
Although Robot Entertainment has been creating engaging tower defense games for nearly a decade and a half, Deathtrap seems rough around the edges, particularly when compared to earlier titles in the series. In this game, you can choose from six main characters, with a more powerful seventh character hidden within collectibles in the game’s central hub. The characters are divided into melee and ranged types, each fitting typical archetypes: two slow but strong attackers, two quick but weaker ones, and two balanced. The unique abilities of these characters make the gameplay experience in Deathtrap’s action-tower defense blend differ significantly depending on who you select. This diversity is achieved by designing each character’s skills and equipment to interact uniquely with Deathtrap’s popular traps. For instance, one character can place beartraps on top of damage-over-time tiles, enabling her to slip into the backlines to pick off weaker enemies, while another can set bombs at strategic points, which she can detonate with her blunderbuster when it appears enemies are about to break through.