“We fight and kill”: It’s time to make peace with Elden Ring’s heavily criticised ending

“We fight and kill”: It’s time to make peace with Elden Ring’s heavily criticised ending

As a long-time fan of From Software and their Souls series, I have spent countless hours immersed in their intricately designed worlds, battling fearsome foes, and unraveling the lore that lies hidden within their games. Elden Ring: Shadow of the Erdtree, the latest expansion to Elden Ring, has left me pondering the meaning behind its seemingly anticlimactic ending.


In the opinion of many Elden Ring: Shadow of the Erdtree players, the conclusion felt underwhelming. After investing around 100 to 200 hours into building up an audience with Radahn, the Consort of Miquella, the climactic battle unexpectedly comes to a close. Critics argue that it’s not just the ending of this DLC expansion that disappoints, but the entire experience.

Despite VideoGamer’s positive review of the expansion, I’ve been pondering my own thoughts on the ending. With a studio known for creating breathtaking, miasmic endings in Bloodborne and full-circle finishes in Dark Souls, Shadow’s conclusion falls short. Though we uncover new lore about Marika, Mohg, and Messmer, there are moments when the game feels like Elden Ring repetitively. Regardless of how events fit within the Land of Shadow and the Lands Between, the primary concern is the lack of purpose behind the story. Why are we going through this journey?

In simpler terms, some people believe the ending falls short because it primarily exists to provide enjoyable gameplay experiences, rather than wrapping up the story effectively. A user on Reddit put it by asking, “Where’s the resolution?”

Instead of following the traditional RPG path with a linear quest system, as seen in games like The Elder Scrolls: Oblivion, the Souls series by From Software goes against the grain. I personally believe this design philosophy resonates deeply with the core of these games.

“We fight and kill”: It’s time to make peace with Elden Ring’s heavily criticised ending

If I were a fan eagerly anticipating a game filled with cinematic cutscenes, unexpected plot twists, and explosive Michael Bay endings, Elden Ring would not be the title to quench that thirst. Instead, From Software crafts intricately designed worlds that do not dish out effortless victories. Instead, they challenge you, offering the profound satisfaction of overcoming adversity through strategy as your ultimate triumph. For me, the Souls series reaches its climax when the final boss’ health gauge succumbs to my relentless determination.

In that prior-mentioned Reddit discussion, the meta-story of Elden Ring is thoughtfully conveyed. The common theme is that we engage in battle against every Demi-God encountered without hesitation. This has been a consistent element in Souls games since their inception. If we grant more autonomy to the protagonists, the fundamental nature of this genre risks being diluted. A bleak finale is the authentic resolution for Elden Ring.

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2024-07-16 12:40