At one point, Role-Playing Games (RPGs) allowed players to fully express their darker side. Titles such as Fallout: New Vegas and Morrowind didn’t flinch when a player chose to eliminate a significant character – the former adapted the narrative, while the latter cautioned you that your actions could have dire consequences for your entire gameplay experience. However, current RPGs seem overly protective of their important characters, allowing players at most to temporarily incapacitate them instead of permanently eliminating them.
Rebel Wolves‘ Vampiric RPG Revives The Joy Of NPC Destruction
In contrast to many games, The Blood of Dawnwalker doesn’t follow the conventional rule that characters are invincible unless stated otherwise in a cutscene. Instead, as revealed by Mateusz Tomaszkiewicz in an interview with GamesRadar, this game features real danger, where not even the main quest-giver is immune from harm or death. In other words, players should expect to see fangs and feel the threat of mortality throughout their gaming experience.
Tomaszkiewicz clarified that the game is essentially a playground, allowing you to explore various possibilities within the game. His studio, Rebel Wolves, is filled with experienced members from CD Projekt Red. While their upcoming project continues to prioritize deep narratives, captivating characters, and immersive environments, it also aims to revive an aspect often missing in contemporary RPGs: authentic repercussions.
And yes, that means death. Lots of it.
A True Narrative Sandbox – With A (Literal) Body Count
Tomaszkiewicz mentioned that in The Blood of Dawnwalker, you have the freedom to eliminate numerous Non-Player Characters (NPCs), some of whom are crucial characters. In contrast to many other Role-Playing Games (RPGs), these important NPCs do not enjoy plot armor based on their story relevance here. Instead, your actions significantly influence the game’s narrative, a feature that is uncommon in modern games.
Before you begin envisioning elaborate murder plots in The Blood of Dawnwalker, remember – there are repercussions for taking a life. These actions may alter the storyline or even block certain quests, as Tomaszkiewicz explained. Moreover, if you believe you can control your urges and steer clear of trouble, be cautious. As a Dawnwalker, you experience a bloodlust during nighttime, which could inadvertently lead to the deaths of NPCs if not handled carefully.
Indeed, you’ve got it correct. In certain instances, you might find yourself powerless to prevent some of the chaos. If you don’t control your nighttime cravings, there’s a chance that NPCs could unforeseenly become your late-night meal.
A Return To True Player Agency
Absolutely, The Blood of Dawnwalker isn’t solely focused on causing chaos. Instead, Tomaszkiewicz refers to it as a “narrative playground,” where choices aren’t boundless but are carefully crafted to have significant and profound effects. As he explained, “It’s not about endless possibilities because we do have a main character, Coen, who has his unique traits. However, within these traits, we aim to let you mold your own version of Coen.
Essentially, you’re not starting from scratch; instead, you’ll possess the ability to shape your own future. This could encompass various paths such as negotiation, manipulation, or strategic actions like a clever attack.
As a gamer, I appreciate games where I don’t feel restrained by invincible characters. It’s always intriguing to ponder if I could have toppled the Bloody Baron before his storyline progressed in The Witcher 3. But in The Blood of Dawnwalker, it’s not just a dream, it’s part of the gameplay experience – you’re expected to challenge even the seemingly invincible characters!
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2025-02-19 01:09