Marvel Rivals Version 20250110 patch notes buff Venom & Wolverine, Nerf Hela & Hawkeye

Marvel Rivals Season 1 commences this Friday, featuring a host of fresh content and adjustments to the game’s balance. For details on the character modifications, check them out in the list provided below.

Marvel Rivals Version 20250110 balance updates

On its official site, NetEase Games’ developers have announced some adjustments to the balance within Marvel Rivals, as detailed below.

Adjustments

Vanguard

Captain America

As a gamer, I’ll get an upgrade that boosts my survivability, enabling me to dive into fights more frequently without worrying too much about getting taken out.

  • Reduce the delay time for shield restoration after releasing Living Legend from 3s to 2s.
  • Reduce Liberty Rush cooldown from 12s to 10s.
  • Increase base health from 650 to 675.
  • Reduce the energy cost for releasing Freedom Charge (ultimate ability) from 3400 to 3100; Reduce the additional health provided per second to self after releasing it from 110 to 100.

Doctor Strange

We’ll be reducing the threat range and increasing the defense window of the Sorcerer Supreme.

  • Add damage falloff to Maelstrom of Madness and Gamma Maelstrom. Starting at 5 meters and reducing to 70% at 8 meters.
  • Slightly decrease the shield value recovery rate after releasing Shield of the Seraphim from 80/s to 70/s.

Thor

To enhance his durability and ensure more successful uses, the God of Thunder might benefit from an upgrade to his ultimate power.

  • Increase base health from 500 to 525.
  • Added immunity to control effects during God of Thunder (ultimate ability).

Hulk

In simpler terms, making Dr. Banner less powerful in prolonged battles would help balance him with other leaders or vanguards.

  • Reduce the Indestructible Guard gamma shield value for Hero Hulk from 250 to 200.

Venom

As its resilience grows and the potential of its final power looms, the peril posed by the symbiote becomes a source of dread for every opposing team’s strategic positions.

  • Increase the Symbiotic Resilience bonus health ratio gained per lost health point from 1 to 1.2.
  • Increase the base damage of Feast of the Abyss (ultimate ability) from 40 to 50.

Duelist

Black Panther

  • We’re slightly decreasing T’Challa’s combat survivability.
  • Reduce the additional health provided to self after refreshing Vibranium Marks with Spirit Rend from 40 to 30, and the upper limit of additional health provided from 120 to 75.

Black Widow

Natasha needed some fine-tuning in assessing the deployment process of her skills, along with a slight enhancement to the danger level of her final ability.

  • Increase the range of the first effect of Edge Dancer from a 3-meter radius to a 5-meter radius.
  • Reduce the time required for Fleet Foot to recover from 0 stamina to full from 12s to 4s.
  • Reduce the time required for Electro-Plasma Explosion (ultimate ability) to reach maximum power from 1s to 0.6s.

Hawkeye

Instead of enhancing the medium-long range damaging ability, increasing the threatening engagement distance, and boosting the close quarters defense for the Avenging Archer, let’s focus on diminishing the destructive capacity at mid to long distances, shrinking the intimidating combat area, and strengthening the resistance during close encounters for the Avenging Archer.

  • Slightly reduce the spread angle between every two Blast Arrows.
  • Reduce the triggering distance of passive ability Archer’s Focus from 60 meters to 40 meters. Reduce the maximum additional damage of the passive from 80 to 70.

Hela

The Goddess of Death has been a menace and we’ll slightly decreasing her combat strength.

  • Reduce base health from 275 to 250.

Magik

The Queen of Limbo needed an Increase to her threat after unleashing her ultimate ability.

  • Increase Umbral Incursion damage in Darkchild form from 115 to 135.

Moon Knight

The Hand of Khonshu will receive a slight increase to the threat of his ultimate ability.

  • Increase the number of talons generated by Hand of Khonshu (ultimate ability) from 10 to 14.
  • Increase the explosion radius of each talon from 4 meters to 5 meters.

Namor

We’re optimizing the throwing feel of Namor’s eggs!

  • Adjust the throwing feel of Monstro Spawn and Frozen Spawn. Now, Namor can more accurately throw them to the desired location.

Psylocke

We’ll be providing more options for other heroes to counter the demon slayer’s ultimate.

  • Now Dance of the Butterfly (ultimate ability) will check for barriers (including Magneto’s Metal Bulwark, Hulk’s Indestructible Guard, etc.).

The Punisher

We’re slightly increasing the damage capability of Frank’s weapons.

  • Slightly reduce the spread of Deliverance and Adjudication.

Scarlet Witch

We’re Increasing Wanda’s combat strength when she’s facing Duelists or Strategists.

