The latest mid-season update for The Finals is available now! As previously hinted by Embark, significant updates were on the horizon for a variety of weapons, and the developers have certainly delivered with this being their largest balance adjustment yet. Here are the patch notes for version 5.8.0 of The Finals update offer a mix of enhancements (buffs) as well as some reductions (nerfs), and there’s even a special event to mark Valentine’s Day.
The Finals update 5.8.0 patch notes
Below are The Finals update 5.8.0 patch notes:
The Season 5 Mid-Season Update is here!
Hey fellow gamers! With the peak of the gaming season upon us, it’s time for some thrilling tournaments and exhilarating new events! Not only that, but we’ve got a stack of game balancing tweaks and bug fixes to keep your battles engaging, intense, and downright enjoyable.
Valentineâs Event: Spin the Wheel of Love!
This Valentine’s season, it’s not just Cupid firing arrows! Our special event is now live, and the “Wheel of Love” is ready to capture your heart (and potentially some victories). Gain tickets by fulfilling daily tasks, spinning the wheel, and collecting up to 20 adorable prizes. Accumulate them all to claim the grand prize: the “Heads Over Heels Set”!
In this round, if you land on a repeated item, you’ll receive a piece of a ticket. Collect four pieces to assemble a new ticket for another spin! To ensure everyone enjoys their luck this Valentine’s Day, you’ll start off with a ticket!
đ Save Up to $1,200 on the Samsung Galaxy S25!
*Includes trade-in value + $300 Samsung credit.
Keep a lookout tomorrow for the Love Hurts World Tour spectacle! Prepare yourself for another thrilling week filled with pulse-racing excitement, and don’t forget the spectacular finale!
Reddit AMA Incoming!Â
đ Curious about THE FINALS? Don’t miss the AMA (Ask Me Anything) session with Rob and his team on February 19 at r/thefinals, the popular Reddit community dedicated to THE FINALS. This is your opportunity to delve deeper, gather insights, and perhaps even share that hilarious meme you’ve been holding onto. We can’t wait to see you there for a fun-filled Q&A session! đ
Stun Gun Rework on the Horizon
I’ve been listening to your feedback, fellow enthusiasts! The Stun Gun is in need of a little TLC (not the romantic kind), and I’m thrilled to let you know we have some exciting plans for this device. Stay tuned for more details about our journey ahead, coming soon in Update 5.10.0!
Patch Highlights:
In addition to all the excitement, we’re introducing a significant update consisting of balance adjustments, weapon modifications, and bug corrections. From tweaking the Lockbolt Launcher and Cashout mechanics to enhancing performance and improving user interface, there’s something for everyone to enjoy. Explore the detailed notes to find out how your preferred equipment and tactics could change.
Finally, check out this weekâs store update full of sweet surprises to heartfelt treasures!
So, suit up, spin that Wheel of Love, and weâll see you in the arena!
Balance Changes
GadgetsÂ
Breach Charge
- Decreased the delay between throwing multiple Breach Charges from 0.9s to 0.6s
Lockbolt Launcher
- Increased activation grace period from 0.8s to 1s, making it slightly easier to lock on to targets
- Decreased the minimum pull distance from 8m to 6m, giving locked players slightly less room to maneuver
- Decreased the maximum pull distance from 10m to 6m, giving locked players less room to maneuver
- Increased the pull force of the Lockbolt by 50%, making it slightly harder for players to move beyond the radius of the lockâs chains
- Increased the damage the Lockbolt applies to targets from 0 to 5
- Added functionality that will disable the Lockboltâs tethers if the Lockbolt is carried through a Gateway that is outside the maximum pull distance (6m)
Game Modes
Developer’s Note: Following our modifications to deposit values within Cashout during Season 3, we’ve observed a growing trend among teams towards the ‘plug meta,’ where they predominantly concentrate on placing Cash Boxes in World Tour and Ranked Tournaments to boost their chances of victory. Our goal was to motivate teams to prioritize depositing and safeguarding cashouts, instead of exploiting active ones, but the ‘plug meta’ has become overused and results in poor teamwork. The adjustments to team wipes and deposit values, detailed below, are designed to steer teams away from solely relying on plugging, while simultaneously lessening the motivations for third-partying.
