Marvel Snap April 29, 2025 update adds Snap Packs

The most recent Marvel Snap update has been released, introducing significant alterations to its card-battling gameplay. Alongside balance adjustments and bug corrections, the update introduces Snap Packs – a novel method for acquiring cards.

Marvel Snap April 29, 2025 update patch notes

On April 29, 2025, the official updates for Marvel Snap were shared online through the game’s website by Second Dinner.

Patch Highlights

The Marvel Snap experience is changing! We’re excited to present Snap Packs – a significant improvement on how you obtain new cards and expand your collection. Regardless if you’re a fresh recruit wanting to get up-to-speed, a veteran player looking to fill in the blanks, or an ardent fan craving the newest additions, Snap Packs provide an easier, smoother method to grow your collection.

In honor of the debut of Snap Packs, every player will be gifted a COMPLIMENTARY Series 5 Collector’s Pack straight to their inbox once they install the latest update!

What Are Snap Packs?

The Token Shop is transforming into a full-fledged Card Shop, bringing a host of exciting changes:

Snap Packages – Every package assures one unique card (no repeats!) and offers 2 extra incentives.*
Highlight & Rotating Featured Cards – These will stay accessible, at the same Token costs.
Daily Free Tokens – Log in daily to collect them!
Token Bundles – Acquire Tokens instantly by spending Gold from the Card Store.
Discover more about Snap Packages in our launch blog post.

Features

We’ve enhanced our cloud-based storage system for your Collection to make frequent operations quicker. This change is particularly noticeable when you redeem new rewards like Collection Track Rewards, Infinity Splits, or shop purchases, but numerous other operations will also run more swiftly now.

Upon your initial login following the update, you might experience a delay in loading times that is slightly longer than usual. This should be barely perceptible for most users, but players with extensive collections may encounter a temporary, one-time wait that is longer than normal. The larger your collection, the more noticeable the improvement will be.

Art, VFX, & Audio

  • The following cards now have VFX and SFX:
    • Giganto
    • Red Skull
    • Uncle Ben

Balance Updates

Card Updates

  • Lasher no longer adds Power to cards if its own Power is negative. This aligns with how The First Ghost Rider works (this change went live via OTA a few weeks ago).
    Sebastian Shaw received a slight tweak to its text for brevity (no functional change)
  • [OLD] – When this card permanently gains Power, gain +2 more Power. (wherever this is)
  • [NEW] – When this permanently gains Power, gain +2 more Power. (wherever this is)

Location Updates

  • Deep Space is back in the game now that its bug with Iron Patriot has been fixed.

Bug Fixes

Card & Location Fixes in 40.x

  • Fixed an edge case that could see Banished versions of Agamotto be buffed by Temporal Manipulation under some circumstances
  • Spells played on locations such as Death’s Domain and Altar of Death should now be properly displayed in the Banished section of the Graveyard
  • Celestial Burial Ground should no longer be able to generate the same card that it discarded
  • Cap’s Shield should no longer throw a VFX related exception that was potentially causing performance issues

Card and Location Art Fixes in 40.x

  • Dagger’s Envar Studio variant should no longer visibly break at 3D or higher rarity levels for iOS devices
  • Iron Patriot’s VFX should no longer play repeatedly on Deep Space
  • Captain Carter’s VFX should no longer continue to play when the ability has been disabled
  • Images of Ikonn’s VFX should no longer reduce performance or introduce significant stutter when played with effects such as Wong and Odin
  • Gorgon’s VFX and SFX should no longer inadvertently indicate to the player how many created cards their opponent has drawn
  • Gorgon’s SFX should no longer loop indefinitely when played on Onslaught’s Citadel
  • Khonshu’s logo should be properly aligned between the card itself and the reference tokens when viewed in the Card Details view
  • Titania’s VFX should no longer incorrectly display while staging a card to move to her location
  • Ka-Zar’s VFX should now play properly in instances where a 1-cost card is already in play
  • The First Ghost Rider should have its appropriate Booster and Mastery icons and colors
  • Cleaned up a visual artifact that displayed on the ARTTREE Studio variant for Wave when at Framebreak

Other Fixes in 40.x

  • Attempting to claim credits that would exceed the 10k credit cap should now appropriately display a UI modal informing the player that they’re at the cap
  • Long-Press and Right-Click should once again open the Deck Management UI appropriately
  • The Sanctum Showdown carousel should no longer inadvertently display while other non-Sanctum events are running
  • Closing the Card Back detail view should no longer throw an exception and run the risk of softlocking the game
  • Players should once again be able to swipe (or us arrow keys on PC) to navigate between cards while in the focused detail view of the Collection
  • Cleaned up some asset layering issues between the Mission Refill tooltip popup and the Weekly Missions progress bar
  • Fixed a minor visual issue where the avatar icon would briefly persist when transitioning between Game Modes and other elements of the UI
  • The “Next” button on the Conquest results screen should no longer disappear after upgrading a card
  • Gold Pass icon in its detailed view should no longer be oversized
  • Custom Card UI elements should no longer display when viewing a card’s detail view in a match
  • The assets on several of the Premium Mystery Variant bundles should no longer be weirdly small

