As a longtime Marvel fan and avid gamer, I’ve seen my fair share of ups and downs in the gaming world. However, the recent developments with Marvel Rivals have left me feeling quite optimistic about the future. The game’s rapid rise to popularity last year was impressive, but it wasn’t without its issues – particularly for certain heroes who were seemingly held back by FPS problems.
I remember my own struggles with these nerfed heroes like Doctor Strange and Wolverine during intense battles, feeling frustrated as my opponents with better hardware seemed to have the upper hand. The Reddit post by nyin_ really resonated with me, as it shed light on the very issues I had experienced firsthand.
But now, hearing that NetEase is taking steps to address these concerns in Season 1 fills me with hope. It’s about time that players with lower-end hardware have a fair shot at competing without being handicapped by technical glitches. And the fact that they are tackling both movement and damage issues related to frame rates shows their commitment to providing an enjoyable experience for all.
It’s not just the fixes that excite me, but also the leaks about new characters and game modes on the horizon. I can barely contain my excitement as we gear up for a fantastic 2025 with Marvel Rivals.
As someone who has been there during the low points, I can’t help but joke that maybe this time around, the heroes won’t be the only ones getting “nerfed” – the villains might just have to step up their game too!
2024 saw Marvel Rivals conclude with an explosive finale, swiftly climbing to be the top hero shooter on the market. With a promising outlook for 2025, the game is gearing up for a brilliant year ahead. The excitement begins with the imminent arrival of Season 1, and players have plenty to look forward to. As new content and features are always exhilarating, the developers have also recently announced planned adjustments to address balance issues affecting several Marvel Rivals heroes affected by FPS problems.
As a longtime Marvel fan who’s been following the Rivals series for years, I can confidently say that this year is shaping up to be an exciting one! The roadmap for 2025 has been unveiled, with Season 1 as our starting point. With all the juicy leaks circulating online, fans like myself can hardly contain their anticipation for what’s to come. These leaks hint at two new characters set to join the already impressive lineup, and they also suggest the introduction of fresh game modes. Having played previous Marvel Rivals games, I know that each addition brings a unique gaming experience, and I can’t wait to see how these changes will enhance the gameplay.
Of course, fans are eagerly waiting for new characters, game modes, maps, and other exciting additions. However, it’s crucial that NetEase focuses on enhancing the technical aspects of the game to ensure a smooth user experience. Players have noticed some heroes being weakened due to performance issues, but luckily, a solution is planned for Season 1.
NetEase announces fix for Marvel Rivals heroes nerfed by FPS issues
Reddit user nyin_ shared a video showcasing and contrasting the performance of five Marvel Rivals characters, each affected by reduced frame rates (FPS). Specifically, the video demonstrated the variations in movement and damage inflicted when playing at 30FPS versus 160FPS.
5 heroes that are nerfed by low fps
byu/nyin_ inmarvelrivals
Doctor Strange, Wolverine, Venom, Star Lord, and Magik. However, it’s possible that there are others as well. The footage of these characters in action has sparked quite a debate, with some players criticizing the game for being “pay-to-win,” suggesting that those who can afford better and more advanced equipment receive higher damage output and superior movement.
Below are the planned fixes:
Hero Movement and Frame Rate Issues:
- Some heroes are currently experiencing movement problems related to frame rates. This is something we’re aware of, and our upcoming S1 version will address and fix these issues.
Hero Damage and Frame Rate Issues:
- A small number of heroes do have damage-related issues related to frame rates as well. After using “Feral Leap” (Shift), Wolverine’s “Savage Claw” (left-click) is notably affected by frame rate issues—especially in tests against stationary targets. However, in actual gameplay, the difference might not be very noticeable.
- The underlying cause of these issues is tied to the client-side prediction mechanism, which is crucial for maintaining a smooth gameplay experience. We’re actively working on finding a comprehensive solution that fixes these issues without compromising the smoothness of the game. This will take some time, but rest assured, we are committed to addressing it, and you can expect a fix in a future patch.
As someone who has been a dedicated gamer for over two decades, I can wholeheartedly say that the recent announcement by NetEase regarding the upcoming fixes in Season 1 of this game is music to my ears. The fact that they are addressing movement issues, damage modification discrepancies, and even mouse acceleration problems at the onset of the season is truly commendable. It’s a testament to their commitment towards enhancing user experience, something I’ve always appreciated in developers who value their player base.
The promise of a solution for these issues right from the start of Season 1 gives me confidence that this new season will be even more enjoyable than the last, and I can hardly wait! Furthermore, the mention of additional fixes for damage modification differences in future patches suggests that NetEase is not only focused on immediate improvements but also on long-term sustainability.
In conclusion, I’m genuinely excited about the upcoming Season 1 of this game, knowing that my favorite developer is addressing issues that have been a concern for many players like myself. It’s moments like these that remind me why I love being part of the gaming community – it’s all about growth, improvement, and working together towards a better experience for everyone involved.
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2025-01-02 14:10