In the intriguing TV show ‘Severance‘ produced by Lumon Industries, some viewers find themselves puzzled about the specific era in which the story unfolds. The suspenseful narrative revolves around a dubious organization that boasts the power to separate an individual’s consciousness, resulting in a clear-cut distinction between their professional and personal identities. Once someone undergoes severance, they are unable to recall anything about the world outside of work. Furthermore, the office where these divided employees work exhibits vintage designs and equipment, causing some confusion regarding the precise timeframe. Let me clarify the series’ setting for you.
In which year or time period is Severance set?
The events of Severance take place in the current era, probably around 2020.
In this series, it may take viewers some effort to pinpoint the specific era it’s set in because it blends old designs with a contemporary society. However, Mark’s driver’s license, which reveals his birth year as 1978 and expiration date as 2020, hints that the story takes place in the present day. The characters’ contrasting environments between Lumon Industries and their personal lives might represent how their minds and personalities adapt to two vastly different settings.
Why Lumon Industries uses old technology
As a gamer immersed in the world of Luman Industries, I can’t help but feel a sense of nostalgia when I step into their work environment. The vintage tech and design are more than just a throwback; they serve as a comfort blanket for us employees, helping us adapt to our new roles. However, there’s an undeniable undercurrent of mystery surrounding the company’s retro aesthetic. It’s like they’re hiding something in plain sight, keeping their past and potentially shady secrets well-concealed behind the veil of nostalgia.
As a devoted admirer, I’ve come to appreciate that the nostalgic aesthetics and technology choices serve a purpose beyond mere visual appeal. It’s more than just a welcoming veneer; it’s a subtle way to instill a sense of familiarity while assuring employees they’re part of something authentic. This design approach helps us feel at home, yet keeps us in the loop about the company’s genuine objectives.
For example, Petey, a previous employee, shared confidential information about the company with Mark. Despite appearing as a friendly workplace, it turns out that the company’s operations are in fact responsible for causing harm or even death during working hours. This situation highlights how the organization often presents a rosy picture to departing employees to safeguard their hidden truths.
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2025-01-15 09:40