As a seasoned gamer with over two decades under my belt, I must say that this update is nothing short of spectacular! From the performance enhancements to the addition of new features like Incognito Mode and Clubs, it feels like the developers are truly listening to the community.
At long last, Season 5 of The Finals is upon us! With season 4 being a blast that flew by due to the abundance of fresh content and Embark’s spectacular Halloween celebrations, we now turn the page to the next exciting chapter. Embark has unveiled the patch notes for update 5.0.0 detailing all the new features in Season 5.
Beyond the debut of S5, Embark’s multiplayer shooter has now become available on PlayStation 4 consoles. As for what’s fresh in S5, some striking features include an all-new, vibrant, and visually stunning map that rivals the game’s previous beauty, as well as a few innovative weapons and accessories.
While a new map, weapons, and gadgets are great, there is a lot more to The Finals Season 5 with everything revealed in the update 5.0.0 patch notes.
The Finals update 5.0.0 patch notes for Season 5
Below are The Finals update 5.0.0 patch notes for Season 5:
New Map: Bernal
In your journey to experience this season’s attractions, a must-visit destination is Bernal, the extensive new map! Nestled at the foot of the towering Peña de Bernal, one of the world’s largest monoliths, this lively town embodies the enchanting history and Mexican allure while providing the thrilling backdrop for THE FINALS.
As I gaze upon this electrifying map, it beckons me to leap onto rooftops for exhilarating battles, protect towering sponsor structures suspended mid-air, and claim victory on the rotating platform that dramatically transforms our colorful colonial square into a colossal Arena of epic legend. Every nook bustles with potential, providing a platform where the brave and audacious can chisel their route to fame and glory.
Game-Changing Firepower: New Weapons in Season 5
Season 5 ramps up the intensity by introducing two potent assets to bolster your resources, specifically crafted to alter the battlefield dynamics and your tactical approach. Get ready to rule with these groundbreaking weapons of mayhem:
ShAK-50
This powerful assault rifle is not to be underestimated! Designed for the Heavy combatant, it discharges two bullets simultaneously. Be it maintaining a stronghold or rushing into battle, this firearm delivers a potent blow that commands admiration.
Cerberus 12GA
Regardless if you lean towards intricate detail or dramatic flair, these tools always keep the spectacle in the Arena lively and engaging.
Innovative New Gadgets in Season 5
We’ve also introduced two groundbreaking gadgets that redefine how you control the battlefield.
Gravity Vortex
This portable device, tailored for the Light class, features a remote detonation mechanism that harnesses the force of a concentrated singularity in close proximity. Once activated, the Gravity Well sucks everything near it towards its center: objectives, opponents, and scattered items. Employ it strategically to foil enemy strategies, instigate confusion, or seize control over contentious locations by setting an effective trap.
Lockbolt Launcher
Designed for the Heavy class, the Lockbolt Launcher shoots an anchor that clings to its surroundings and captures up to three targets simultaneously. The movement of affected players is significantly restricted, offering you an opportunity to exploit their weakness. Whether you’re securing strategic spots or preparing for a decisive attack, this device makes control your most potent weapon.
These tools are created to provide an advantage over others, be it by employing shrewd strategies or through overwhelming power.
New Sights & Reduced Visual Recoil:
Starting from Season 5, you’ll have the option to switch out different sights for more items. Plus, we’ve noticeably decreased the visual recoil while aiming down sights, making your bullet impacts align better with where your crosshair points.
The following weapons will be receiving sights in S5:
- M26 Matter
- Cerberus 12GA
- ShAK-50
- 93R
- Lewis Gun
- Model 1887
- LH1
New Season, New Sponsors: Who Will You Choose?
The Finals are brought to you generously by our sponsors! For Season 5, you have the option to declare loyalty towards either ISEUL-T, VAIIYA, or DISSUN. Once made, your commitment will hold for the entire season, so make your choice wisely.
Here’s what’s in store:
ISEUL-Tbe ANYONE. be EVERYONE. be ISEUL-T.
