In a recent installment of their developer-oriented Deep Dive interview series, Nightdive Studios welcomed Paul Neurath, Creative Director and CEO of OtherSide Entertainment, as well as Studio Director Warren Spector for a chat. With a history dating back to the 90s, Neurath and Spector have collaborated on numerous gaming projects including Thief, System Shock, and many others. Their current venture is together at OtherSide Entertainment where they’re developing new games like Thick as Thieves. In this conversation with Larry Kuperman from Nightdive, they discussed their journey through the gaming industry, its current state, and what lies ahead.
Initially discussed is Paul Neurath, who was the main focus of the interview. A significant portion of the conversation revolved around the unique aspects and intricacies involved in creating Thief at Looking Glass Studios. Neurath delves into the history of the game, explaining how it initially started as a medieval action game (originally titled Dark Camelot) that placed a strong emphasis on swordplay. He then discusses the difficulties encountered during the development of this swordplay and how it eventually transformed into the core ideas behind Thief. Neurath also touches upon more complex topics such as the shift in game design from DOS to Windows, and the challenges faced when designing engines compared to the current trend of using third-party engines.
As a passionate gamer, I recently sat down for an engaging chat with Warren Spector. We delved deep into the transformative aspects of game design, discussing staffing strategies within studios, debating the merits of a single director’s vision versus team collaboration, and reflecting on the era of game design prior to the internet.
Spector shared his thoughts on the concept of the “auteur game designer,” highlighting games by luminaries like Sid Meier and Will Wright, and the unique identity they imparted upon their creations. He also opened up about his personal objectives in crafting games.
In a more casual vein, we reminisced about our first PCs – Kuperman’s and mine – and explored the fascinating intersection of video games and literature. Lastly, Spector offered insights into what the future might hold for game design at AAA, AA, and indie levels.
Explore further details about Thick as Thieves by visiting its Steam webpage and subscribing to Nightdive’s YouTube channel for additional Deep Dive videos. To keep updated on the latest news and game coverage from Nightdive Studios and OtherSide Entertainment, stay tuned right here at Shacknews!
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2025-03-10 16:29