Metal Gear Solid 4 dev recalls “frustration” over the perfection of Batman Arkham Asylum

Metal Gear Solid 4 dev recalls “frustration” over the perfection of Batman Arkham Asylum

As a passionate gamer and a follower of Hideo Kojima’s work, I must admit that his influence has been profound in shaping my gaming experiences. However, it was truly fascinating to learn about Ryan Payton’s journey from working on Metal Gear Solid 4: Guns of the Patriots to creating Batman: Arkham Shadow. It’s not every day you find a developer who gets frustrated at the quality of their own work after experiencing something as impressive as Batman: Arkham Asylum!

Hideo Kojima’s Metal Gear Solid 4: Guns of the Patriots is presently confined to the original PlayStation 3, unless a subsequent Master Collection Vol. 2 comes out. Over sixteen years since the unique PlayStation release, additional director Ryan Payton expresses his past annoyance over the quality of Batman: Arkham Asylum from 2009.

From Arkham Asylum to Arkham Shadow

Fifteen years on, Payton has joined the superhero series with the VR prequel Batman: Arkham Shadow, marking his debut as a developer. For 15 years now, he’s founded his own company and created an impressive Batman video game, always recalling the moment he first played the original version of the game.

In an interview with VideoGamer, Payton shared that it had been a full year since he finished working on Metal Gear Solid 4: Guns of the Patriots, a game renowned for its seamless movement and exceptional animation. Yet, just under a year later, Payton was left astonished by the caliber of Batman: Arkham Asylum, admitting that he felt a sense of “disappointment” due to the level of fluidity Rocksteady successfully executed.

The director of Arkham Shadow recalled, “In about 2009, I can vividly remember where I was, almost as if it were yesterday, when I played Arkham Asylum. At that time, I was a year removed from Metal Gear Solid 4. I played the game on Brian Intihar’s couch from Insomniac Games, who later directed Spider-Man and Spider-Man 2.

I recall feeling quite annoyed yet impressed by the exceptional, smooth feel of that third-person PlayStation 3 game.

METAL GEAR SOLID 4 ADDITIONAL DIRECTOR RYAN PAYTON

I vividly recall feeling extremely aggravated by how exceptionally well this third-person PlayStation 3 game played and moved. And since 2009, I’ve held Rocksteady in high regard, so we aimed to emulate that experience in Arkham Shadow, particularly with the grapple gun, the sensation of walking, sliding, grasping mantles over objects, and all those aspects.

Through years spent on Metal Gear Solid, Payton’s deep affection for the original Arkham Asylum grew immensely, ultimately inspiring him to develop Arkham Shadow – a remarkable Batman game in its own league. It’s well-known that the game director’s passion for the series is evident, as he openly expressed his belief that the fanbase should be rewarded with more games in the future.

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2024-11-29 16:40