In its second season, ISEUL-T extends an invitation once more to step out of the mundane and embrace their unique fashion. CEO Yun Beom-seok challenges contestants to venture beyond comfort zones with daring, innovative style. For those returning for a second season with ISEUL-T, there’s an all-new Loyalty tier brimming with perks, designed to help you reshape your personal brand.
VAIIYAVAIIYA – We. As One.
VAIIYA has previously competed in THE FINALS, but this season marks their debut as a primary sponsor! In Season 5, VAIIYA is providing support to contestants, and they are renowned for ensuring security and camaraderie throughout every match. Sal Scoria, the CEO, guarantees unparalleled protection: “We instill confidence. We safeguard you from all threats, even yourself.
DISSUNPower is power, and you want it.
Presenting DISSUN, the benefactor for those seeking power. CEO Damien Vossler is straight-forward about their offerings: “Raw power that makes you invincible and indisputable, keeping you at the forefront of every event.” With DISSUN by your side, you’ll dominate The Arena with unparalleled force, accompanied by a fresh, powerful image.
Every sponsor offers unique cosmetic perks to help you shine and demonstrate your loyalty during your victories in The Arena. Whether you prefer ISEUL-T’s sophisticated edge, VAIIYA’s reliable defense, or DISSUN’s evident power, the decision is up to you. Which one will you choose for this season?
Introducing Clubs: Your Team, Your Rules
Experience the novel social setup of Clubs, designed for contestants to unite, excel, and reshape the concept of collective play. Regardless if you’re an individual virtuoso yearning for companionship or a dedicated team player, Clubs provide a unique platform to interact, collaborate, and outperform the competition.
This first version of Clubs comes with:
- Club Bonus: Earn extra XP and Fans by competing as a team
- Club Wall: Stay in the loop with your Club’s latest activities and keep the conversation alive in the chat (PC only at this time)
- Team-Up Requests: Easily find teammates to join you in your favorite modes
- Daily Club Contracts: Select two contracts per day, complete them, and boost your individual Club Rank. These contracts are a great way to show your loyalty and dedication to your club!
Each club is allowed to accommodate a maximum of 50 individuals, and each one boasts its own distinctive name and emblem to make it recognizable within the Arena. Keep things structured by assigning roles.
- The Owner leads the Club and sets its direction and information
- The Manager helps coordinate members
- The Scout handles recruitment, bringing in new talent to strengthen the team
This is just the beginning. Team up and show the world what your Club is made of!
THE FINALS Greatest Hits
This Season’s soundtrack is getting a fresh, exciting update from our music masters on the third floor – it’s perfectly set for pulse-racing action in Bernal! However, with a full year of hits to our credit, we’ve added the much-demanded Jukebox feature. With this, you can customize your experience by choosing the mood that suits you, whether that’s discovering something new or reminiscing about the past!
Here’s how it works:
- Choose Your Soundtracks: Pick from a curated selection of albums, each representing the music of a specific season of THE FINALS
- Mix It Up: Select multiple albums to create your own playlist experience. The Jukebox will randomly play a track from any of the seasons you’ve chosen, keeping the audio fresh and exciting every time you log in
Music has always been part of the magic of THE FINALS, and now, you’re in control of the soundtrack to your journey!
An Upgraded Console Experience
In an exciting twist, Season 5 of THE FINALS makes its debut on PlayStation 4, marking the first time it brings its mix of chaos and game show excitement to a broader gaming community by enlarging the competition arenas!
On modern gaming consoles such as the PlayStation 5, PlayStation 5 Pro, and Xbox Series X, Season 5 offers a 120Hz mode. To fully experience the intense action of THE FINALS in an unparalleled way, simply ensure your TV or monitor is compatible with 120Hz refresh rates.
Time to Play Santa Claus
We’re excited to present a fresh approach to sharing the joy – it’s called Gifting! Make your time in THE FINALS even more enjoyable as giving rewards to your friends becomes simpler and more entertaining than ever. Whether it’s an attractive cosmetic item, an exhilarating piece of equipment, or the Premium Battle Pass, you can now pass on the excitement of discovering something extraordinary with your teammates.
