The Finals update 6.6.0 patch notes bring back controversial gadget and deliver dozens of buffs, nerfs and more

The sixth season of The Finals kicked off spectacularly by reintroducing the game’s top mode at launch, and it has continued to improve significantly with each update. Now we’ve reached mid-season, and the “vast” 6.6.0 patch notes for The Finals have been unveiled, featuring over a dozen adjustments (buffs and nerfs), as well as the return of a contentious gadget and additional changes.

The Finals update 6.6.0 patch notes

Below are The Finals update 6.6.0 patch notes:

MID-SEASON UPDATES: STACKED AND LOADED

Season 6 is picking up speed with its Mid-Season Update, and we’re ramping things up! While the temporary Close Quarters Event steals the show, there are plenty of substantial updates in this significant release: beginning with a comprehensive list of balance adjustments, bug fixes, and quality-of-life enhancements!

Today, we’ll explore all the fresh, thrilling changes, upgrades, reimagined concepts, resurrected elements, and refurbished improvements that are ready for you to discover!

PLAY THE CLOSE QUARTERS EVENT

It’s time to dive headfirst into our exclusive, temporary event – the ALFA ACTA P.E.A.C.E. (Prototype Evaluation And Combat Experimentation) Center! Junior McJohnson extends a warm welcome as you enter this intense setting hidden within the [REDACTED LOCATION] woods.

Inside, prepare for high-stakes combat in confined spaces where each action matters. Engage in a grueling Team Deathmatch where danger is lurking at every turn! The P.E.A.C.E. Center is active for a limited period, so seize the opportunity to make your mark!

SPIN THE WHEEL OF TRUST

At The P.E.A.C.E. Center invitation alone is exciting, but ALFA ACTA has sweetened the deal with a fantastic twist! The Wheel of Trust now offers up to 20 tantalizing prizes to be won during the event. Simply submit your daily entries for tickets and give the wheel a spin to discover something fresh. If fortune smiles upon you, you could even win BULL’S EYE BARRY, the cutting-edge smart-dummy!

In this version, I aimed to make the text more engaging and easier to read by using active voice, simpler sentence structure, and more descriptive language.

The festivities await!

MEET THE NULLIFIER 

The remarkable Taser Gun, previously known as the Prodigal, is back on the selection menu with an all-new title and completely revamped features! Let’s welcome its fresh identity – The Disabler!

Stepping into this freshly updated gameplay, any contestant in the hotspot is rendered harmless, unable to inflict or receive damage, use items, or engage in interactions during that period. However, being nullified doesn’t mean you’re completely out of action; you can still move around freely, which gives you a chance to escape. So, gear up and boost your chances by neutralizing the competition!

NEW TWITCH DROPS

Let’s amplify the festivities by introducing even more Twitch Drops! Head on over to Twitch, settle down with your favorite streamer, and collect the brand-new four Drops in stunning blue! These items are not only functional but also trendy. They come from our latest popular section: Nails!

You might recall our previous question about which weapon skins would be your top choices in the upcoming Twitch drops. Now it’s time for you to grab the Sledgehammer, AKM, and XP-54 skins!

Be sure to snatch your Blue Camo items on Twitch when they become available! Fight your way to success and narrow the competition.

GET CREATIVE

We’ve taken the Body Paint Category and broken it down into four parts:

  • Face paint – Anything that goes on the face
  • Body paint – Anything that goes on the body, or full body
  • Nails – Nail polish!
  • Tattoos – You can now wear tattoos beneath any paint!

As a gamer, I’m super stoked about this update! Now, I can customize my in-game avatar by combining up to four distinct body parts from my body-deco all at once. Previously, some of these elements were combined into one, but not anymore! If you happen to own any of the old Body Paints, you’ll notice that your items have been split into separate new pieces within their respective categories, just waiting for you to unleash your creativity and design your next epic outfit!

SOCIAL IMPROVEMENTS

As a gamer, I’m pumped! The gang’s getting bigger! Now, I can invite up to 100 rivals to join me in the Arena and conquer challenges together!

Additionally, you’ll notice that the multi-channel chat feature is operational. This means you can engage in conversations with your fellow players, your teammates, an entire private group, and even members of your club as you enjoy the game together!

