The Finals update 3.6.0 patch notes detail massive changes to modes and weapons

The Finals update 3.6.0 patch notes detail massive changes to modes and weapons

As a seasoned gamer with decades of experience under my belt, I can’t help but feel a sense of relief and excitement with this latest update. The improvements to weapons like the 93R, with its decreased bullet dispersion and recoil, make me feel like I have a newfound accuracy and control in my hands. And let’s not forget about those pesky bugs that have been plaguing us for ages – finally, they’ve been squashed!


The final updates before The Finals encountered some technical issues, causing minor hold-ups on PlayStation and PC platforms, and a more significant delay for Xbox users. However, normal operations seem to have resumed, and there’s a new patch available for players to check out. Here’s a summary of the changes in update 3.6.0 for Cashout mode and adjustments to various weapons.

As a long-time gamer with countless hours spent immersed in various gaming worlds, I can’t help but be excited about the latest update our community has received. Not only does it bring fresh content to keep us engaged, but we also get a free weapon skin as a reward for participating in the recent event! Can you believe it? It’s little perks like these that make the grind worthwhile.

Many of the Season 3 updates thus far have been minimal, but the patch notes for The Finals update 3.6.0 bring significant adjustments. Cashout, a beloved game mode, undergoes major transformations, while Terminal Attack receives modifications as well. Weapons receive both buffs and nerfs in this update.

The Finals update 3.6.0 patch notes

Below are The Finals update 3.6.0 patch notes:

Balance Changes

Gadgets 

Goo Grenade 

  • Increased the time it takes for fire to destroy goo from 6s to 12s

Game Modes

Cashout

  • Increased cash awarded for kills from $200 to $500
  • ~30% of the cash in a Cashbox is now awarded to the team that deposits the Cashbox the moment it is added to the Cashout Station. The remaining ~70% of the cash in a Cashbox is awarded when the cashout is completed at the Cashout Station. These values are rounded off to give easier-to-understand values. This replaces the previous $2000 a team would receive for initiating a cashout.
  • Removed all cash loss penalties for team wipes
  • Added new notification messages to the HUD for when cash is awarded to a team
  • Increased the time taken to steal a cashout from 6s to 7s
    Dev Note: We’ve felt for some time that Cashout generates more ‘third party’ fights than intended, as well as long-lasting team-versus-team encounters, and that happens in part because of the incentives of the scoring system. We are testing the changes above to see if they address these issues and improve the overall experience.  These changes have been selected as the ruleset for the VOLPE Championships. We’ll monitor how they perform via telemetry and your feedback and will adjust them as needed.   

Ranked Terminal Attack

  • Destruction is now reset at half-time without needing to reload the level
    Dev note: This should give a smoother experience and reduce downtime

Terminal Attack & Ranked Terminal Attack

  • Added health regeneration thresholds per archetype to Terminal Attack, meaning players will now regenerate health up to a specific threshold based on if they are a Light, Medium or Heavy, rather than the current fixed 100HP. New thresholds are:
    • Light = 100HP
    • Medium = 125HP
    • Heavy = 150HPDev Note: We feel this change will help level the playing field, as well as reduce the effectiveness of ‘poke’ damage with weapons like the SR-84. We also feel this change better represents the variety in the archetypes.  

Specializations

Evasive Dash

  • Increased the cooldown duration from 5.5s to 6.5s per charge

Goo Gun

  • Increased the time it takes for fire to destroy goo from 6s to 12s

Grapple Hook

  • Decreased the cooldown duration from 10s to 8s

Healing Beam

  • Decreased the time taken until the Healing Beam can overheat from 7s to 5.5s

As a long-time fan and avid user of games with Healing Beam abilities, I can relate to the developers’ decision to adjust the overheating mechanism. In my gaming career, I have rarely encountered an issue with my Healing Beam overheating – it’s always been a reliable and handy tool for keeping my team alive during intense battles. However, I understand that game balance is crucial for ensuring fairness and maintaining player engagement.

Weapons 

93R

  • Slightly decreased bullet dispersion when firing from the hip in all stances, making the weapon more accurate
  • Decreased the amount of horizontal recoil when firing the 93R, making it easier to control and more precise
  • Slightly tightened the cluster of bullets fired in a burst, making the weapon more precise

Content and Bug Fixes 

Contracts

  • Added some additional Contract types

Gadgets 

General

  • Fixed an issue where some Gadgets could become ‘locked’ and unable to fire/use

Goo Grenade

  • Fixed an issue where goo could stick to the side of the warm-up zone in Terminal Attack modes

Game Modes

Private Matches

  • Added ‘Pause match’ functionality to private matches. Anybody in a spectator slot can pause the match using the R button

World Tour

  • Fixed an issue where the ‘elimination’ outro screen at the end of a tournament would not show up correctly

Ranked Terminal Attack

  • Adjusted how Ranked Score (RS) updates are calculated for parties.Dev Note: This should lead to more intuitive RS changes for parties with smaller RS differences between members. Parties with higher RS differences between members will see more appropriate updates based on their own RS. The result should mean that RS changes will be better based on the match result, i.e. larger RS gained when beating stronger teams, and less RS gained when beating weaker teams.

Specializations 

General

  • Fixed an issue where some Specializations could become ‘locked’ and unable to fire/use

Goo Gun

  • Fixed an issue where goo could stick to the side of the warm-up zone in Terminal Attack modes

UI 

Game Summary Screen

  • Brought back the “deaths” statistic to the summary
  • Brought back the mixed-caps style font

Front-end menus

  • Fixed several issues that could result in ‘out of memory’ crashes
  • Fixed an issue where having text chat open could block some button inputs

HUD

  • Fixed an issue where the colorblind settings would not update in the Terminal Attack score widget

Ping System

  • Changed default ping intent on Cashout Stations owned by enemy teams to “attack”
  • Jump pads now generate an event log message when pinged
  • Fixed an event log message that had incorrect player name data
  • Added a new HUD icon when pinging player statues

Weapons

General

  • Fixed an issue where some Weapons could become ‘locked’ and unable to fire/use

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2024-07-24 12:10