Sonic Racing: CrossWorlds feels different enough to stand out from Mario Kart World

When Shacknews staff wasn’t focusing on Summer Game Fest events, they were immersed in the upcoming Nintendo Switch 2. A significant portion of this time was spent in the exciting world of Mario Kart Worlds, which appears to be a strong contender for Best Racing Game as we approach December. However, Sonic the Hedgehog isn’t planning to slow down. The new kart racer, Sonic Racing: CrossWorlds, is creating quite a buzz with its unique gameplay elements that make it seem less like it’s following in Mario Kart’s tire tracks and more like it’s blazing its own trail across different realms.

At this summer’s Game Fest, Shacknews had the chance to play Sonic Racing: CrossWorlds before anyone else. Although a network test took place earlier, this was our first look at the Grand Prix mode in CrossWorlds, and its unique format sets it apart from any previous Sonic Racing game.

In Grand Prix, there’s a sense of familiarity with collecting rings, accelerating, and acquiring items to counter rivals, but each race’s second lap introduces an element of unpredictability. While each track boasts unique settings, dangers, and layouts that racers must learn, the second lap presents a choice: the leader selects between two distinct worlds linked by a Travel Ring, reminiscent of the Sonic films. The destination of the Travel Ring can drastically alter strategies since some locations necessitate flying over fire-breathing dragon skies, navigating forking rapids, or maneuvering through hazardous casino stages. Upon returning to the original location for the final lap, the race’s pace can significantly increase based on the track. For instance, a prehistoric museum-themed track might have the exhibits become active and threaten passing vehicles during the final lap.

At the fourth and concluding event of the Grand Prix, they assemble for a unique relay race across the previous three tracks. After finishing one lap on the initial track, competitors will be transported to the second track, followed by the third. This engaging format is used to determine the champion of the Grand Prix, a decision that the game creators emphasize by granting extra points to the victor of this final race.

In the Sonic racing game, competitors strive for victory, and this is shown through the introduction of the Rival feature. Each character has a specific opponent who aims to match their pace throughout the Grand Prix. These opponents can range from familiar faces like Dr. Eggman for Sonic, to newcomers such as Zazz from Sonic Lost World. If you select Shadow as your playable character, he’ll find himself challenged by Omega, a former teammate from Sonic Heroes. Occasionally, players will be given the option to choose their rival, and whomever they pick will interject with comments to fuel their quest for victory over their adversary.

In CrossWorlds, the races offer a sense of novelty since each one seems unique due to the diverse array of participating vehicles. This is further enhanced by the extensive customization options for these vehicles, categorized into different types, and equipped with gadgets tailored to suit individual racing styles. Additionally, there are cosmetic elements like colors and decals that allow personalization. The placement of Gadget Plates merits careful consideration because certain choices may require multiple slots but offer enhanced perks such as additional boost or starting the race armed with a potent item. Unfortunately, due to limited gameplay time, I didn’t get the chance to delve deeply into this aspect of CrossWorlds.

Prepare for excitement as Sonic Racing: CrossWorlds boasts a diverse cast of guest characters and the possibility of exploring various game realms. While it’s natural to draw parallels with Mario Kart, Sonic’s newest kart racer carves its own niche by blending traditional concepts with daring, original twists. Mark your calendars for the launch on Thursday, September 25, as Sonic Racing: CrossWorlds is set to race onto PC, PlayStation, Xbox, and Nintendo (both Switch and Switch 2).

This sneak peek is derived from a preliminary demonstration that was played live during Summer Game Fest: Play Days. The completed version may undergo changes.

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2025-06-08 22:27