Apart from enhancing other features, we’ve made improvements in our social settings as well. Now you can chat and use voice functions under the ‘Social’ tab. Additionally, you have the freedom to adjust background opacity, text size, toggle channel icons, and even hide the Club Chat within the game itself.

You’ll find modifications in the main menu too! Now, you can easily check your advancement for Battlepass, Career, Sponsorship, Circuits, and Contracts all in one place, alongside your Contestant. Additionally, you’ll experience smoother updates when returning to the screen after a match.

You’ll always find some improvements to the social features you already know and love. 

PARTY IN THE PRACTICE RANGE 

You don’t have to feel alone anymore at the Practice Range; now you can invite up to 5 friends to join you! Spend quality time together, experiment with new ideas, and create chaos as a group!

IN WITH THE OLD

We’re thrilled to inform you that we’re bringing back the classic charm of Old Vegas! Get set for the dazzle and allure of bright lights in Quick Cash, Terminal Attack, and Ranked Tournament as you dive into Las Vegas 2032! Enjoy the nostalgia!

Introducing a fresh item for interactive play within our battlefield, reminiscent for those long-term players among you: The Healing Canister! Use it strategically to heal a designated region.

AND MORE!

In this latest update, we’ve significantly enhanced Maps, addressed some issues, and partially resolved others, as well as introducing numerous balance adjustments for you to test out. We’ve also optimized a few of the most troublesome Cashout Station locations within the Kyoto Map!

There are some fresh additions at the store, among them is a complimentary Starter Kit for Inspection of your brand-new Nail Polish line.

Lastly, check out the Zero-G Menace Bundle, which some PlayStation players might have had an early peek at unintentionally the day before! Don’t miss it!

Or

Or

Finally, you might have noticed that some fortunate PlayStation players got an early glimpse of the Zero-G Menace Set yesterday. Let’s see what it’s all about!

We’ve reached the midpoint of Season 6, and we can hardly contain our excitement to have you along for the ride! Here are the intricate details:

Halfway through Season 6 now, and we’re thrilled you’re joining us! Take a look at all the fine print below:

Balance Changes

Developer’s Remark: After examining the performance ranges of different weapons, we discovered some exceptions. Specifically, certain weapons showed superior or inferior performance at specific distances, not aligning with our desired standards. The adjustments detailed herein are intended to rectify these discrepancies.

Arena Carriables

All Carriables

  • Increased the launch force of carriables by 10%, making them easier to throw at targets
  • Increased the pick-up range of carriables from 6m to 6.5m, making them slightly easier to pick-up

Decorative Carriables (e.g. plant pots, chairs etc)

  • Increased the impact damage done for medium carriables from 50 to 60
  • Increased the impact damage done for large carriables from 50 to 70

Healing Canister

  • Added the new Healing Canister Arena Carriable. This blue spherical container smashes open when thrown into surfaces, spreading a healing mist that triggers health regeneration for players who stand inside its area of effect

Charms

‘Little Chief’

  • Increased the ‘moo rate’ of the Little Chief Moolah charm from 25% to 100%, meaning it will now moo for 100% of kills
  • Added the ability for Little Chief to moo when the attached weapon is inspected
    Dev Note: Based on community feedback, it has become obvious that our past nerf to Moolah was by far the worst nerf we’ve ever made to the balance of the game. In the spirit of trying to buff more than we nerf, we’ve now reverted Moolah to their previous superstar status 😉    

Gadgets

Proximity Sensor

  • Increased the size of the Proximity Sensor, making it easier to shoot 
    Dev Note: This change aims to address how fiddly it has been to destroy Proximity Sensors, they should be much easier to hit now.

Stun Gun/Nullifier

  • Re-introduced the Stun Gun after a re-work, it is now known as the Nullifier
  • Players hit by the Nullifier are put into a “nullified” state for several seconds, during which they cannot attack or use items, but are still able to move. During this time the player is fully impervious to damage or effects from items

Specializations

Winch Claw

  • Winch Claw will now force players it hooks into the ‘uncontrolled’ state, adjusting the victim’s bullet dispersion and recoil as if they were falling from a building
    Dev Note: Players’ ability to very accurately shoot a Winch Claw user, while being pulled is something we feel is a little too strong. This change is a subtle nudge to make fighting back while being winched slightly less viable

