Notcoin to Double Cardholder Revenue amid Hamster Kombat’s Explosive Growth

As an analyst with a background in cryptocurrency and gaming industries, I find Hamster Kombat’s rapid growth and success story quite intriguing. Notcoin’s recent announcement of doubling passive income for cardholders is a testament to the potential profitability of projects that merge utility, fun, and crypto on messaging platforms.


Starting May 21, 14:00 UTC, Notcoin (NOT) cardholders can look forward to a substantial increase in their passive income. The Notcoin team has revealed that this enhancement will effectively double the earnings generated from using the Notcoin card. This update is designed to further enhance the profitability of the project for its participants.

As an analyst, I can say that Notcoin’s achievement is noteworthy given its Fully Diluted Valuation (FDV) reached a billion dollars following the engagement of over 35 million players in its Telegram-based game between January and April. This captivating success tale underscores the powerful blend of utility, enjoyment, and cryptocurrency on messaging platforms.

Hamster Kombat

Newcomer Hamster Kombat has successfully replicated the successful formula, joining the ranks on March 25. According to Nikita Anufriev, marketing consultant for the game, it took only 11 days to amass a player base of 1 million. Currently, the game boasts an impressive following of over 8 million players, with approximately 2.8 million engaging daily and an average playtime of 52 minutes per session.

As a researcher exploring the origins of Hamster Kombat, I’ve discovered that this innovative game takes cues from USA Simulator, a popular mid-2010s title where players assumed the roles of politicians and worked to advance their respective nations. Intrigued by the potential of this concept within the crypto sphere, the creators of Hamster Kombat transformed the experience. They invited players to assume the CEO positions at renowned crypto exchanges like Binance, OKX, or MEXC, thereby allowing us to navigate the dynamic and complex world of cryptocurrency markets.

The concept of this game is uncomplicated yet captivating. In it, users assume the identities of recognized characters and amass points by interacting with a hamster displayed on the screen. Once they have accumulated sufficient points, players can put their earnings into Bitcoin (BTC) and Ethereum (ETH) investment pairs, generating hourly income. Additionally, players can utilize their points to enhance security or obtain valuable resources, boosting their hourly profits with each transaction.

One notable feature of Hamster Kombat is the option for partners to purchase “cards” and for players to perform actions that yield more currency every hour. For example, joining a partner’s Telegram channel could cost 15,000 points but returns 3,000 points hourly, enabling players to recoup their investment in just five hours.

The game gained significant popularity due to its SocialFi feature, which incentivizes users to spread the word about the game to their friends and connect with other players. As a result, this has triggered an incredible surge in growth, as the currencies of players are bolstered by their friends’ contributions to their virtual transactions.

As a crypto investor following the game’s market trends, I’ve observed an intriguing development: on average, each player initially shared the game with three peers. Now, that number has grown to approximately 15 shares per player. This phenomenon was most noticeable in areas where influential figures heavily promoted the game, creating a scarcity of new potential invites. Initially catering to influencers, this game’s reach exploded as the network effect took hold and spread its influence far and wide.

Among cryptocurrency users, Telegram has gained significant popularity, making it an excellent choice for hosting Hamster Kombat. The creators of this game intend to launch its token on the Binance Smart Chain by the end of May.

Read More

2024-05-21 13:54