Tekken 8 Version 2.02 patch notes add Bear colors & continue cheating crackdown

As a devoted gamer, I’m thrilled about the recent update for Tekken 8! The latest patch, version 2.02, has been released, and it brings some exciting changes to the game. Although it’s not as massive as previous patches focusing on fine-tuning the game’s overpowering offense, it still introduces some long-awaited features and enhancements, plus strengthening measures against cheating to ensure a more balanced and fair gaming experience for everyone!

Tekken 8 Version 2.02 patch notes

The maintenance is over, and Patch v2.02 has been activated! For more details about the changes, check out the full patch notes:

Accounts associated with these unauthorized actions have been suspended:
– Deliberately disconnecting
– Using cheats
– Using offensive skins/names or sending inappropriate messages (on #TEKKEN8)

— TEKKEN (@TEKKEN) June 3, 2025

This week, Bandai Namco released Tekken 8 version 2.02 along with its update details. Notably, they’ve introduced free color packs for characters Kuma and Panda. These two fighters have been longing for fresh cosmetic or customization options, so it’s great to see some new choices becoming available for them. Moreover, Bandai Namco is persistently working on identifying and penalizing cheaters, refining detection mechanisms specifically for version 2.02. You can review the complete details below:

[Insert link or location of full patch notes here]

TEKKEN SHOP

  • New “Dragunov Costume 01”, “Panda Costume 01 (Calico)”, and “Kuma Costume 01 (Tiger)” Added
  • Three legacy costumes for playable characters will be added.
  • New “Kuma Costume 5-Color Set”, “Panda Costume 5-Color Set” Added
  • Free customization item sets exclusive to Kuma and Panda will each be added.
  • New “Karate Kid: Legends Hoodie” Added
  • Free customization items for playable characters will be added.
  • These items are part of a collaboration commemorating the release of the film The Karate Kid: Legends.
  •  “TEKKEN SPECIAL DEAL” Event
  • During the event period, selected items will be available at special prices.

TEKKEN FIGHT LOUNGE

  • “Commands in Battle” Feature Implementation
  • A new feature called “Commands in Battle” will be implemented in the following Ghost Battles:
  • “Online Ghost Battle” available in TEKKEN GHOST SHOWDOWN
  • “Ghost vs Ghost” battles initiated by speaking to other players
  • “Commands in Battle” is a new feature that allows you to issue the following six real-time commands to your Ghost during a battle:
  • “Go for an air combo!”, “Pressure them with throws!”, “Hit them with lows!”, “Strike back with Power Crushes!”, “(While in Heat) Use Heat Smash!”, “(While in Rage Art state) Use Rage Art!”
  • Ghosts that receive a command will prioritize actions based on the command.
  • Commands cannot be issued for actions the Ghost has not yet learned. Actions like Power Crush and throws can be made available by focusing training on them in modes such as “Ghost Sparring.”
  • Note: “Ghost Sparring” can be accessed by speaking to “MAX” at the entrance of TEKKEN GHOST SHOWDOWN and selecting “Spar with your Ghost.”
  • Note: What is a Ghost?: A player’s AI-controlled avatar that evolves based on battle behavior.
  • New “Action Feedback” Feature Added to “Ghost vs Ghost”
  • The new “Action Feedback” feature allows you to rate your Ghost’s actions during a “Ghost vs Ghost” battle using either “NICE!” or “Don’t do that!”
  • Actions rated as “NICE!” will occur more frequently, while those rated as “Don’t do that!” will occur less frequently, gradually changing the Ghost’s behavioral tendencies.
  • By combining this with options such as deleting AI learning data (available by speaking to “MAX”), you can train a Ghost that more closely reflects your preferred playstyle.
  • Note: The “Online Ghost Battle” in TEKKEN GHOST SHOWDOWN does not support AI learning, so the “Action Feedback” feature cannot be used in that mode.
  • Note: For more details on the “Commands in Battle” and “Action Feedback” features, please refer to the in-game help:
  • Lounge Menu > Help > Ghost vs Ghost > Select “Ghost vs Ghost”
  • Speak to “MAX” and select “View How to Play” > Select “Ghost vs Ghost”
  • New Feature: “Wait on Standby in the Lounge”
  • While seated at an online match cabinet (excluding Online Practice) and waiting for a match, you can now select “Wait on Standby in the Lounge” from the Practice menu.
  • While in matchmaking standby, you can check the area around the cabinet or communicate using chat and preset messages.
  • If you select “Practice While on Standby” again while using “Wait on Standby in the Lounge,” you will return to Practice matchmaking mode.
  • Five Special Ghosts with Character Panels Appear
  • Defeat each Special Ghost after speaking to them to obtain one unique character panel.
  • The character panels feature fan art submitted through the “TEKKEN FANDOM Campaign.”
  • The Special Ghosts will appear in the lobby until the update scheduled for July, after which they will be replaced with new ones.
  • Collaboration with the film “The Karate Kid: Legends”
  • For a limited time, the following areas in the lounge will feature special collaboration designs to commemorate the film’s release:
  • Ceiling signage at the entrance
  • Large monitors in the battle area
  • Note: The battle stage “URBAN SQUARE” will also feature a collaboration design.
  • All Online Matches (Including “Online Ghost Battle” and “TEKKEN BALL”)
  • “Follow” and “Friend Request” Options Added to Result Screen
  • After an online match, shortcut buttons will be available on the result screen to follow or send a friend request to the opponent.
  • To prevent accidental inputs during rematch standby, these buttons will only become selectable when the rematch timer expires or the opponent leaves the result screen.
  • The applicable online match types are as follows:
  • “RANKED MATCH,” “QUICK MATCH,” “PLAYER MATCH,” “GROUP MATCH,” “Online Ghost Battle,” and “TEKKEN BALL”

RANKED MATCH

  • Rank Point Adjustment Specification Update
  • In Ranked Match, after a rank change occurs, the system will now compare both (1) the rank point change based on the rank at the time of matching and (2) the change based on the current rank after the rank shift. The more favorable outcome will be applied.
  • Previously, even if players were matched at the same rank, a difference in rank caused by the match result could lead to the higher-ranked player earning fewer points for a win and losing more points for a loss in a rematch—discouraging rematches. This update aims to mitigate that issue.
  • Character Move Behavior Fixes and Balance Adjustments
  • For the overall adjustment policy, please refer to the article at the link.

This summary discusses the key points of the Tekken 8 Version 2.02 update, but keep an eye out for further information and insights by keeping up with the latest news on Tekken 8.

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2025-06-03 23:28