‘It’ll be too late’: Fears are growing that public lobbies will kill The First Descendant

‘It’ll be too late’: Fears are growing that public lobbies will kill The First Descendant

As a long-time fan of The First Descendant, I’ve seen my fair share of ups and downs with this game. The initial hype surrounding its release was palpable, and while some critics, including myself, had reservations about certain aspects of the game, the playerbase remained steadfastly committed. Kudos to Nexon for their responsiveness in addressing issues and keeping the community engaged.


As someone who has closely followed the gaming community and industry for years, I’ve seen my fair share of launches that didn’t quite live up to expectations. The First Descendant is one such game that left me and many other critics feeling underwhelmed. However, despite our skepticism, the playerbase has shown remarkable resilience and commitment to this title.

‘It’ll be too late’: Fears are growing that public lobbies will kill The First Descendant

RedPanPan262 on Reddit expressed regret, stating “It will be too late” for Sharen, Valby, Gley, and Bunny, who are badly affected by the present state of public servers in the game. In essence, these players are at a disadvantage due to the chaos, harassment, and lack of clear communication that prevail in public lobbies, resulting in an unfair advantage for those playing alone or in private groups.

A minor detour: I found the poetic expression of descendant consciousness in this post quite enjoyable. Kudos to the author for their emotional investment.

In simpler terms, the community of The First Descendant strongly disagrees with the idea that public lobbies are enjoyable, even though the public matchmaking feature in Operation Infiltration was widely expected.

Some commenters, identifying as Sharen supporters, have expressed their frustration by saying, “I’ve given up trying to convince others. Kudos to those who have been gracious!” Others have shared experiences of encountering disruptive players, stating, “A few days ago, during a game, someone prevented a random Sharen from playing, and it was quite irritating.”

A few key issues are being overlooked in the community, with criticisms often centering around impatience. This trend could signal the beginning of the end for The First Descendant, as players growing intolerant of each other’s playstyles may ultimately divide the community.

Read More

2024-07-22 16:40