may be pleased to know that the champions Gnar and Nasus have received some adjustments, which will include modifications for Amumu and Ryze as well. These necessary changes aim to lessen their overwhelming influence in the game metagame.

ChampionNerf
AmumuBandage Toss:

  • Base Damage decreased from 70/105/140/175 → 60/95/130/165
  • Cooldown increased from 12/11.5/11/10.5 seconds → 13/12.5/12/11.5 seconds
Curse of the Sad Mummy:
  • Cooldown increased from 95/85/75 seconds → 105/95/85 seconds
GnarHyper:

  • Bonus Damage of the 3rd attack decreased from 6.5/9/11.5/14% target’s maximum Health → 6/8/10/12% target’s maximum Health

Rage Gene:

  • Bonus Attack Speed decreased from 0%~110% → 0%~90%
NasusBase Stats:

  • Base Attack Damage decreased from 66 → 62
  • Base Attack Damage per level increased from 4.55 → 5
  • Magic resistance decreased from 38 → 32
Siphoning Strike:
  • Base Damage decreased from 30/60/90/120 → 20/50/80/110
  • Cooldown increased from 6.5/5.5/4.5/3.5 seconds → 7/6/5/4 seconds
Soul Eater:
  • Physical Vamp decreased from 12/18/24% (increased by level 1/5/9) → 8/16/24% (increased by level 1/5/9)
RyzeBase Stats:

  • Base Health decreased from 690 → 660
Overload:
  • Damage decreased from 90/115/140/165+50% Ability Power + 2% bonus mana → 80/105/130/155+45% Ability Power + 2% bonus mana
Spell Flux:
  • Cooldown decreased from 80/120/160/200 + 45% Ability Power + 2% bonus mana → 80/110/140/170 + 40% Ability Power + 2% bonus mana

Adjustments

In the upcoming Patch 6.1b, I, as a gamer, will be noticing some tweaks coming my way, and it looks like Yasuo is going to be the focus of these changes. He’ll be seeing an increase in crit scaling from items, but his base damage is getting toned down a bit to keep him balanced and avoid making him overly powerful.

ChampionAdjustment
JaxCounter Strike:

  • [New] Jax now dodges abilities with on-hit effects

Leap Strike:

  • [New] Can be cast to wards
  • [Adjustment] Jump speed increased
PoppyHammer Shock

  • Maximum Damage of each strike based on percentage Health to monsters increased from 30/70/110/150 → 40/100/160/220
SonaHymn of Valor

  • Base Damage decreased from 50/90/130/170 → 40/80/120/160

Power Chord

  • [New] Grants full stack of passive when respawn
  • [Adjustment] Stacks are only consumed when attacking champions or epic monsters
YasuoBase Stats:

  • Base Attack Damage decreased from 62 → 58
  • Base Health increased from 600 → 630
  • Health per level increased from 112 → 120
Steel Tempest:
  • Base Damage decreased from 25/60/95/130 → 25/55/85/115
  • Crit Damage adjusted from 25/60/95/130 + 165% Attack Damage → 25/55/85/115 + 175% Attack Damage
  • Crit Damage with Infinity Edge adjusted from 25/60/95/130 + 195% Attack Damage → 25/55/85/115 + 205% Attack Damage
Way of the Wanderer:
  • [Removed] Reducing crit damage by 10%
  • Every 1% excessive crit converted to bonus Attack Damage increased from 0.4 Attack Damage → 0.6 Attack Damage
  • Shield duration decreased from 1.5 seconds → 1 second

Reworks

In the upcoming patch, both characters, Garen and Yone, are set for an overhaul. While changes for Garen won’t go live until May 29, he will transition from being primarily a Tank Champion to a more versatile fighter in combat. As for Yone, his benefits derived from critical item bonuses are getting a rework.

ChampionRework
GarenCourage:

  • [Removed] Casting Courage grants Garen up to 70% damage reduction within 1 second
  • [New] Passive: Gains 10% bonus armor and magic resistance
  • [New] Active: Grants a shield that decays over 2.5 seconds, absorbing 65 / 95 / 125 / 155 (+20% bonus Health) damage
Judgement:
  • [Removed] Enemies hit by the edge of the blade storm take critical damage
  • [New] The number of spins increases with champion level, up to a maximum of 11 spins
  • [New] Ending Judgment early reduces its cooldown
  • [New] After hitting an enemy champion 6 times, Judgment applies 25% Armor Shred for 4.5 seconds
  • [New] Deals 20% increased damage to the nearest enemy
YoneMortal Steel:

  • Crit Damage increased from 30/50/70/90 + 165% Attack Damage → 30/50/70/90 + 175% Attack Damage
  • Crit Damage with Infinity Edge increased from 30/50/70/90 + 195% Attack Damage → 30/50/70/90 + 205% Attack Damage
Spirit Cleave:
  • Bonus Damage decreased from 12/13/14/15% target’s maximum Health → 11/12/13/14% target’s maximum Health
Way of the Hunter:
  • [Removed] Reducing crit damage by 10%
  • Every 1% excessive crit converted to bonus Attack Damage increased from 0.4 Attack Damage → 0.6 Attack Damage

Patch 6.1b will also introduce five new Champion Skins.

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2025-05-22 13:32