As a dedicated Remnant 2 player with countless hours spent slaying Sentinels and battling my way through the Dark Horizon, I’m thrilled to see that the latest patch (446,618) has addressed some long-standing issues and improved gameplay experience.
Update 446,618, or the October 3, 2024 version of Remnant 2, is now available! This update tweaks the XP earned during Boss Rush, making it more rewarding for players seeking to enhance their Prisms. Notably, the Prisms themselves have been given some attention too.
Remnant 2 update 446,618 patch notes
On October 3, 2024, you can find the update notes for version 446,618 of Remnant 2 on the game’s official website.
Performance and Crashes
- Fixed an issue where using Bulwark and a shield could potentially crash the game.
- Fixed an issue where players could crash while using inventory.
- Fixed an issue where players could potentially crash when joining a game from the World Stone.
General
Prisms
- Lowered Minimum Prism Cleanse Level from 51 to 10.
NOTE ON DEVELOPMENT: Further enhancements are on the way for the Prism System. Among these improvements, you’ll soon have the option to purify just the Legendary Fragments, and there will also be some adjustments to balance. These updates will be incorporated in an upcoming release.
Boss Rush
- Fixed an issue where clients would see “defeated” message and not receive XP for Boss Rush.
- Readjusted the overall health scaling of enemies in Boss Rush.
NOTE FOR DEVELOPERS: The objective here is to make the bosses appear moderately tougher initially and progressively less difficult towards the end of extended gameplay sessions, particularly during Gauntlet.
- Increased the EXP gain of Veteran, Nightmare, and Apocalypse difficulty in Boss Rush from 5%, 10%, 15% to 10%, 25%, 50% respectively.
- Fixed an issue where Scholar, Sagestone, and Mudtooth’s Elixir were not affecting XP gain in Boss Rush.
- Increased the Relic Dust drop in Boss Rush.
- Fixed an issue where it was still possible to receive items players already possessed as Boss Rush mode rewards.
NOTE ON DEVELOPMENT: Earlier, the likelihood of receiving duplicate items as rewards was minimal, but we’ve now ensured that such occurrences are impossible in the reward system entirely.
- Fixed an issue where Vortex could potentially pull Bosses, Player Summons and Very Good Boy in Boss Rush.
Misc
- Fixed an issue where players could get into a state where Duane would not complete Numbing Agent recipe.
DEV NOTE: Duane was just trying to keep that delicious recipe to himself.
- Fixed an issue where it was possible to not receive Alloy Extractor from Spark when accepting her quest.
NOTE FOR DEVELOPERS: This change aims to address a problem where players could initially decline accepting her quest, but subsequently found they couldn’t attempt to obtain it later. In simpler terms, we’re making sure that once a player has declined a quest, they should be able to try to get it again if they change their mind.
- Fixed an issue where Players were unable to load a profile with DLC3 content after removing entitlements to the DLC.
DEVNOTE: Now players will be sent back to Ward 13 and their DLC3 items will be unequipped.
- Fixed an issue where some players could not get sword reward from Ava McCabe if they changed their system clock or played Boss Rush mode after giving Black Metal Bars to McCabe.
Player
Archetypes
Warden
- Fixed an issue where Warden Trait Barrier was not unlocking account-wide at level 10.
Engineer
- Fixed an issue where Vulcan cannon was not allowing windup when dodging.
- Fixed an issue where Overclock wasn’t resetting at the Worldstone.
- Fixed an issue where Heavy Weapon: Vulcan was firing shots at a slow constant rate dealing less DPS per second.
Archon
- Reduced Havoc Form Lighting Hands Damage.
- Reduced Lightning Dash AOE Damage.
NOTE ON UPDATE: Havoc Form was dealing excessive damage everywhere, usually overwhelming any other setup significantly. These modifications aim to balance it with other builds. We’ll monitor its performance and make further tweaks as needed.
Invoker
- Reverted Line of Sight change on Way of Kaeula, Miasma, and Eruption.
Note for Developers: Although the introduction of the Line of Sight (LOS) check resolves some unexpected problems, it seems to have diminished the enjoyment or ‘fun-factor’ of these skills. We will aim to rectify any balance issues that may arise from this modification in an upcoming update.
Gear / Items
Weapons & Mods
- Fixed an issue where Mod Generation was not working correctly.
- Fixed an issue where Monorail windup/charge was not increasing damage properly.
- Fixed an issue where Genesis Bow was scaling incorrectly.
NOTE ON DEVELOPMENT: Introduced boss scaling, however, the damage has been decreased to ensure that maximum-level primary fire maintains its previous damage level. Changed from 75*2 (150) to 50*3 (150).
- Reduced Megadrive Damage Scaling on returning bolts.
- Fixed an issue where Voidlight was not functioning properly with certain projectiles.
- Fixed an issue where Voidlight was not correctly accumulating with certain damage types.
- Fixed an Issue with Black Greatsword basic attacks counting as Charge Attacks.
DEVNOTE: This also allows Weaponlord Mutator to properly function with the sword.
Trinkets, Mutators, Relics|-
- Fixed an issue where the same character affixes were able to be applied more than once.
- Increased Hardcore Metal Band Max Stacks from 2 to 3 as intended in last patch.
- Fixed an issue that was enabling Burden of the Mason to grant full benefits from Zero Hour and Gul Signet while at Medium Armor Weight encumbrance.
- Fixed an issue that allowed Hypercharger to benefit all Melee Damage instead of Charge only.
Enemies
- Fixed an issue where Sentinel Drones would sometimes get stuck in cliffs in DLC 3.
UI
- Fixed an issue where the number of shrines activated was displaying as 0 in Boss Rush in Detailed Info panel.
- Fixed an issue where the screen would go black in spectator mode when observed player used yellow door.
- Fixed an issue where Brabus had visible markup language in one of his lines.
- Fixed an issue where Ritualist skill Deathwish was not displaying duration on the tooltip.
- Fixed an issue where Warden Archetype on character selection screen was not displaying descriptive text.
Misc Fixes
- Fixed an issue where navigation was sometimes broken the first time loading into DLC3 in campaign.
- Fixed an issue where players could vault out of the world in Gas Chamber level.
- Fixed an issue where Simulacrum was not spawning correctly in DLC3.
- Fixed an issue with audio on Warden Drone Summon.
- Fixed an issue where Clients could see outside of world when falling out of map in Cargo Belt section of DLC 3.
- Fixed an issue where players would spawn to close into Sha’Hala fight in Boss Rush Mode causing one player to get kicked out.
- Fixed an issue where players could re-acquire Black Metal Bars from Brabus if previous ones were turned in to Ava McCabe but Sword was not yet collected.
- Fixed an issue where players could return to destroyed N’Erud after defeating Sha’Hala by way of DLC3 dungeon.
- Fixed an issue where sometimes Mudtooth’s DLC 1 dialogue would continue to trigger even after completing it.
- Fixed various locations where players could glide out of the world in DLC3.
- Fixed various issues with textures in environment.
In a nutshell, The Dark Horizon, or DLC3, has been a big hit thus far, bringing a new lease of life to Remnant 2. To make sure you’re taking advantage of the latest updates, ensure your game is up-to-date with version 446,618. You can check out the update details as well as uncover hidden secrets on our dedicated Remnant 2 page.
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2024-10-04 07:57