In the game Elden Ring Nightreign, there’s a strong carryover of elements from its predecessors and earlier FromSoftware titles, despite having a distinctly new gameplay style. The developer is known for creating action RPGs that offer engaging cooperative play and Player versus Player (PvP) experiences. However, what sets their games apart are the use of multiplayer aspects that aren’t symmetrical.
The most well-known of these elements are the messages players can leave for others to read and rate. But, the translucent phantoms (often referred to as ghosts) that appear can be just as helpful, and these are undergoing a significant change in Elden Ring Nightreign.
In the tradition of FromSoftware’s multiplayer elements, phantoms were first introduced in the 2009 game Demon’s Souls. Essentially, they are almost live-action representations of other players in the same location. This allows you to observe their movements and possibly infer where they encountered difficulties. Unlike bloodstains, which require interaction to understand how a player perished, phantoms have been a passive feature throughout their existence. However, the game Nightreign transforms them into an actively helpful element.
Touching A Phantom In Elden Ring Nightreign Makes Your Ult Charge Faster
Ultimate Arts Can Devastate Enemies
In the swift-paced world of Elden Ring Nightreign, a ghostly figure darting by for mere moments might not reveal much. The vast differences in Nightreign runs often diminish their significance compared to earlier FromSoftware games where exploring dungeons was a deliberate and measured process. However, it appears that the developers have introduced an innovative twist to these phantoms. As detailed in the Elden Ring Nightreign Starter Guide on Bandai Namco’s website, which was published before the Closed Network Test, “Occasionally, you will witness players from other realms appearing as Phantoms. Interacting with them will fill your Ultimate Art gauge.
A Unique Supreme Skill is a potent talent exclusive to each Nightfarer, which refers to the eight playable characters launching with Nightreign on May 30. Out of the four confirmed Nightfarers revealed in the CNT, these Ultimate Skills usually function as either powerful attacks that inflict heavy damage or beneficial buffs that enhance the user or the entire team’s position. These skills prove indispensable during boss fights, and strategically linking them together can swiftly resolve specific encounters.
Nightfarer | Ultimate Art | Description |
---|---|---|
Wylder | Onslaught Stake | Fires a metal stake from Wylder’s wrist-mounted hookshot, dealing high damage and stun |
Guardian | Wings of Salvation | Guardian flies into the air before descending on the targeted enemy, dealing high AoE damage and temporarily boosting nearby allies’ defense |
Duchess | Finale | Cloaks Duchess and teammates, making them temporarily invisible to enemies |
Recluse | Soulblood Song | Marks an enemy with blood sigils, causing damage dealt to that enemy to restore Recluse’s HP and FP |
At first glance, a minor enhancement to recharging your Ultimate Ability may not appear to be a significant advantage, but encountering a phantom at the right moment could potentially be the key to extending your gameplay. Phantoms were not overly abundant during the Closed Network Test, but they are expected to cluster in heavily populated areas. If you can quickly recharge your Ultimate, it might help you defeat a boss earlier, providing an advantage when facing the Night’s Tide and allowing you to make strategic stops on the path to the daily final boss.
Nightreign Has The First Significant Phantom Changes Since Demon’s Souls
Previous Iterations Weren’t Interactable
As a gamer, when I first dove into Dark Souls, the phantoms left me scratching my head initially. It wasn’t until I figured out they were other players’ recordings that things clicked for me. The intriguing asymmetrical multiplayer aspects that FromSoftware weaves into their games are what make them unique and captivating to me. They subtly connect players, and I was thrilled to discover that many of these features, such as phantoms and messages, traced back to Demon’s Souls when I eventually returned to play it.
Although I find FromSoftware’s multiplayer mechanics intriguing at times, even when they seem unnecessary, it’s hard not to notice that the phantoms feature has remained relatively unchanged since its initial introduction. In games like Demon’s Souls, Dark Souls trilogy, Bloodborne, and Elden Ring, there are numerous interconnected realities within the game world that serve as a cover for integrating multiplayer aspects into the storyline. The concept is fascinating to ponder over, but the phantoms have essentially been a constant element in FromSoftware’s action RPGs prior to Nightreign.
It’s enjoyable to witness the development of spirits, or phantoms, in Nightreign, and it’s delightful that they’re incorporated into the game at all. At first glance, Nightreign resembles Elden Ring quite a bit, but as you delve deeper into your initial playthrough, it becomes apparent that the game is quite unusual, given its pace and the extensive terrain variation promised for the complete version. Considering these factors, it wouldn’t have been surprising if phantoms were omitted from Nightreign, so their enhanced functionality in the game comes as a refreshing surprise.
Keep An Eye Out For Red Phantoms Too
They May Drop Good Loot
In Elden Ring Nightreign, there’s another type of ghostly entity: red specters. However, the term might be a bit misleading because red specters function differently from the ones mentioned earlier. In previous FromSoftware games, red specters were usually intruders, but in Nightreign, they appear where another player has fallen. If you engage with a red specter (Triangle on PlayStation/Y on Xbox), you can acquire the gear they were carrying when they died in that exact location, as stated in Bandai’s Starter Guide.
In simpler terms, Red phantoms in the game “Nightreign” aren’t exactly other players invading your game; they function more like FromSoftware’s bloodstains but with a twist. Bloodstains in other games allowed you to see how another player died, which could be useful, especially during the first playthrough for locating hidden enemies or traps. However, Red phantoms only indicate that someone has died, not necessarily how. Some of these can be easily understood; I encountered several near the Royal Carian Knight in the Network Test, one of “Elden Ring Nightreign’s” returning bosses from previous FromSoftware games, which many players attempted to fight while being under-leveled.
In Elden Ring: Nightreign, the manner in which another player perished isn’t nearly as significant (to you) as the items they were carrying at their demise. The pursuit of progressively superior loot is a crucial aspect of gameplay, and discovering a red phantom, particularly on the second day, could suggest the unearthing of an extraordinary new weapon. Elden Ring: Nightreign can be considered a skillful application of asset flipping, and it’s intriguing to observe how classic FromSoftware elements are not only maintained in this peculiar spin-off but also reimagined for innovative and captivating uses.
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2025-02-23 04:27