To succeed in your mission of saving the world within Tainted Grail: The Fall Of Avalon, it’s essential to choose a starting class first. Each class brings its own distinct advantages, enhancing your initial abilities and making you more proficient in various attributes that will be crucial for your journey through Avalon.
As a gamer, the choice of class is all about what kind of adventure you’re eager to embark on. We’re here to guide you in selecting the perfect starting class, coupled with an ideal subclass, so you can write your unique story in the realm of Avalon and Kamelot. Let’s find the right fit for your playstyle that will let you shape destiny with your own two hands!
How To Select Your Class
Upon your arrival in the Island Asylum, you’ll find yourself roused by a guard who is a member of the Red Priesthood. To begin interaction with him, head towards the gate where he’ll engage you in conversation. Here, he’ll inquire about your activities prior to being apprehended by the Red Shields.
These options might not appear significant initially, but they actually shape which abilities will receive an enhancement in the course of gameplay. Additionally, they add a greater degree of role-playing experience, making it more enjoyable. Consequently, it’s advisable to make a choice based on your preferred gaming approach.
To get a complete experience when beginning a fresh game, ensure that you start with the introduction (or Prologue) rather than missing out on all the crucial decisions.
How To Build A Fighter
Skill Bonus
One-Handed +3
Two-Handed +3
Blocking +3
Heavy Armor +3
Athletics +3
When the guard queries about your actions, respond by saying you were heading towards signing up for military service, which makes it an ideal choice for novices or anyone looking to get started quickly.
After informing the guard about your intention to join the military, he queries which division of the armed forces you intended to be part of. This additional advantage you receive will only serve to bolster your abilities more. Here are your available choices:
Infantry Subclass
Skill Bonus
One-Handed +6
Blocking +3
Heavy Armor +3
This class is your standard, sword-and-shield-focused fighter. It’s perfect for beginners who want to create a knight-like character, as it leans heavily on heavy armor and weaponry. The subclass feature is a common element in fantasy stories, adding depth and excitement to gameplay.
Archer Subclass
Skill Bonus
One-Handed +3
Archery +6
Medium Armor +3
Individuals who opt for a peaceful approach in battle might find themselves well-suited as an archer. While heavy armor is scarce, medium armor presents a balanced option, enabling you to customize your protection. However, procuring a steady supply of arrows and engaging enemies will prove challenging initially.
Battlemage Subclass
Skill Bonus
One-Handed +3
Heavy Armor +3
Magic +6
Burning Ember Spell
If you’re interested in characters who are both mages and have protective armor, then the Battlemage class would suit you well. Additionally, you’ll receive an initial spell, making it a great choice for those aiming to optimize their character creation process.
Healer Subclass
Skill Bonus
Light Armor +3
Magic +3
Alchemy +6
Blood Transfusion Spell
This is an excellent chance for individuals who enjoy brewing potions, concocting poisons, and practicing blood magic. The Transfusion spell takes health from opponents while replenishing your own, making it extremely beneficial during crucial starting periods.
How To Build A Ranger
Skill Bonus
Archery +3
Medium Armor +3
Athletics +3
Evasion +3
Sneak +3
As a gamer, I find it’s not all about the arrows for my ranger character – they’re much more than just archers. When it comes to choosing a subclass for this versatile hero, I get to pick one that truly showcases what makes my ranger unique on the battlefield.
As a seasoned enthusiast, this roleplay scenario presents a fantastic chance to significantly upgrade one of several crafting abilities that I have under my belt. Keep in mind, though, that this isn’t the most beginner-friendly class. Instead, it caters more to genre veterans who prioritize self-sufficiency and are eager to invest their time and effort into becoming proficient in these skills.
Handcrafting Subclass
Skill Bonus
Archery +3
Handcrafting +9
Suiting your DIY inclinations? Then this course is ideal for you, as it caters to those who aspire to create their own exceptional weapons, using the materials they gather from hunting expeditions.
Cooking Subclass
Skill Bonus
Athletics +3
Cooking +9
Cooking provides an excellent opportunity for nourishing your body and catering to others. By enrolling in this class, you’re confirming your intention to use the game you catch during hunting expeditions to prepare exquisite dishes that surpass all expectations regarding their taste.
Alchemist Subclass
Skill Bonus
Athletics +3
Alchemy +9
Enthusiasts of potion-making and poison-brewing, as well as mages, are sure to appreciate the extra advantage for alchemy. Without a stockpile of powerful concoctions, even a ranger is just an archer lacking in potent arsenal.
How To Build A Thief
Skill Bonus
One-handed +3
Archery +3
Light Armor +3
Agility +3
Sneak +3
The rogue character is a common figure in this genre, renowned for moving around in the shadows and inflicting damage through surprise attacks. This class offers an engaging experience for both seasoned players and newcomers, although it adds a challenge when engaging in close combat.
However, these issues can be minimized through the use of potions, spells, and appropriate clothing. If you’d rather avoid conflict, then this is probably the class for you. As you allocate your skill points towards your chosen skill branches, such as archery, you will discover that you are becoming increasingly formidable.
Assassin Subclass
Skill Bonus
Archery +6
Evasion +6
In this subclass, the focus lies on swiftness and accuracy when utilizing a bow. This makes it an ideal choice for skilled players who prefer to swiftly and covertly handle their adversaries.
Thief Subclass
Skill Bonus
Sneak +6
Theft +6
Lockpick
With a lockpick now in your possession, you’re all ready to delve into the Island Asylum and open up nearly anything, as long as you remember not to damage the lockpick. Those skilled at playing roguish characters or employing stealth tactics are sure to appreciate this addition.
How To Build A Mage
Skill Bonus
One-Handed +3
Light Armor +3
Magic +6
Alchemy +3
Ultimately, you can inform the guard that you were on a spiritual journey to an old landmark, which he interprets as you being a Druid. Given that druids are almost extinct, this provides a significant opportunity for role-playing.
In your case, the specific category you belong to will decide if you are a druid who managed to survive or simply someone with magical abilities. Regardless of the situation, you’ll receive an extra starting spell as a perk!
Druid Subclass
Skill Bonus
Alchemy +9
Cooking +3
Blood Transfusion Spell
As a gamer, if I want to assume the role of a Druid, I might say something like: “When I approach the guard, I’ll let him know I’ve been studying healing magic. This should earn me the Blood Transfusion spell, which, while it’s not your typical healing spell, still counts in my book.
Caster Subclass
Skill Bonus
Light Armor +6
Athletics +3
Magic +3
Burning Ember Spell
If you prefer not to comply, inform the guard that you would rather set a tree ablaze. This will grant you the Burning Ember spell, along with an enhancement for your light armor and athletic abilities.
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2025-05-30 02:06