Weapons 

.50 Akimbo

  • Decreased damage falloff minimum range from 37.5m to 35m, giving the weapon a slightly shorter effective range
  • Decreased damage falloff max range from 47.5m to 42m, giving the weapon a slightly  shorter effective range

93R

  • Increased damage falloff minimum range from 28m to 32m, giving the weapon a slightly longer effective range
  • Increased damage falloff max range from 35m to 40m, giving the weapon a slightly longer effective range
  • Decreased damage falloff multiplier from 0.55 to 0.4, meaning the weapon now does slightly less damage at range

ARN-220

  • Decreased the length of the quick reload animation from 0.95s to 0.75s
    Dev Note: This is a small buff to the ARN, partially to boost its power but mostly aimed at making it feel a little less clunky.

Cerberus

  • Decreased pellet count from 12 to 11, effectively lowering the max damage per shot (minus fire damage) from 120 to 110

FAMAS

  • Decreased damage falloff minimum range from 37.5m to 35m, giving the weapon a slightly shorter effective range
  • Decreased damage falloff max range from 47.5m to 42.5m, giving the weapon a slightly  shorter effective range

M134 Minigun

Developer’s Note: Players have provided feedback about maintaining the spin on the M134 weapon while moving, which can make it very powerful in skilled hands. We are watching this closely and may tweak its balance in an upcoming update, but the changes we’re planning aren’t finalized yet for patch 6.6.

Model 1887

  • Decreased the pump-action duration from 0.8s to 0.78s, effectively increasing the fire rate from 75RPM to 77RPM
  • Increased damage falloff minimum range from 15m to 20m, giving the weapon a slightly longer effective range
  • Increased damage falloff max range from 25m to 30m, giving the weapon a slightly longer effective range
  • Decreased damage falloff multiplier from 0.7 to 0.65, meaning the weapon now does slightly less damage at range
    Dev Note: Since our last round of changes to the Model, it has performed slightly worse than we would have expected. These changes are aimed at buffing it ever so slightly while increasing its effective range to give it a more unique feel compared to the other shotguns. We’re mindful that we don’t want to nudge it too far in a single change, as we’d prefer to not go back to a meta where this versatile weapon is overly effective.

R .357

  • Increased damage falloff minimum range from 23m to 27.5m, giving the weapon a slightly longer effective range
  • Increased damage falloff max range from 40m to 44m, giving the weapon a slightly longer effective range
  • Decreased damage falloff multiplier from 0.45 to 0.4, meaning the weapon now does slightly less damage at range

SA1216

  • Decreased rate of fire from 200RPM to 190RPM
  • Decreased the length of the magazine rotation animation from 1.1s to 0.8s, effectively speeding up the weapon’s fire rate when firing more than four shots

Content and Bug Fixes

Animation

  • Smoothed the animation for dropping held items when blending back to the equipped item
  • Fixed an issue where the wrong magazine could sometimes be inserted into the ARN-220
  • Fixed an issue where the discarded magazine would launch forward when reloading the Lewis from empty
  • Polished Cerberus reload and inspect animations to reduce clipping
  • Fixed the M134 Minigun crouch pose during interactions to prevent  your third person pose being lower than intended
  • Fixed an issue where the third consecutive Spear attack animation could sometimes be skipped
  • Reworked the animation for the Sword’s secondary attack to better match the action, and fixed cases where the attack would not show on the receiving end, causing confusion about damage
  • Fixed animations looking incorrect when crouching with the CL-40
  • Fixed an error where the weapon could briefly show when carrying an object and vaulting at the same time
  • Fixed an issue where getting eliminated with fully-charged Defibs could prevent weapon inspection after respawn
  • Fixed an issue where the Sledgehammer and Spear could block the view while vaulting by lowering the weapons instead
  • Fixed the Riot Shield sometimes blocking the view during a high vault
  • Fixed an issue where the Riot Shield could briefly cover the screen during weapon swaps
  • Slightly reduced visual recoil on the M11 Holographic Sight to match the Red Dot Sight
  • Fixed an issue where a white “mask” could appear during emotes with some faces

Audio

  • Improved audio for bots
  • More Scotty and June dialogue to better reflect team performance in TDM
  • Added announcer voice over when billboards light up
  • Fixed an issue where Power Shift Overtime lines would not play
  • Added new lines for Power Shift’s Sudden Death phase
  • Improved the audibility of single-shot weapon fly-bys, making them easier to hear when nearby 