  • Increase Chaos Control’s fixed damage from 50/s to 60/s.
  • Reduce the percentage damage per second from 5% to 3%.
  • Increase Chthonian Burst’s projectile damage from 30 to 35.

Storm

As a devoted admirer, I can’t help but share my excitement about the enhancements coming our way! The Weather Witch’s combat potential is set to escalate, with a focus on boosting her overall damage output. Furthermore, we’re refining the sensation of her left-click projectile and aiming to elevate the discharge experience of her ultimate ability. Can’t wait to witness these changes in action!

  • Increase Wind Blade projectile speed from 100m/s to 150m/s and left-click damage from 50 to 55.
  • Increase Bolt Rush damage from 70 to 80.
  • After releasing Omega Hurricane (ultimate ability), the bonus health provided for herself will be increased from 350 to 450. Moreover, following its conclusion, the extra health will no longer vanish instantly but will instead diminish at a rate of 100 per second.

Squirrel Girl

We’re increasing the threat of Doreen and her furry friends in their ultimate ability.

  • Addition of a new effect to the Unbeatable Squirrel Tsunami (ultimate ability): the squirrels will rush towards the nearest enemy after bouncing instead of bouncing randomly.
  • Reduce the squirrel tsunami health from 600 to 300.

Winter Soldier

We plan to modify Bucky, enhancing his survivability during medium to close-range battles while reducing his effectiveness in long-range combats.

  • Increase the bonus health provided by Bionic Hook and Tainted Voltage from 30 to 40.
  • Increase Roterstern’s projectile damage from 70 to 75.
  • Reduce the area damage from 70 to 65 and reduce damage decay from 65% at 40 meters to 60%.
  • Increase base health from 250 to 275.

Wolverine

As a gamer, I’ll be getting a boost to my base combat power, but there’s a tiny trade-off in terms of survivability when I activate Undying Animal.

  • Increase base health from 300 to 350.
  • Reduce the damage reduction ratio provided by Undying Animal from 50% to 40%.

Strategist

Cloak & Dagger

Ty and Tandy’s healing abilities will be enhanced, allowing them to heal more effectively, and the range of their ultimate skill will also be expanded.

  • Reduce Dagger Storm cooldown from 15s to 12s.
  • Increase the number of dashes in Eternal Bond (ultimate ability) from 3 to 4.

Jeff the Land Shark

We plan to modify the extent of his powerful skill, making it more appropriate for the caution symbol. Furthermore, we’ll enhance his healing potential as well.

  • Adjust It’s Jeff! (ultimate ability) range from a 10m sphere to a 10m radius, 5m high cylindrical spell field.
  • Increase the healing of Joyful Splash from 140/s to 150/s.

Luna Snow

We’ve appreciated Luna’s knack for delivering strong beats, but to stop players from exploiting its healing power, we’ve tweaked her ultimate skill.

  • Increase the interval for switching between healing and damage in Fate of Both Worlds from 0.1s to 0.5s.

Mantis

We’ll be making Mantis a bit less fleet-footed, reducing her roaming support capability.

  • Reduce Nature’s Favor (passive) movement boost from 2.5m/s to 1.5m/s.

Rocket Raccoon

Rocket could use an enhancement to his healing capability.

  • Increase the healing of Repair Mode from 60 per/s to 70 per/s.

Team-Up Abilities

Hawkeye – Black Widow

To further tone down Hawkeye’s oppression, we’ ll be reducing his seasonal buff.

  • Reduce Hawkeye’s season bonus from 20% to 15%.

Hela – Thor – Loki

Much like Hawkeye, Hela’s overwhelming power will be receiving a slight reduction.

  • Reduce Hela’s season bonus from 20% to 15%.

Luna Snow- Namor

We’ll be increasing the threat of Namor’s Frozen Spawn.

  • Increase Frozen Spawn damage from 25 to 27.
  • Increase Frozen Spawn slowing effect applied to hit enemies from 25% to 30%.
  • Increase berserk state Frozen Spawn damage from 16 to 18.

Rocket Raccoon – The Punisher – Winter Soldier

One of Rocket’s best tools will be available more often!

  • Reduce the cooldown of Ammo Invention from 45s to 40s.

Scarlet Witch – Magneto

This Team-Up ability between father and daughter is set to become more powerful when it comes to inflicting damage.

  • Increase Metallic Fusion projectile damage from 55 to 60.
  • Increase Metallic Fusion spell field damage from 30 to 35.

Thor – Storm – Captain America

We’ll be enhancing the damage capability of Storm’s side of this Team-Up ability.

  • Reduce the cooldown of Charged Gale from 20s to 15s.
  • Increase the damage of Charged Gale from 50 to 55.

Those are all the balance changes in Marvels Rivals Season 1.

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2025-01-08 22:27