Have you ever found yourself in a bar, perusing the cocktail menu for a drink with numerous ingredients that left you thinking “That doesn’t sound appealing at all. How could that possibly taste good?” Yet, as the night progresses, you find yourself reconsidering and eventually deciding to give it a try, only to discover… it’s not terrible, or at least an intriguing blend of flavors that makes you want to share with your friends. It may not become your regular drink choice, but you might order it again just to verify, you know?
As I plunged into the enigmatic realm of Mistfall Hunter, marketed as a blend of dark fantasy, PvEvP extraction RPG, I must confess, it left me perplexed. Frankly, I was unsure about this peculiar concoction, questioning why such an unusual mix was necessary. Yet, the concept of Mistfall Hunter intrigued me. The world, as I understood, was fractured amidst a conflict between Gods and Outer Gods. A war, they say, sparks change, doesn’t it?
I find myself in a perplexing predicament – their blood has morphed into the Gyldenmist, a malevolent force that distorts the land and drives the sane to madness or transforms them into monstrous creatures. To put it simply, things have taken a turn for the worse.
However, there’s a glimmer of hope in the form of an enigmatic figure, a maiden named Dew, who possesses the power to reincarnate fallen heroes and bestow upon them immortal bodies. And that’s me – I’ve been chosen for this task.
My mission is to venture into the treacherous Gyldenmist, face off against the Gyldenized creatures, gather valuable Glydenblod (a commodity in high demand), snatch some loot, and make it out alive. If I fail to return, I forfeit all my gains.
But where do these mysterious maidens come from? Are they just handed out freely? How can there be so many of them? Is there a catalog I can order from? These questions swirl in my mind as I embark on this perilous journey.
In Mistfall Hunter, there are five distinct character classes: The Mercenary, who excels in close combat with weapons like swords, shields, or large hammers; The Sorcerer, utilizing magic to deal damage and support allies; The Blackarrows specialize in ranged attacks, much like traditional archers; Shadowstrix are the stealthy, back-stabbing rogues; and Seers serve as priests, drawing upon divine remnants and sacred arts.
I’ve usually felt at ease around archers, which is why I chose the Blackarrow. However, I realized later that this was a misstep. It wasn’t because the Blackarrow is subpar, but rather due to the fact that I had to figure out how the Mistfall Hunter’s interpretation of an archer operates. Initially, I encountered enemies one at a time, which worked well given that, true to its loot-based gameplay, you only have the equipment you begin with. The challenge lies in acquiring items – from chests, off defeated enemies, and so forth – that will bolster your abilities for future engagements.
It turned out to be hasty of me to confront the mini-boss prematurely. Although I had some equipment and was efficiently defeating common opponents with just a couple of shots, my confidence was high. Encountering an adversary whose appearance didn’t exactly scream “I am a Mini-boss, defeat me for valuable rewards,” I thought to myself, “I can handle this.
Initially, I didn’t possess this item. Absolutely not! My first arrow struck him squarely on the head, and as I watched a small portion of his health deplete, I realized I was in a tight spot. However, I thought I might just manage to pull through by using my skills. As I pondered this, he was charging towards me, which suited me fine. I was trying to get him near so I wouldn’t miss. I took a few hits, but I hit him with almost every arrow from my rapid-fire volley, and then avoided an attack and retaliated with Sky Piercer, my powerful finishing move that deals immense damage. Both those attacks combined only reduced his health by about a quarter. So, I exclaimed “No way!” aloud and made a quick exit.
From there, I opted for a cautious approach in battle. Having already depleted quite a bit of my resources battling the mini-boss, I chose my battles wisely, moving stealthily and strategically striking opponents before they could react. The combat in Mistfall Hunter was engaging enough that this tactic remained intriguing even when I was running low on energy, and I was determined to keep myself alive.
I had been trying to steer clear of the Gyldenmist – a legally unique, gradually shrinking perimeter dubbed as the “Circle of Death” – as well. Once ensnared within it, harm starts to accumulate. Eventually, when it surrounded me, I was scrambling for an escape route. However, leaving isn’t an option; you must locate a Returner Woodling – a tiny bell-like creature – and conquer it in combat to obtain its Soul of Return. After that, you can ring your own bell to depart.
As a gamer, in this virtual world, I’m always on the lookout for mini-bosses, those elusive creatures with a distinctive blue glow that pierces walls, and a bell-like sound echoing through the game. In my current predicament, I was barely clinging to life – just a few hits away from oblivion and completely drained of supplies. But then, luck smiled upon me.
I stumbled upon one of those elusive Returner Woodlings. Small in stature, they can be hard to hit, and they’re not exactly welcoming guests. They dart around, evading attacks, and when they decide to fight back, it’s a relentless barrage of speed and combat. But I wasn’t about to let this one slip away.
With my heart pounding and adrenaline surging, I engaged in a fierce battle, determined to bring down the Woodling. After a grueling struggle, I finally triumphed. Victory was sweet, but it came with its own set of challenges.
I rang my bell, signaling my success, and instantly, I was on high alert. The silence that followed was deafening. Every second felt like an eternity as I waited, hoping no enemy or worse, another player, would hear the sound of my triumphant bell and come to end my game. Sitting there, ringing my bell, I could almost feel the danger lurking in the shadows, ready to pounce at any moment. But I held my ground, ready for whatever came next.
After exiting, here’s what I found: some fresh equipment, funds for trading, and the potential to advance Blackarrow’s skillset. Unfortunately, I didn’t get to witness the overall experience – I could only play it once at SGF – but the mystery of how Mistfall Hunter unfolds as a complete game piqued my interest. It’s a complex setup, and I’m unsure if all its parts will harmoniously function beyond a demo setting, but I can’t deny that I’m intrigued. While curiosity may not sustain a game indefinitely, it could be enough to keep me engaged for the next iteration. And in a game like this, that might just be what’s required.
The sneak peek we saw was from the demo presented by the game’s publisher during Summer Game Fest. It’s expected that Mistfall Hunter will be launched in the year 2025.
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2025-06-27 16:28