Cashout
- Decreased the percentage of cash in a Cashbox that is awarded for depositing it at the Cashout Station from ~30% to ~20%
- Increased the percentage of cash in a Cashbox that is awarded for completing a cashout from ~70% to ~80% of the Cashboxâs value
Ranked Tournament (Cashout)
- Increased the amount of cash lost from a teamâs total for a team wipe from 10% to 15%
Specializations
Charge Nâ Slam
- Decreased the damage done by the initial impact on enemies from 130 to 100
- Decreased the damage done by subsequent hits on enemies from 50 to 40
- Decreased the minimum damage of the ground slam, based on fall height from 80 to 50
Dev Note: The damage applied by Charge Nâ Slam has been quite high for some time and is especially punishing for Light players, especially when repeatedly hit by the charge. We feel these new values offer a fairer experienceÂ
Dematerializer
- Decreased the duration of dematerialized objects from 30s to 15s, causing objects to rematerialize sooner
- Added the ability for the Dematerializer to remove props attached to wall segments
Dev Note: This change should mean that the Dematerializer now makes clearer holes in the environment that are easier to move through  Â
Guardian Turret
- Decreased the cooldown from 8s to 3s when manually picking up the Guardian Turret
Winch Claw
- Decreased the range of the Winch Claw from 12m to 10m
WeaponsÂ
Cerberus
- Increased damage from 9 to 10 per pellet
- Slightly decreased the size of the pellet distribution, making the weapon more accurate
- Decreased the reload time for reloading one cartridge from 2.2s to 2.1s
- Decreased the reload time for reloading two cartridges from 2.4s to 2.25s
- Decreased the reload time for reloading three cartridges from 2.6s to 2.45s
CL-40
- Decreased the radius of the weaponâs projectile from 10cm to 5cm, making it easier to avoid accidentally hitting nearby surfaces
- Decreased self-damage multiplier from 1.6 to 1.25, meaning it will now do less damage to the player using it should they accidentally hit themselves
Dev Note: While the CL-40 has been in a much better place recently than in the past, we feel these small âquality of lifeâ changes will improve the experience of using itÂ
Dagger
- Added a slight adjustment to FoV when charging up for a secondary attack, to make it clearer when the attack is at maximum charge
FAMAS
- Decreased the fire rate from 230 RPM to 220 RPM
- Decreased damage per bullet from 24 to 23
LH1
- Decreased damage from 48 to 46
- Decreased rate of fire from 280 RPM to 270 RPM
Model 1887
- Decreased damage from 13 to 11 per pellet
- Increased min damage falloff multiplier from 0.6 to 0.7, meaning the Model 1887 retains the same damage at max range as in update 5.7
Pike-556
- Increased damage from 47 to 50
SR-84
- Decreased the bolt action animation duration from 1.25s to 1.05s, slightly increasing the SR-84âs rate of fire
- Increased damage from 115 to 118
Sword
- Increased the length of the Swordâs secondary attack hit sweep by 55cm
Dev Note: This change reverts the change made in 4.6 and should mean the primary and secondary attacks of the Sword now have a more consistent length
Content and Bug Fixes
AnimationÂ
- Fixed a bug where player animations would stutter in the intro and celebration sequences
- Fixed clipping issues on ShAK-50 inspects
- Fixed an issue where the characterâs hands looked broken after throwing the Gravity Vortex
- Fixed an issue where the red dot sight for the Horizon Hammer R .357 skin wasnât aligned properly when aiming down sights
Characters & Cosmetics
- Fixed the Mirrorball Mood helmet so it would not clip with facewearsÂ
- Fixed the hologram effect for ISEUL-T Escape Pants and ISEUL-T Lifestyle Coat
- Fixed visual fidelity of the Final Toss cosmetics
Contracts
- Fixed âBlind 2 opponents with a Flashbangâ so it would not count for teammates
- Fixed an issue where some contracts were able to progress inside Private Matches
GadgetsLockbolt Launcher
- It will deactivate if carried through a teleporter outside of the max pull range
- Removed the ability for objects to be attached
- Removed the ability to tether to the same object it is attached toÂ
C4, Breach Charge, Gravity VortexÂ
- Fixed an issue where the light indicator on the detonators was not visible on consolesÂ
Gameplay
