Nightreign Is Fun, but It’s Not Elden Ring – And It Shouldn’t Try to Be

Since its creation, Elden Ring Nightreign has been inextricably linked to Hidetaka Miyazaki’s masterpiece, Elden Ring, due to their shared franchise. Yet, it’s crucial to note that while the original game built its reputation on single-player open-world exploration, Elden Ring Nightreign distinguishes itself by emphasizing a quicker, session-based cooperative play structure over solo adventure.

Unlike Elden Ring, Nightreign was not intended to provide the immersive experience of spending over 100 hours exploring. Instead, it emphasizes rapid-fire combat sequences, offering enhanced mechanics that some players find more engaging than those found in Hidetaka Miyazaki’s 2022 creation. However, this emphasis on fast-paced gameplay could potentially create controversy within the Souls community.

Elden Ring Nightreign’s strength is one of its biggest flaws





Over time, FromSoftware has been instrumental in establishing the Souls series, which is known for immersing players in richly detailed games, causing them to meticulously investigate every hidden corner in search of even the tiniest clues. However, Elden Ring Nightreign departs from this norm by emphasizing fast-paced gameplay and streamlined mechanics that encourage speed rather than thorough exploration.

In this discourse, I’m highlighting that Elden Ring Nightreign departs from the typical studio’s game design in certain aspects. Instead of abandoning the intricacy found in Souls games, it transfers this depth to a battle-centric setting, known as Limveld.

Previously, I noted that the game, which is helmed by Junya Ishizaki, not only borrows mechanics from Elden Ring but also enhances them significantly. Most notably, these improvements are evident in the game’s locomotion aspects, such as its wall-climbing and invincibility to falls features.

The sophisticated mechanisms that characterize Elden Ring Nightreign set it apart, giving its intense combat a unique flavor compared to the original game. If it were to seek depth through intricate lore and extensive exploration instead, it might only add to its current confusion.

How Elden Ring Nightreign sets the path right for FromSoftware’s very uncertain multiplayer future

Hidetaka Miyazaki, the well-known director and president of FromSoftware, assured the community that even though they are releasing two multiplayer games simultaneously – Elden Ring Nightreign and The Duskbloods – the studio will not alter their distinctive style in this specific genre.

Although Miyazaki expressed his views, there’s a lot of speculation among fans that Nightreign‘s and the potential Nintendo Switch 2’s exclusive performance might lead shareholders to persuade FromSoftware to take a different approach. If this were to happen, the response to this latest release would be crucial in guiding them towards making better decisions in the future.

One common complaint about the game Nightreign is that people feel it doesn’t carry enough story significance. However, it seems FromSoftware intentionally chose to prioritize mechanics over mythology in

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2025-06-11 23:44