Clubs

  • Increased the maximum Club size to 100

Contracts & Circuits

  • Resolved issues where eliminations with the Tracking Dart and Defibrillator did not count toward elimination contracts with Gadgets

Customization & Cosmetics

  • Adjusted the size of Derbies shoes when equipped on light contestants for a better fit
  • Fixed camera being offset when entering Charms/Stickers/Sights screen while certain skins were equipped
  • Tweaked lens material for Reflex Sight 02 to remove the yellow glow sometimes present in the shaded areas of sunny maps 
  • Expanded Character Customization by splitting Body Paint into new categories: Face Paint, Body Paint, Tattoos, and Nails. What was previously a single Body Paint item is now organized across these categories. Existing outfits have been updated, and players who already own relevant items will automatically receive the new options
  • Fixed an issue where certain customizations could sometimes float or clip with the character when switching contestant body type prior to a game or in the Practice Range
  • Fixed color issues with the Neon Nightslinger outfit to ensure team colors appear correctly to all players
  • Fixed mesh stretching on the Satchel
  • Fixed stuttering on the SR-84 Ghillie Canopy skin
  • Fixed alignment issues between some faces and facial hair
  • Fixed an issue where Stickers could partially cover Sponsor texts on the ARN-220 ‘Cash Chicane’ and ‘Active Deterrent’ skins
  • Fixed an issue where charms could block aim down sights on the Revolver
  • FIxed the look of the cloth under the arms of the Canyon Carver Poncho 
  • Fixed an issue where creating new contestants could exceed the ‘My Outfits’ limit

Game Modes

Practice Range

  • Players can now enter together with their party (up to 5 players)
  • We are aware of an issue where Quick Melee does not always work in Practice Range. We are investigating the issue but a restart of the session should resolve it

Power Shift

  • Fixed incorrect text about extended respawn timers being shown

Tutorials

  • Replaced old target bots in existing tutorials with new ones
  • Fixed issues where the tutorial Cashbox, Cashout Stations, or Vaults could go missing

Terminal Attack

  • We’re aware of an issue in terminal Attack mode that causes player health to be able to fully regen to the maximum health value, rather than the intended capped values. We’re investigating the cause of this and will deploy a fix as soon as we can

TDM

  • Tweaked backfill conditions to always allow backfill in the first round, or in later rounds with at least three minutes remaining and no team above 15 kills
  • Fixed an issue where outfit selection changes for the second and third rounds weren’t working as expected
  • Fixed an issue where the outfit list would disappear after changing outfits in a previous round

Gameplay

  • Healing Cannister Carriables can now spawn in all game modes except Terminal Attack
  • Fixed an issue where the state of destruction could desynchronize after a reconnect or backfill
  • Fixed various issues where Cashbox, Cashout Stations, and Respawn Statues would incorrectly trigger “out of bounds” behavior 
  • Fixed an issue where players would not receive support score for healing a revived teammate
  • Fixed an issue that could cause horizontal Ziplines to be placed incorrectly
  • Fixed an issue where the wrong text could appear when using a respawn coin
  • Adjusted hitmarker size in when aiming down sights (ADS) to reduce obstruction while zooming in with the Sniper Rifle
  • Fixed a very spooky issue where Statues would show up in the previous death location for 1 frame
  • Resolved issues where players who died while experiencing an effect that requires team colors could sometimes default back to a neutral color
  • Improved optimization to slightly reduce the feeling of being shot around corners
  • Fixed an issue where the health bars of enemy players that the player had just been spectating, continued to display for a brief second after the player respawned, giving away the enemy’s location in the level
  • Fixed an issue where players could spawn with missing ammo if they click LMB during round start
  • Fixed a rare issue where you couldn’t switch the contestant you were spectating
  • Fixed a rare issue where players could lose mouse input during a round

Maps

General

  • Las Vegas 2032 is back in the public map rotation for Quick Cash, Terminal Attack, and Ranked Tournament
    Dev note: We knew you were missing it. What happens in Las Vegas 2032, stays in Las Vegas 2032! 
  • Fixed sizes, aspect ratios on multiple THE FINALS logotypes and branding textures on all maps.
  • Adjusted the health of some decor and features to better match their size and material
  • Tweaked Billboard Highlight scoring to feature more varied events and show players more frequently, including a new event for last-second steals
  • Fixed a bug causing destruction visuals to not appear in certain scenarios