How it Works:
- Gift Limits: Players can send up to 5 gifts per day, giving you multiple chances to brighten someone’s day.
- Premium Battle Pass Gifting: Want to gift the Premium Battle Pass? There’s just one rule—you’ll need to own it yourself first.
Why Gifting?
Through Gifting, you have the opportunity to commemorate significant occasions, express your personal flair, and ensure that your team’s appearance matches their exceptional performance. Be it for birthdays, triumphant celebrations, or simply because you wish to, Gifting allows you to elevate each moment, making them even more unforgettable.
And There’s Even More to Explore!
Season 5 is packed with exciting updates that make the experience bigger and better than ever. We’ve added a 3v3 Final Round cashout mode to Private matches and fine-tuned the QuickCash and Ranked modes. We added optimizations for the Kyoto map and more. And you might just spot your name on the Billboards! Plus, we’ve introduced 30 new Career Levels and an additional level of Item Progression. Don’t forget to check your Inbox for all the latest updates. With so much to discover, Season 5 is ready for you to jump in!
In summary, if you participated in Season 4, both Ranked and World Tour rewards are now available for you, so get ready to show off your well-deserved weapon skins as you conquer Bernal! Keep an eye out for your Multibucks from the World Tour and the Season 4 prize from our generous sponsor, coming straight to you shortly!
Now, what you really came here to see, the Season 5 notes:
Balance Changes
General
Gadgets
Defibrillator
- Added ‘revive sickness’ to players revived by the Defibrillator, causing their Specializations and Gadgets to be placed on a five-second cooldown
Dev Note: A recurring piece of feedback we receive from players is how frustrating chained Defibrillator revives can be. This change aims to insert a short barrier for such gameplay.
Jump Pad
- Increased cooldown from 30s to 40s
Proximity Sensor
- Added the ability for Medium contestants to equip the Proximity Sensor
Smoke Grenade
- Added the ability for Medium contestants to equip Smoke Grenades
- Added the ability for Heavy contestants to equip Smoke Grenades
Sonar Grenade
- Decreased active duration from 7.52 to 5.25s
- Decreased time between sonar pulses from 2.5s to 1.75s
Zipline
- Increased cooldown from 30s to 37s
Game Modes
Quick Cash
- Added the ability to swap your contestant between team wipes in Quick Cash mode
Dev Note: We’ve made this adjustment to bring Quick Cash in line with Power Shift mode. Both modes are aimed at more casual play and we believe this change increases the fun by lowering some of the risk/reward elements better suited for competitive modes
Maps
Kyoto
- Adjusted the map border to improve the flow in the Hillside area
Specializations
Cloaking Device
- Removed the ability for burning damage to break the cloaking effect
- Removed the ability for poison damage to break the cloaking effect
Dev Note: Any regular damage or impact damage from fire-based weapons will still remove the effect
Mesh Shield
- Reworked the Mesh Shield to make it energy based. The shield has 750 energy in total and loses energy each time it takes damage. A sum of 225 energy is also lost each time the player lowers the shield, with energy only being regenerated when the Mesh Shield has not taken damage for a short time. The Mesh Shield no longer has a cooldown, with energy management replacing it
Dev Note: We previously added longer cooldowns to the Mesh Shield to stop ‘juggling’ of the shield (rapid raising and lowering of it) as players reported this was not fun to play against. After some time with the new shield live, we felt these cooldowns were too long and too limiting, reducing player interest in using the Mesh Shield. This change allows ‘juggling’ again, but limits how often the player can raise/lower the shield via the energy cost. We feel this system works much better than earlier versions, in that it encourages more ‘tanking’ behavior but still gives the player some flexibility to juggle the shield in duels.
Weapons
93R
- Increased damage from 24 to 28
- Decreased horizontal recoil after the third burst, making the gun easier to control
- Decreased vertical recoil slightly, to make the gun easier to control
- Increased the damage fall-off start range from 23m to 28m
- Increased the damage fall-off multiplier at max range from 45% to 55%, meaning the weapon will do more damage at a longer range
Dev Note: After being somewhat cautious in our buffs of the 93R in previous releases due to some earlier internal testing of higher damage values, we’ve decided to go for a more ‘nuclear’ buff. We hope this finally brings the 93R into the meta in a good way, but we’ll be keeping a close eye on it.
