As a seasoned gamer with decades of experiences under my belt, I can confidently say that More Than One Way is one of the most intriguing and unsettling games I’ve come across in recent memory. The art style alone is a masterpiece, but it’s the gameplay that truly grabbed me by the throat and didn’t let go.
Occasionally, an email about a press release lands in your inbox, instantly captivating your interest. This could be due to various factors – the aesthetics, the concept, or the creator. In my case, it was the art that caught my eye. More Than One Way stands out visually and gives a chilling experience when played. What’s even more impressive is that it’s the debut game from Disordered Media, with most of its developers being new to the scene. Interestingly, only one member of Disordered Media has previously developed a game, but you wouldn’t know it by playing More Than One Way. I was fortunate enough to get some hands-on time with More Than One Way at PAX West, and I was left quite impressed.
More Than One Way is a challenging game to define. It’s an expedition into UNTITLED.EXE, an incomplete computer game. As you navigate through it, you’ll uncover the story behind the game, its creators, and your own role within it. However, there’s more to it than that. At its core, More Than One Way is a tribute to the 90s and early 2000s internet, capturing the strange pop-ups, forum discussions, chat programs – all the quirks that made that era so unique. It might be hard to recall now, given how much of the internet has been taken over by a few large corporations, homogenized, and stripped of its personality. But back then, the internet was truly bizarre, making it an ideal setting for a horror game.
In the demo I sampled, I found myself in a position to pick one of multiple chambers, each linked to a unique character. Once I’d made my choice, it was all about delving into the chamber, examining the items scattered around, and gradually unraveling the story associated with that character. I won’t divulge too many details – I believe the best approach is going into More Than One Way with minimal prior knowledge – but let me tell you, I was captivated by my chosen chamber and the intrigue of piecing together the events unfolding, even if I did get a little stuck on occasion.
Beyond the breathtaking aesthetics, it was More Than One Way’s ability to transform in response to my actions and its use of sound to convey information that truly captivated me. As I delved deeper, I could hear a girl crying, sounds of objects moving and rearranging behind me, with the intriguing twist that when I looked back, usually nothing had changed. Occasionally, the room would subtly shift, requiring me to identify what had been altered, examine new interactive elements, and use the hints at hand to decipher the next move.
Horror is old hat for me, and I don’t scare easy, at least not normally. But More Than One Way unnerved me in the best possible way. I was compelled to push forward, and scared of what I might find. That’s what good horror does. You know you shouldn’t go down in the basement, but you can’t help it. When I finally reached the end of the room I’d picked, I was relieved, but excited to see more. I ultimately didn’t get to play another one, but I did watch a couple other people play, and… uh… I think I might’ve gotten off easy given some of the stuff I saw other people dealing with.
Despite my apprehension, I’m eager to catch up on what I missed, even if it turns out to be scary. That’s the fine line we often walk, and from what I’ve witnessed, More Than One Way is walking this tightrope exceptionally well. It was one of the best games I played at PAX West, and if you’re a fan of horror, it should definitely be on your list. However, please be cautious while playing it. Perhaps avoid playing it in a dimly lit room by yourself, especially at night. Just a heads up – if you do decide to play it under such conditions, remember I tried to give you a warning.
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2024-09-09 17:27