The Finals update 5.9.0 patch notes detail weapon buffs and nerfs

Exciting news! The latest update for Season 5 of The Finals has just dropped! Previous leaks hinted at the return of the CNS with an entirely new gameplay mode, following Embark’s recent Valentine’s Day celebration offering free rewards and a thrilling event. However, it looks like we’ll have to hold on for another week before diving into the fresh new mode. In the meantime, the patch notes for The Finals update 5.9.0 are still valuable reading material as they outline some weapon adjustments, including buffs and nerfs.

The Finals update 5.9.0 patch notes

Below are The Finals update 5.9.0 patch notes:

Balance Changes

Let’s express some appreciation for the concerns raised about the rate of balance updates recently. Towards the end of Season 3, we switched from a rigorous weekly balance routine to a more organized one, synchronizing most balance modifications with the commencement and midpoint of each season. Our aim was to provide a smoother gameplay experience for players as well as grant our development team the necessary time to evaluate and test changes prior to implementation.

To put it simply, the present speed seems rather sluggish, and I imagine that the absence of frequent updates may have caused some frustration.

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Commencing from Season 6, we’ll be moving towards an approximate three-week cycle for balance updates. This change is intended to enhance both the players’ and our development team’s experience, enabling us to make more regular improvements. While significant balance adjustments will still occur at the beginning of each season, smaller balance tweaks will now take place more frequently throughout this period.

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For the remainder of Season 5, you’ll see more regular, smaller updates instead of larger ones. We value your patience and input as they significantly contribute to enhancing the game for all players. Here’s a sneak peek at some minor adjustments included in this latest rollout:

Weapons 

Dagger

  • Decreased the backstab angle on the Dagger’s secondary attack from 180 degrees to 150

    Dev Note: This change addresses concerns about the Dagger’s backstab being inaccurate and the frustration around how easily it can land backstabs, seemingly from the side. With this change, this should be less of an issue.

    On a related note, we’ve noticed some community members testing melee mechanics in the Practice Range using target dummies. However, these dummies use slightly different hit detection logic compared to real players, making them an unreliable test for certain interactions. For example, we’ve seen reports of players landing melee hits on dummies while facing away from them. This is a quirk of the dummies and does not apply to actual players.

    To improve testing accuracy, we plan to replace the current target dummies with updated versions soon. This will ensure that the dummies provide more reliable feedback, especially for testing certain Gadgets. However, this change will take some time and testing before it is ready to deploy. 

KS-23

  • Increased min damage falloff multiplier from 0.6 to 0.7, meaning the weapon now does slightly more damage at long-range
  • Decreased bullet dispersion when aiming down sights to increase accuracy in the majority of different stances (such as crouching, running, etc.) 

    Dev Notes: The KS-23 has been struggling after the recent fixes to ‘manual actions’ in Update 5.8. We recognize that these changes had an unintended negative impact on its performance, and we want to make sure it feels more viable in gameplay.

    With this update, we’re making some adjustments to help the KS-23 get back on track. This isn’t the last step; we’ll continue monitoring its performance and exploring additional ways to improve if needed.

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2025-02-12 14:41