Alliance Fixes in 40.x

  • Suggested Alliances should be visible again on the initial Join page

PC Fixes in 40.x

  • [PC] The Album and Cards tab button in the Collection should once again be functional
  • [PC] Small residual VFX should no longer be visible by the retreat button when Goliath is resurrected by effects like Phoenix Force

Localization Fixes in 40.x

  • Fixed the ToS link found in Japanese transactions

Known Issues

Upcoming Content

  • Hydra Stomper’s power may visibly flicker between the base value and the increased value when new buffs are applied
  • [PC] The VFX for Surge may not be be properly centered on affected cards

High

  • Due to an issue causing games to crash, the location Great Portal has been disabled until this can be resolved
  • Iron Patriot’s cost reduction is not properly disabled on locations such as Deep Space
  • Symbiote Spider-man benefits from Nebula’s ability twice after activating
  • Cards Shop – Pinning and then unpinning cards suddenly may result in an Aw Snap occurring
  • Cards Shop – Under some circumstances, client requests to pin a card may not be respected by the server and may immediately unpin
  • Note: If this happens, it should be seen pretty immediately and be fairly obvious, but we’ll be keeping an eye on the scope and impact and will respond
  • Cards Shop – The shop’s information and details UI elements are occasionally cut off in some languages
  • Location reference tokens can not be cycled through and viewed properly as the input clicks through and closes the location detail view
  • [PC] Navigating between the Alliance UI and the Main Menu and then back again may result in the chat UI becoming quite narrow

Medium

  • Jean Grey’s VFX and UI may occasionally indicate that the player can play a card on a location that they are not able to when initially staging
  • Cards Shop – New Card notification pips may not be displaying properly on Snap Packs when a card is added to a new pack
  • Cards Shop – New Card notification pips may persist when viewing the contents of a pack and examining a card in its detail view
  • Cards Shop – The Daily Cards section of the shop doesn’t properly show “Complete” over the Series 5 slot when you are Series 5 complete
  • Cards Shop – When observing the possible content pools of a given Snap Pack, the card assets may visibly adjust vertically when initially loaded
  • Cards Shop – The refresh timer of the Daily Cards section of the shop isn’t properly displayed if the player pins and then unpins all 3 cards
  • Cards Shop – Some Snap Pack content pools show the available cards not in alphabetical order
  • Cards Shop – The Free Series 3 seasonal claim timer doesn’t properly display after claiming a card until the next daily refresh occurs
  • Cards Shop – Some text elements associated with Snap Packs don’t display properly in Russian
  • The player’s position within the shop is reset back to the top upon making a purchase
  • The currently selected deck of the player does not persist when upgrading their client
  • Note: Check your selected before playing your first match of the new patch!
  • Current total token quantity is not visible from the Collection Track UI or after claiming tokens off of the track
  • The arrow for sorting by Card Quality got flipped
  • Note: Up is down, down is up!
  • Xorn’s VFX may be partially cut off along the edges of the screen
  • The red notification pip indicating that the player has a pending Gold Pass claim may not display along the top shop category tabs
  • Note: The notification should still be visible on the Gold Pass UI itself when scrolling through the shop
  • Some of the elements of various Skill Cards may exceed beyond the borders of the new Skill Card UI
  • Some of the elements of various Skill Cards may not fully fill the new Skill Card UI frame
  • Card Back assets may display as pink fallback assets within the Collection when equipping a new back to one or all decks
  • Elements of the background can be interacted with while the Report a Bug UI is active
  • Joaquin Torres’ hover SFX are missing whenever a 1-cost On Reveal is staged on his location
  • [Android] Some devices may see elements of the Login Bonus UI cut off along the top
  • Note: Rewards should still be claimable, this is a visual issue only
  • [PC] The blur scrim may remain active when exiting the Card Back focused view using the ESC button
  • Note: This can be cleared by pressing ESC again
  • [PC] The Collection can still be scrolled in the background while viewing a card in it’s focused detail view
  • [PC] Cards and Locations can still be tapped through the blur scrim of the post-match results screen
  • [PC] The ESC UI button can be clicked through the blur scrim from several focused reward views
  • [PC] The UI can become distorted upon toggling between Portrait and Landscape repeatedly

Low

  • Cards Shop – UI elements of the section tab tooltips can be cut off along the edges of the screen on some devices
  • Cards Shop – Credits value text and icon may overlap when viewed in the shop
  • Cards Shop – Newly released cards will be shown as “Complete” rather than “Purchased” when acquired through Snap Packs rather than purchased directly
  • Some bundles with Premium Mystery Variants have the text for the PMV obscured by the purchase button
  • The Daily Offer punchcard may show the Tokens and Premium Mystery Variant assets overlapping or layered incorrectly
  • [Android] Using the Android back button to exit from the Card Back focused view may result in the text remaining on screen until pressing back again

These are the updates made to Marvel Snap as of April 29, 2025. For all the latest news on Marvel Snap, stay tuned to Shacknews.

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2025-04-29 19:29