Dual Blades
- Basic attack
- Increased the speed and duration of the lunge for each attack animation, making it easier to reach targets that are just out of range
- Deflect
- Decreased the dispersion angle of deflected bullets from 2.5 to 1, meaning deflected bullets are now more accurate
- Decreased the damage modifier for direct hits from enemy bullets from 0.2 to 0.1, meaning players will now take less damage when deflecting hits at the center of the Blades’ deflection angle
- Decreased the damage modifier for glancing hits from enemy bullets from 0.4 to 0.3, meaning players will now take less damage when deflecting hits at the edge of the Blades’ deflection angle
- Increased deflection angle from 25 degrees to 35 degrees, making it easier to block and deflect bullets
- Decreased incoming melee damage modifier from 0.33 to 0.25, meaning players will take less damage from melee attacks when trying to deflect
R .357 Revolver
- Decreased bullet dispersion when firing from the hip by approximately 20%, making the weapon more accurate
Spear
- Basic attack
- Increased the lunge distance from 6m to 7.5m on basic attacks, making it easier to hit enemies
- Increased the lunge speed by approximately 15%
- Increased the lunge cancel on basic attacks, causing the player to come to rest earlier once they hit the target
- Secondary attack
- Increased the damage of each swing from 100 to 105
XP-54
- Increased ammo count from 30 to 34
Weapon Optics
- Decreased the amount of animated “visual recoil” significantly on all red dot optics, across all weapons that can equip them, making those weapons easier to aim
Content and Bug Fixes
Animation
- Fixed an issue where the player’s character could deform when respawning
- Fixed an issue where the player could ride ziplines while emoting at the same time
- Fixed an issue where the player would trigger multiple pickup animations when attaching to a zipline while picking up a deployable item
- Improved first-person animations when running with a charged throwable such as a grenade
- Cleaned up some visual noise that could occur in first-person animations when sliding and aiming down sight
- Fixed a minor clipping issue on SR-84
- Fixed an issue where hand gesture animations could play while blocking with the Dual Blades
Audio
- Fixed an issue where some player sounds could persist after they are eliminated
- Added an entirely new voice to Dede’s face. Keep up, or stay out of the way!
Career Rank
- Added 30 additional career ranks
Contracts & Achievements
- Fixed an issue that could cause any Contracts that required headshots to complete to progress via backstabs with the Dagger by mistake
- Fixed an issue that caused interrupted decryptions in Terminal Attack mode to not count towards the “As a team, steal a cashout or interrupt a decryption N times” contract
- Fixed an issue where the “Finish the tutorial” achievement would fail to trigger when completing the Cashout Tutorial
Controller
- Increased default horizontal sensitivity from 160 to 200
- Increased default vertical sensitivity from 130 to 170
Dev Note: The two changes above are based on an analysis we did of current controller players’ settings. We feel these new values will give new players a better experience. Current players will maintain their previous settings. - Increased max horizontal and vertical sensitivity from 500 to 750, giving players more flexibility on what sensitivity they’d like to play with
Gadgets
Gateway
- Gateways will now destroy surrounding goo when activated
Gravity Vortex
- Deployable, remote-triggered localized singularity added to the Light class
Jump Pad
- Fixed an issue where players could use and pick up the Jump Pad at the same time
Lockbolt Launcher
- An anchor that latches onto up to three targets added to the Heavy class
Thermal Vision
- Fixed an issue causing cloaked characters to be overly bright for players using Thermal Vision on the PS5 Pro and on PC, when the TSR Resolution Scaling Method was selected
Game Modes
General
- Added a warning timer, with a five second wait time, before allowing the player to exit an ongoing match early. Our goal is to reduce disconnect rates, which can ruin matches for other players
- Fixed an issue where the UI would not behave as expected when backfilling into a match
