If You Think Monster Hunter Wilds is ‘Too Easy,’ Then You Fell for Capcom’s ‘Trap’

It seems that the new game, Monster Hunter Wilds, is adopting a more relaxed style to welcome beginners. This change has been noted by long-time fans and there’s been much discussion about it in the community. So, if you’re concerned about your gaming abilities, don’t worry – according to reports, Monster Hunter Wilds should be easier… at least initially.

In the subreddit for Monster Hunter Wilds, it’s been noted that opinions about the game being easy have been expressed and even joked about by Reddit user u/hungry_fish767 in reference to veterans complaining. This may be because some of these veterans, who played the hardest challenge in Monster Hunter World (Fatalis), are now comparing the beginning difficulties of Monster Hunter Wilds to their previous experiences, which they find easier as a result.

The game is TOO EASY !!
byu/hungry_fish767 inMHWilds

Interestingly enough, just as people were saying about Monster Hunter World in 2018, it seems that the same criticism was levied against it – namely, complaints about its perceived ease. Here’s an experienced Monster Hunter lamenting the simplicity of World back in 2018. However, this very adjustment to the game’s difficulty level turned out to be a significant factor in Monster Hunter World’s success and helped bring the franchise into the spotlight among mainstream gamers.

As a dedicated fan, I’m excited to share that Capcom is planning to expand the player base for the sequel using their proven strategy. However, let me clarify one point: while Monster Hunter Wilds may seem approachable now, expect Capcom to eventually bring in some formidable foes. This is likely to happen once the new players (or even seasoned veterans who think they’ve got it all figured out) have found their footing and gained a good deal of confidence.

Capcom is Saving the Hard Fights for Later

In Monster Hunter World, some of the toughest battles can be found among creatures like Rajang, Fatalis, Kirin, Teostra, Lunastra, and a character known as “Pickle,” along with numerous iterations of Rathians. These formidable foes don’t show up until later in the game, either through DLC or endgame stages. So if you’ve found yourself underestimating the game’s difficulty, it might just be Capcom cleverly making things seem easier to help you adjust during the transition.

Don’t worry guys
byu/IcePopsicleDragon inMonsterHunter

Don’t be caught off guard if Capcom brings out their heavy-duty weapons when you think you’ve reached the peak and are dominating the game, as happened with both _Monster Hunter World_ and _Monster Hunter Rise_. In simpler terms, don’t get too comfortable at the top because Capcom has a tendency to introduce new challenges!

As an avid Monster Hunter fan, I must admit there’s a catch: veteran hunters like me might need to exercise patience, waiting several months or even an entire year before the iconic beasts of the game make their appearance. This approach has been Monster Hunter’s trademark and it turns out, it works quite effectively. It offers a sense of progression, building up a series of escalating, apocalyptic threats for the community to tackle. Just remember, the first 100-200 hours in Monster Hunter is essentially just the basics; it’s the foundation upon which we build our hunting skills and conquer the world together!

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2025-02-26 13:05