The Finals update 3.10.0 patch notes delivers nerfs and more Cashout changes

The Finals update 3.10.0 patch notes delivers nerfs and more Cashout changes

As a seasoned gamer who’s seen their fair share of glitches and bugs, I can wholeheartedly appreciate the diligence and dedication that has gone into addressing these issues in this latest update. From fixing zipline attach animations to tweaking the Winch Claw specialization, every change seems thoughtfully designed to enhance our gaming experience.


In usual fashion, The Finals gets an update each week, and Embark has delivered once more. With only a few weeks left in Season 3, we’re looking forward to the arrival of the game’s fourth chapter next month. Today’s patch brings some improvements. Here you can check out the patch notes for The Finals update version 3.10.0, which outline several adjustments, including toning down certain aspects in the popular Cashout mode.

Yesterday at Gamescom’s Opening Night Live, I was there, and they unveiled playtests for Arc Raiders – their upcoming, free-to-play multiplayer shooter that I can hardly wait to get my hands on! On top of that, they introduced a new refer a friend program where players can snag 500 Multibucks for free. And, as if that wasn’t enough excitement, Embark accidentally spilled the beans about a brand-new customization set coming in Season 4 – looks like I’ll have some fresh gear to show off soon!

Today, Embark has revealed the patch notes for Update 3.10.0 of The Finals, a development we’re excited about amidst our anticipation for Season 4 and Arc Raiders playtests.

The Finals update 3.10.0 patch notes

Below are The Finals update 3.10.0 patch notes:

Balance Changes

Gadgets 

Dome Shield

  • Decreased duration from 12s to 5.5s
    Dev Note: The Dome Shield was always intended as temporary protection that would synergize well with supportive actions. Over time, its main use case has been as a ‘mobile fortress’ used to steal objectives. We want teams to have to secure the area first in order to steal an objective. To encourage this intended design, we’ve adjusted the Dome Shield’s duration.   

Goo Grenade 

  • Decreased the time it takes for fire to destroy goo from 12s to 9s
    Dev Note: We feel our previous buff to the goo, which was intended to aid defensive play, was a little too heavy-handed and removed fire’s role as a hard-counter to goo. 

Game Modes

Cashout

  • Introduced a defender bonus for teams that currently hold a Cashout Station. While they hold the objective, the dead players on the defending team will be able to spend any respawn coins they have after 15 seconds, rather than 30 seconds
    Dev Note: We see cashouts getting stolen at higher rates than expected. This change encourages teams to start and defend cashouts rather than swooping in late. This is part of a series of changes we’re making to incentivize acting first when it comes to objectives rather than later and an ongoing part of our Cashout experimentation. 

World Tour 

  • We’ve reduced the number of Cashout Tournament wins needed to reach each level of Emerald, for example, Emerald 4 will require 3 wins instead of 10 and the total wins needed for Emerald 1 is now 63 instead of 75.

Specializations

Goo Gun

  • Decreased the time it takes for fire to destroy goo from 12s to 9s

Winch Claw

  • Decreased the max range from the Winch Claw from 17m to 12m
    Dev Note: The Winch Claw is meant to enable combat in short-range fights. We feel this new range better reflects this intent.  

Weapons

Throwing Knives

  • Decreased the fire rate of the primary fire from 125rpm to 107rpm
    Dev Note: Throwing Knives have become quite an oppressive weapon! We’ll monitor this change closely and likely make more involved changes if this adjustment doesn’t do enough to address that feeling.   

Content and Bug Fixes

Animation 

  • Fixed the zipline attach animation not playing under certain conditions
  • Fixed the riot shield not hiding properly when vaulting
  • Fixed aim down sights so it is properly portrayed in spectator view

Contracts

  • Fix for the Quick Melee contract so it only registers quick melee attacks, not melee attacks with weapons
  • Fixed so that the “Stop opponents from stealing your cashout or decrypting a terminal 5 times” now also counts eliminations by attackers on defenders trying to stop the decryption in Terminal Attack
  • Fixed so that winch claw properly counts towards the interrupt contract
  • Fixed for the contract “’Get 15 eliminations or assists with Launchers or Shotguns”, it now correctly rewards assists

Game Modes 

  • Mines and charges will now stick to the vault’s surface correctly 
  • Fixed the bug that sometimes caused the connect/leave button to be present after finishing a World Tour session 
  • Fixed an issue in Ranked Terminal Attack that caused the teams to play different objective configurations (i.e. the locations of spawn points and terminals) when Attacking or Defending. Both teams now play the same sequence of objective configurations
  • Fixed an issue where Ziplines would not properly reset after midgame in Ranked Terminal Attack
  • Changed so the in-game Cashout text will display in the corresponding team’s color
  • When reconnecting into World Tour in a late round, loadout choices should now be correct

Gameplay

  • Fixed a bug where players were unable to use items from the start of the round and throughout the match, such as the Healing Beam
  • When backfilling into a match, respawn statues will now display the correct team colors instead of being white

Maps

  • Debris in Skyway Stadium now properly resets after midgame in Ranked Terminal Attack 

Specializations

Winch Claw

  • Fixed an issue where the action could get canceled if the targeted player jumped right when getting hit
  • Fixes issue where the wrong target could get pulled if it was close to the intended target

Turret

  • Fixed recovery text being wrongly displayed

Grapple Hook

  • Can once again attach to walls that are out of bounds

Security and anti-cheat

  • Improved existing detection rules

Stability & Performance

  • Fixes for some of our most common crashes
  • Performance optimizations for all platforms
  • Additional fix for a rare case of the infinite loading screen
  • Fixed an issue where players failed to join matches resulting in uneven teams for modes with no backfills

UI 

  • Leaving a private match now shows the correct dialog
  • Fixed a navigation issue in the settings menu for controller
  • Added more crosshair customization options

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2024-08-21 12:10