Fortune Stadium

  • Fixed an issue where the out-of-bounds border could cut through parts of the level in Team Deathmatch

Kyoto

  • Adjusted and removed several Cashout Station locations in the Bamboo Forest and near the Villa Compound water
  • Carriables can now be thrown through lattice windows without fear of them bouncing back at you

Las Vegas 2032

  • Fixes for floating signs and invisible collision

Las Vegas Stadium

  • Minor destruction tweaks to the ALFA ACTA buildings

Monaco

  • Collision cleanup of multiple Monaco assets to enhance movement, performance and traversal
  • Fixed a minor issue where THE FINALS logo was cropped on the buildings

Practice Range

  • Added Healing Cannister dispenser

Seoul

  • Re-balanced structural strain to get more refined and varied destruction
  • Fixed a rare issue where horizontal ziplines could have incorrect exit points

Skyway Stadium

  • Fixed overlapping doors and misplaced railings in the large hotel building

Private Matches & Spectator

  • Fixed an issue where assigned spectators would end up in separated sections
  • Added an error message for trying to create a private lobby without being the party leader
  • Fixed an issue where controllers would lose focus when entering the private match screen
  • Spectator screen now correctly displays performance icons
  • Fixed an issue where lobby size could be reported incorrectly for some game modes in private matches
  • Fixed rare issues where spectators could end up outside the map
  • Fixed an issue where the Manage Players section would not stay consistent while moving players around
  • Fixed gamepad navigation and interactions not working correctly in the private matches screen
  • Premade parties are now disbanded when joining a private lobby.

Settings

  • Made the selection scroll to the top when restoring default settings for interface options
  • Added new Text Chat settings: Background Opacity, Text Size, Toggle Channel Icons, and the ability to hide the Club Chat in-game. 
  • Chat and voice settings have been moved to the Social tab for easier access
  • Fixed missing descriptions for several options in the Settings menu

Social

  • Text Chat now supports Party, Squad, Private Lobby, and Club channels
  • Added timestamps in Club chat
  • Fixed an issue where the friends list would update and reorder while interacting with it

Specializations

Winch Claw

  • Fixed an issue where winched players would not be pulled through smoke

Stability & Performance

  • Fixed some of the most recurring crashes
  • Optimized shader pipeline precompilation for CPUs with fewer cores

UI 

  • Discounts are now correctly shown on outfit icons
  • Fixed an issue where a teammate’s name might not display correctly after backfilling into a session
  • Fixed an issue where the play button could get stuck in a cancel state when failing to join a private lobby
  • Fixed an issue where images appeared stretched for a few frames in the main menu when starting the game
  • Fixed an issue where store tiles could remain stuck in an upscaled state after being clicked
  • Fixed a bug causing new markers to reappear unexpectedly in the Game Mode section
  • Text and voice options now display consistent enabled/disabled states in the social menu
  • Fixed an issue where players lost focus on the end-of-round screen, requiring a click to regain focus
  • Added a “Mark All as Seen” button to quickly clear new labels from Game Mode screens
  • Added mute and unmute messages to the log
  • Fixed seeding display for your own team in tournament brackets
  • Fixed an issue where store tiles sometimes showed a white background instead of their content
  • Fixed an issue where discounts were not shown correctly on gifting buttons
  • Fixed various frontend tabs that could incorrectly be moved using the mouse
  • The Friends list in the gifting screen now shows online friends at the top. Friends who already own the item are grouped at the bottom but still listed above offline friends who own it
  • Fixed matchmaking notification showing the wrong game mode name to teammates after picking a new mode 
  • Rich Presence timer now shows the full match duration instead of just the current round
  • Fixed an issue where contestant icons sometimes failed to load quickly enough
  • Added progression info and hotlinks for Battlepass, Career, Sponsorship, Circuits, and Contracts, along with updated visuals when returning from a match

Weapons

Spear

  • Fixed a rare case where the spin attack would not damage nearby enemy contestants

Sword

  • Fixed an issue that made it possible to perform an unintended extra strike with the Sword during a secondary attack, this is more commonly known as “phantom strikes” 

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2025-05-01 13:43