Monster Hunter Wilds Has Made Hitstop Better Than Ever

Summary

  • Hitstop is one of the most important parts of Monster Hunter’s combat.
  • It was weirdly missing from the open beta and gameplay footage, but it’s back for the final launch.
  • Now that reviews are going live, you can see for yourself just how much better hitstop is in the final version of Wilds.

Rest assured, Monster Hunter enthusiasts, Capcom has significantly enhanced the hitstop in Wilds for the final version, aiming to match the quality seen in World and Rise.

2025 has only just gotten started, but I can hardly contain my excitement as we approach the release of Monster Hunter Wilds in a matter of days! This game is shaping up to be one of the year’s biggest hits, and given Capcom’s impressive track record with this series, it’s no wonder that its arrival is one of the most anticipated moments of 2025. As a gamer, I can hardly wait to dive into the world of Monster Hunter Wilds and experience all the new features and challenges that come with it!

Although Wilds, as the latest addition to the Monster Hunter series, undeniably excites fans, it doesn’t mean that there haven’t been concerns about it. In fact, some earlier gameplay demonstrations and open betas revealed a surprising omission: Capcom appears to have overlooked a crucial aspect that enhances Monster Hunter’s combat experience – the hitstop mechanism.

Hitstop Is Back In Monster Hunter Wilds

For those unaware, “hitstop” refers to the momentary pause or stuttering effect that occurs when a weapon strikes an opponent, serving to emphasize the force of the impact. Surprisingly, Wilds lacked this hitstop during its beta testing phases. However, Capcom assured us that the final version would not follow suit and include it.

Since the official reviews for Monster Hunter Wilds have been released and numerous gameplay clips from the almost final version of the game are available, it’s evident that hitstop has been reintroduced in the series with a significant impact. Now, every weapon includes the distinctive slowdown effect, making it more enjoyable to use.

You can check out top-mob.com‘s review of Monster Hunter Wilds here to read about just how improved it is from the previous versions of the game.

Aside from some of the graphical issues that PC players were facing, the strange lack of hitstop for most of Monster Hunter Wilds’ arsenal was one of the biggest complaints about the game leading up to release. Capcom was always confident that it’d be fixed by launch, but top-mob.com is happy to report from our time with Wilds that it’s as good as it’s ever been.

Longtime enthusiasts can take comfort in the fact that Wilds hasn’t discarded one of its signature elements. Although it feels peculiar that feedback was required for its reintroduction, it seems that slaying monsters will prove even more gratifying when Wilds debuts later in the week.

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2025-02-24 18:36