Ubisoft’s Chroma is an open-source tool built to help add colorblind options to games

At the Game Developers Conference held in London, England, Ubisoft unveiled a new, open-source tool intended to support game developers in designing colorblind modes for their games. Dubbed “Chroma”, this tool allows for the instant application of colorblind filters to software, and Ubisoft believes it will prove beneficial in accommodating a diverse range of colorblind players.

Over the weekend at the Game Developers Conference, I’m thrilled to share that Ubisoft unveiled Chroma software! Now, you can find it on GitHub for developers like myself to utilize. At the moment, this tool boasts filters with no reported impact on game performance. What makes Chroma truly special is its ability to simulate Protanopia, Deuteranopia, and Tritanopia – the primary types of colorblindness. By making it open-source, Ubisoft is encouraging us developers to customize it as needed, with the ultimate goal of fostering a community where colorblind gaming options become more accessible across all game genres.

Welcome to the introduction of Chroma, a potent colorblind simulation resource that is now accessible to all! Learn its workings and give it a whirl yourself!

— Ubisoft (@Ubisoft) April 14, 2025

At the Game Developers Conference, Ubisoft’s Chroma Product Manager, Jawad Shakil, was present for the unveiling of Chroma. He offered further insights into the software’s intention and Ubisoft’s aspirations regarding its use.

It’s great to think that since Chroma is open-source, it could potentially be utilized across numerous gaming ventures and software developments. We look forward to observing its impact, so keep an eye on the Accessibility theme for further insights.

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2025-04-15 21:57