- Improved stuttery movement on elevators and elevator doors
- Fixed draw bridges to prevent stuttering when moving
- Fixed an issue that allowed players to vault while being revived by Defibrillator
- Improved the visual effect during respawn invulnerability to be more prominent
- Fixed issue where grenades with certain skins would visually go through walls and floors
- Removed the ability to bypass manual action animations (such as using a bolt action or pump-action) by interrupting them
- Fixed an issue where players could get stuck between objects while falling
- Fixed issue making it so that any secondary melee ability would retrigger when held
- Fixed the Sword lunge not charging after a vault when holding the button down
- Fixed an issue where Cashout Stations could launch way beyond their intended range when interacting with Jump Pads
Game Modes
General
- Fixed a rare issue that could lead to locked black screen when reconnecting to a tournament match that just finished
- Fixed an issue that prevented equipment or customization changes from appearing in-game unless the user navigated away from the screen before the match started
- Fixing bug where squad respawns would ignore enemy proximity when there are no active objectives on the map
Quick Cash
- Fixed an issue where you could sometimes respawn instantly
PowerShift
- Fixed an issue where the wrong loadout icons could be displayed if revived while changing characters
Maps
General
- Fixed an issue with billboard text looking stretched
- Fixed several floating assets, clipping, and faulty collisions across all maps
Bernal
- Improved fog rendering
Kyoto
- Upgraded the destruction from the ground up
- Each building will collapse more easily, with destruction happening on a more granular scale
- Debris from collapsed structures will behave more naturally and add to the terrain
Monaco
- Fixed one of the issues that could make the Cashbox fall through the ground
- Fixed collision issues with some walls in the park area
- Upgraded terrain to improve performance
Practice Range
Skyway Stadium
- Fixed one of the issues that could make the Cashbox fall through the ground
- Improved general traversal by fixing collision issues
SYS$Horizon
- Fixed an issue where some pieCes of the map could be left haNging in the air when deStroyed
- Fixed incorrect health value on one of the big metal apples in the Art Gallery building so it can be destructed as intended
- Added some extra cover in front of and behind the Museum building
Stability & Performance
- Optimized GPU load when there are a lot of effects onscreen
- Resizing the game window by dragging its borders now works better and doesnât constrain it to its previous aspect ratio
- Improvements to destruction performance on Monaco
- Minor GPU optimizations for Low and Medium âPost-Processingâ Quality
- Upgraded XeSS SDK to version 1.3.1
Settings
- Fixed an issue with preview resolution in the video settings for Borderless Fullscreen on non-primary monitors
- Fixed an issue where tooltips would not show for settings in the general options tab
- Added an option to Video settings that enables an overlay with performance metrics during gameplay. Previously this overlay was only shown in the in-game video settings menu
- Improved the list of available resolutions in Windowed mode. This included fixing a rounding error that resulted in odd resolutions and making sure standard 16:9 resolutions were added to the list
Specializations
Healing BeamÂ
- Added a sound to indicate the target is completely healed
UI
- New loading screens!
- Fixed an issue where loading screens could appear stretched when using an ultra wide monitor
- Add a cooldown to the Play button to avoid matchmaking start/cancel spamming Â
- Fixed an issue that would result in player cards not rendering for some users
- Fixed an issue where players could temporarily be named PlayerName and have a partially incomplete scoreboard before the match started
- Increased the number of emotes you can equip to 8
Security and Anti-Cheat
- UI updates for a more transparent player messaging when using prohibited software
- Use of NVIDIA Profile Inspector is no longer allowed
- Improvements to anti-cheat performance and reliability
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2025-02-05 13:42