- Fixed a rare issue where players would be unable to spawn when backfilled into a match
Bank It
- Fixed an issue that caused Coins to block projectiles
Power Shift
- Fixed an issue where weapon customization would not get updated when the player swapped contestant in Power Shift mode
Private Matches
- Added Cashout ‘Final Round’ to private matches. This is the 3v3 format from the final round of tournaments
Gameplay
- Fixed an issue that caused players on ziplines to not be detached when hitting goo blobs
- Fixed an issue where poisonous gas could wrongly block various interactions and projectiles
- Fixed an issue that allowed players to pick up objects while emoting
Maps
General
- Fixed various behavior issues with doors and how they function
- Added two new visual variants of destroyed walls and improved material coverage where buildings have been fractured or destroyed
Kyoto
- Made various optimizations to client performance when playing Kyoto
Performance & Stability
- Fixed an issue on the client side that could cause performance issues
- Fixed an issue where volumetric fog could cause ‘ghosting’ around the edges of the screen on Xbox Series S and on PCs with Shadow Quality set to Medium
- Many optimizations for the PS4 and the 120Hz console mode
Settings
- Added a new graphics quality setting for Reflections
Dev Note: This allows players to tweak the quality of reflection effects separately. - Added 120Hz mode for Xbox Series X, PS5 and PS5 Pro
Dev Note: The option will show up in the Video Settings if you have a 120Hz capable display connected to your console
Social
- Added ‘Incognito Mode’ for players who want to protect themselves when streaming. This feature randomizes the player’s matchmaking queue time to help avoid ‘stream snipers’ and will also hide identifying features such as Rank Score on the player’s own screen
- Clubs feature added, allowing players to form clubs with up to 50 members, complete daily club contracts, and more
- Added the Inbox, accessible in the top right of the main menu. This feature allows us to send players direct messages about important things happening in the game and in individual accounts
Specializations
Evasive Dash
- Fixed an issue where Glitch effects could interrupt an Evasive Dash that was already in progress, changing the length of the dash
Grappling Hook
- Fixed an issue introduced in 4.8 that accidentally caused the Grappling Hook to break glass surfaces rather than stick to them
UI
- Fixed an issue in the inventory HUD that caused it to look like the player could equip an item when they could not
- Fixed an issue that could sometimes cause the player to be stuck with Nama Tama hints on the main menu every time they returned to that screen
VOIP
- Overhauled the VOIP system to make it more consistent and reliable, including some fixes to ensure it better respects player settings
Weapons
Cerberus 12GA
- New triple-barrel, break action shotgun for the Medium Class
General
- Fixed several issues where weapons could end up in a locked state, unable to fire or attack
Glitch Grenade
- Fixed an issue that caused Glitch Grenades to not detonate on impact with Dome Shields and Mesh Shields
ShAK-50
- New assault rifle for the Heavy Class
Spear
- Fixed an issue with the secondary attack which could cause players within range of the swing not to be hit
Security
- Hardware restriction capabilities will now be implemented
- New and enhanced Aimbot detection
- New detection rules for unfair gameplay added
- Added additional levels of game (binary) obfuscation
Read More
- Mufasa The Lion King: Fans go berserk in theaters as Mahesh Babu’s voice takes over the big screen; WATCH
- Kraven the Hunter’s Ending Explained & Spoilers Explained
- Sebastian Harrison Confronts LA Fire, Narrowly Escapes Death
- Veteran Kannada actor Sarigama Viji passes away at 76 due to age-related ailments
- Apple Ready to Pay $95 Million Over Siri Privacy Lawsuit
- Who Is Kelly Reilly’s Husband? Kyle Baugher’s Job & Relationship History
- What Time Does Will Trent Season 3 Release on ABC & Hulu?
- How Many Silos Are There in Silo Season 2?
- Who Is Josef Newgarden’s Wife? Ashley Welch’s Job & Relationship History
- Justin Bieber Clarifies ‘Someone Went on My Account & Unfollowed’ Hailey Bieber
2024-12-12 14:11