SAG-AFTRA Strike Continues: Union Sounds Alarm on AI Exploitation

For several months, video game performers have been advocating for improved working conditions, yet a mutually acceptable agreement remains elusive. The Screen Actors Guild – American Federation of Television and Radio Artists (SAG-AFTRA) expresses concern about potential loopholes that may allow AI to abuse the system, while industry representatives assert they have already tabled a reasonable proposal. At the core of this disagreement is the issue of whether performers will maintain control over their digital representations and receive fair compensation for their utilization. As negotiations stretch on and tempers flare, the fate of video game acting performances remains uncertain. Here’s an update on the recent SAG-AFTRA strike developments you should know.

Gaming Actors vs. AI Control

Beginning in July 2023, SAG-AFTRA actors have been on strike, pushing for stronger protections against AI, better compensation, and increased transparency regarding their performances. Although studios assert they’ve proposed a 15% wage hike plus enhanced health and safety conditions, the union expresses concerns about significant gaps in the proposals. A primary worry is that companies might employ previous recordings to create AI performances without prior approval. Actors are also anxious about losing control over their digital images and seek fair remuneration for multiple projects. In the absence of stricter legislation, performers may find themselves completely replaced by AI.

The industry’s suggested agreement offers salary raises and conditions for AI usage, but SAG-AFTRA contends that it doesn’t go far enough. If approved in its current form, the contract might enable studios to reproduce an actor’s voice endlessly – without any additional compensation. Even more concerning, there may be no obligation for businesses to notify performers when their AI-generated voice is being utilized. This scenario could result in a future where human acting roles become obsolete, making conventional acting careers financially unviable.

What’s at Stake?

If SAG-AFTRA’s requirements aren’t fulfilled, the potential outcomes might fundamentally alter the industry for good. In the absence of stringent safeguards for AI, studios may opt to use artificial voices instead of human actors, saving money while compromising artistic authenticity. This move could make future strikes less impactful if companies can legally employ AI stand-ins to circumvent human workforce. Actors are concerned that this shift could establish a pattern, jeopardizing labor rights throughout the entire entertainment sector.

Author’s Opinion

It’s often said that there is much empathy towards voice actors, but I disagree. I contend that this seemingly kind intention can be shattered with just one word: yet. Gamers tend to complain more about the quality of artificial intelligence rather than the treatment of actors. Sure, AI voices leave a lot to be desired at present – yet – but wait three years and you’ll scarcely notice any difference. Furthermore, communities like Piracy and PiratedGames on Reddit have over 3 million members combined – not to mention countless others who illegally download games. Is it reasonable to believe that such individuals show much concern for artists?

It appears that artificial intelligence may have its limitations when it comes to replicating the subtle nuances of human performances, no matter how well it imitates wooden actors. On the other hand, gamers might refuse to embrace AI-driven gaming and side with voice actors, despite tempting offers from corporations showcasing the endless possibilities of an artificially intelligent world. Regardless, I find this topic intriguing, and perhaps you do too now.

Is it more likely that studios will adapt to AI technology, or will AI eventually dominate the scene? What are your thoughts on AI-generated voices in video games? Share your opinions with us below!

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2025-03-14 16:10