Path of Exile 2 Early Access Patch Notes for December

As a seasoned Path of Exile player with countless hours spent navigating the labyrinthine world of Wraeclast, I must say, the recent rollercoaster ride that was the launch of Path of Exile 2 has left me both exhilarated and slightly winded. The technical hiccups were a bump in the road, but the new patch notes for December offer a promising path forward.

The debut of Path of Exile 2 encountered some turbulence initially, but the latest update details indicate they’ll address numerous problems that arose. A string of technical glitches marred the game’s launch, such as server problems, extended wait times, and additional complications. Nevertheless, the early access update will rectify issues concerning dodge roll adjustments, checkpoint alterations, items, currency, and other aspects.

Here’s a complete list of all the early access Path of Exile 2 patch notes for December.

Path of Exile 2 Early Access Patch Notes for December

Here are all the 0.1.0c patch notes for Path of Exile 2, as posted on its official website:

  • Campaign bosses killed after the first kill will now drop fewer currency items, replacing them with other items.
  • Increased the drop rate of Regal Orbs.
  • Significantly increased the drop rate of Gemcutter’s Prisms.
  • A single Gemcutter’s Prism also improves the Quality of a Skill Gem by +5% (previously +1%).
  • Lowered the drop rate of Chaos Orbs and distributed it amongst the other more valued Currency Items (Like Regal Orbs, Exalted Orbs).
  • Lowered the drop rate of Artificer’s Orbs and distributed it to Lesser Jeweller’s Orbs.
  • Disenchanting Rare Items with 6 Modifiers now provides 2 Regal Shards (previously 1). The value displayed will still show as 1 until a later patch.
  • Increased the values of all Prefix Modifiers that can roll on Waystones. We’ve also adjusted the chances of getting the more commonly powerful Modifiers such as increases to Rarity and Pack Size.
  • Monster Modifiers now grant higher amounts of Item Rarity and Item Quantity. This is most common in Magic and Rare enemies, but it also affects Unique Enemies if applied through various Endgame Mechanics like the Deadly Evolution Keystone.
  • Increased the chance for Rare Monsters in Maps to have 3 or 4 modifiers.
  • Rare Monsters in Map areas are now revealed on the minimap when there are 200 Monsters remaining (previously 50).
  • Fixed a bug where some Persistent Buff Skills, such as Raging Spirits and Mana Remnants, were not working for the Infernalist when in Demon Form.
  • Fixed a bug where you could sometimes be unable to interact with the Map Device in The Ziggurat Refuge.
  • Fixed a bug where Monsters Shattered in a Blood Circle Ultimatum Encounter were not contributing blood.
  • Fixed a bug that could cause the instance to permanently stop time (freeze) when trying to revive a Chronomancer.
  • Fixed a bug where Rare Monsters could not be found within the Chimeral Wetlands.
  • Fixed a bug where “Move only” was name-locking.
  • Fixed three instance crashes.
  • Fixed a client crash.

Read More

2024-12-11 10:41