Phantom Blade Zero Dev: China-Made Games Have Potential To Sell 30M Copies

Summary

  • Black Myth Wukong set a new standard for China-made games, reaching 2.4 million concurrent players on Steam.
  • Phantom Blade Zero aims for success similar to Wukong, seeing high viewer interest and additional resources from Tencent.
  • Phantom Blade Zero’s announcement trailer has 5.3M views on PlayStation’s YouTube, indicating potential for commercial success.

Previously, the majority of AAA games were created primarily in Japan, the United States, or nearby European nations. However, over the last year, there has been an increasing number of Chinese game studios stepping up to produce AAA titles such as Black Myth: Wukong.

In a similar vein to Black Myth Wukong, the quality of S-Game’s debut PS5 project, Phantom Blade Zero, is also aimed at being exceptional.

Black Myth Wukong Proved China-Made Games Can Sell Really Well

Previously, the one-player game titled Black Myth Wukong astounded many when it unexpectedly climbed up the Steam concurrent player record list, even surpassing popular multiplayer titles like Palworld and Counter-Strike 2 to secure the #2 position last year.

Black Myth: Wukong concluded its extraordinary journey by simultaneously hosting a record-breaking 2.4 million gamers on Steam, without considering the substantial number of players on PlayStation 5 as well.

It’s important to note that while some may dismiss the large number of simultaneous players as Chinese propaganda, it’s significant to mention that last month, an estimated 30% of Black Myth: Wukong players were actually located outside of China.

It’s no secret that the massive success of Black Myth Wukong has put pressure on Phantom Blade Zero’s development team, as acknowledged by its game director “Soulframe” Liang during this year’s Game Developers Conference (GDC). However, this increased pressure also brings about a silver lining, as the studio has received additional resources from Tencent due to their newfound realization of the potential for a Chinese-developed game to sell over 30 million copies in just six months, as noted by Liang.

It remains uncertain if Phantom Blade Zero will match the sales figures of Black Myth Wukong, but the developers are hopeful given that the game has garnered more attention than Wukong on social media platforms outside China. The launch trailer for Black Myth Wukong has amassed over 2.8 million views on its official YouTube channel and approximately 3 million views on the PlayStation YouTube channel.

As a gamer, I can’t help but notice the buzz surrounding Phantom Blade Zero. The announcement trailer on PlayStation channel has amassed an impressive 5.3 million views, which might not guarantee sales like Wukong, but it sure indicates that gamers are eager for more information about this game.

It seems likely that we’ll need to wait for the launch of Phantom Blade Zero this year to observe its commercial success and determine if it will receive as much backing from China as Black Myth Wukong has.

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2025-03-26 03:38