Metal Gear Solid 3 Delta’s controls make Snake more Rambo 3 than First Blood

Metal Gear Solid 3 Delta’s controls make Snake more Rambo 3 than First Blood

As a seasoned veteran of the Metal Gear Solid series, with countless hours spent crawling through jungles and sneaking past guards, I must admit my initial skepticism when I heard about the changes to the beloved Snake Eater in Metal Gear Solid 3 Delta. However, after reading this report from Eurogamer, I find myself intrigued rather than disheartened.


According to reports, Konami’s endeavor to update Metal Gear Solid 3 for contemporary platforms is leading to a significantly altered gameplay experience, thanks to its innovative new control system. The upcoming re-imagining of Snake Eater, dubbed Delta and powered by Unreal Engine 5, not only boasts enhanced visuals but also undergoes more changes than one might anticipate due to this modernized control setup.

Metal Gear Solid 3 Delta is faster-paced

As a devoted fan, I’ve had the chance to test out the Metal Gear Solid 3 remake, and based on my personal experience, the updated control scheme significantly alters the gameplay experience. Mimicking the controls of Metal Gear Solid 5: The Phantom Pain, handling Snake in combat situations is now remarkably smoother and intuitive, making the game more engaging for players like me.

In the updated version, players can now move and attack simultaneously, which wasn’t an option in the PS2 original. This change also makes it simpler to switch between equipment for executing devastating combos. The preview suggests that this streamlined approach could diminish the original game’s emphasis on stealth and increase its pace, potentially reducing the challenge associated with its stealth-focused design.

As I type this, the alterations seem to be tipping the scales more towards active gameplay. Even though Konami has adjusted the artificial intelligence of enemies to match the updated control system, many of the original game’s fundamental dynamics remain intact.

A return to [original] form

If classic MGS3 enthusiasts are hesitant about a contemporary control setup, Konami thoughtfully provides an old-school control option too. This mode replicates the original gameplay experience from 2004, preserving the slower tempo that was characteristic of the game.

In simpler terms, the revamped character AI in MGS 3 Delta offers a unique playthrough, yet it’s not as drastically changed as Silent Hill 2 Remake or just a simple upgrade like the Metal Gear Solid Master Collection. Instead, it leans more towards a substantial remake.

Metal Gear Solid 3 Delta is currently scheduled to release later this year.

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2024-08-30 17:10