Games such as Split Fiction and It Takes Two demonstrate the joy of sharing a heartfelt narrative with another player. On the other hand, The Midnight Walk and Lost in Random showcase the underrated beauty of stop-motion animation. Teams from Kong Orange and WiredFly are merging these concepts in Out of Words, an upcoming cooperative adventure that aims to encourage conversation between its two homebound players.
In a rephrased version: The tale “Out of Words” follows Kurt and Karla as they find themselves in the land of Vokabulantis, where an unexpected turn leaves them without speech. As they awaken, they understand that their mouths are missing. To seek any kind of solution, they must journey into the town of Nounberg. However, there seems to be a lurking danger and the very existence of this fantastical realm might be at stake.
As a passionate admirer, let me first share some insights on the visual appeal of Out of Words. This game is meticulously handcrafted by artists hailing from both WiredFly and Kong Orange, with each character and set piece carefully assembled before they are transformed into a captivating game environment.
The journey commences in the expansive wilderness of Vokabulantis, where Kurt and Karla traverse through towering vegetation and leap across babbling brooks, all under the watchful gaze of majestic swan-like creatures. The adventure then delves into the intricate labyrinth of Nounberg’s caves.
From my perspective as an avid gamer, Out of Words is essentially a cooperative puzzle adventure at its core. Initially, it’s all about navigating and placing items to progress, but as the game unfolds, platforming challenges become more prominent. For instance, in later stages, one character traverses the ground while another walks on the ceiling, both relying on each other for survival. A crucial aspect is managing gravity by pressing a button, which switches our positions and requires us to avoid causing our partner’s untimely demise. In the heat of the moment, it’s easy to make mistakes and inadvertently send your companion tumbling into danger. That’s where clear, effective communication with your couch mate (or online through Discord) becomes indispensable.
In another part of the game, Kurt and Karla find themselves inside a massive clay skull, limited to moving only by extending its arms. Just as you’d expect, each player controls one arm separately, and they must work together to push forward and scratch their way towards a solitary janitor who seems to possess valuable information.
In “Out of Words,” the creators aim to narrate a captivating tale using the game’s distinctive artistic approach. Along their adventure, Kurt and Karla will often encounter an array of vibrant characters. Upon reaching the city, the game’s backdrops transform into bustling, dynamic landscapes. Characters are seen working, relaxing, or occasionally glancing at the peculiar humans passing by them. They’ll also be speaking their own lines, providing both context and humor, as part of Danish poet Morten Søndergaard’s narrative, who has been crafting written works for more than three decades.
In the current stage of development, Out of Words doesn’t offer much visual content yet, but what was shown was truly remarkable. There are more aspects of Vokabulantis to discover, and we eagerly anticipate witnessing the full experience when Out of Words launches on PC (exclusively through Epic Games Store), PlayStation 5, and Xbox Series X|S in 2026.
The sneak peek you see here is from the early demo we played at Summer Game Fest: Play Days. Keep in mind that the finished product may still undergo changes.
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2025-06-12 18:27