Summary
- Roughly 4.9% of players hunted 100 large monsters, compared to 0.4% who captured 50.
- 12 times more players have hunted 100 monsters than captured 50 on average.
- Wilds has a 12:1 hunting-to-capturing ratio, while World has a 2:1 ratio, likely due to mandatory capturing quests and the length of time since release.
1. The debut of Monster Hunter Wilds was accompanied by a host of intriguing statistics. It managed to amass over 1.3 million simultaneous users on Steam, making it the highest-peaking MonHun game. However, it holds the dubious distinction of being the lowest-rated title in the series on Valve’s platform. Moreover, at launch, Wilds featured fewer large monsters compared to both World and Rise.
2. A slew of fascinating statistics accompanied the release of Monster Hunter Wilds. It achieved a peak concurrent user count of over 1.3 million on Steam, outperforming any other MonHun game. Unfortunately, it’s currently the lowest-rated title in the series on Valve’s platform. Additionally, at its launch, Wilds boasted fewer large monsters compared to both World and Rise.
3. The launch of Monster Hunter Wilds was marked by a variety of engaging statistics. It drew over 1.3 million concurrent users on Steam, making it the most popular MonHun game. Despite this, it’s currently the worst-reviewed game in the series on Valve’s platform. Furthermore, at its launch, Wilds had fewer large monsters compared to both World and Rise.
4. The introduction of Monster Hunter Wilds was accompanied by a plethora of fascinating statistics. It garnered over 1.3 million concurrent users on Steam, setting it apart as the most popular MonHun title. Regrettably, it’s currently the lowest-rated game in the series on Valve’s platform. Additionally, at its launch, Wilds had fewer large monsters compared to both World and Rise.
5. The unveiling of Monster Hunter Wilds was accompanied by a host of captivating statistics. It attracted over 1.3 million concurrent users on Steam, making it the most successful MonHun game. Unfortunately, it’s currently the least favorably reviewed game in the series on Valve’s platform. Furthermore, at its launch, Wilds had fewer large monsters compared to both World and Rise.
One intriguing fact derived from Monster Hunter Wilds’ accomplishments is that a significant number of players opt for hunting monsters over capturing them, quite notably so.
Monster Hunter Wilds Players Definitely Prefer Hunting Monsters
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In the thrilling world of Monster Hunter Wilds, there are two intriguing accomplishments that test my skills as a hunter: Capture Pro and Monster Slayer. The former sets out to see if I can corral 50 formidable beasts, while the latter puts me to the test by demanding I bring down an impressive 100 monsters in total. It’s not shocking that many of us prefer tracking and taking down these creatures over capturing them—yet the number who engage in both tasks is truly astounding.
Approximately 5% of Steam players have slain one hundred large monsters, compared to only about 0.4% who have defeated fifty. On PlayStation, the statistics are 4.8% versus 0.3%, and on Xbox, they stand at 2.78% versus 0.19%. This data reveals a significant disparity among the platforms.
This means, on average, players have hunted 100 monsters 12 times more than they’ve captured 50.
In essence, while Monster Hunter isn’t typically surprising, when we compare it to Monster Hunter World’s player statistics, the difference is quite substantial. On Steam, around 40.9% of players have slain 100 monsters compared to just 28.2% who have captured 50. This suggests a ratio that’s more like 2:1 instead of the current 12:1 in the Wilds.
It’s reasonable to assume that the count of players who have achieved everything in the World game might be much greater, given its prolonged availability. However, the difference in numbers still seems quite substantial.
A possible rephrasing could be: One possible explanation for the discrepancy is that Monster Hunter Wilds doesn’t require a capture quest until reaching High Rank, which appears quite late in the game. This suggests that novice players in the series might not have the necessary skills or resources to capture monsters, leaving them only with the option of hunting them. Regardless of the cause, though, hunters will always be hunters.
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2025-03-03 13:04