Dying Light: The Beast brings the zombie apocalypse into the open woods

Techland, known for its zombie apocalypse video games in the Dying Light series for more than ten years, is now venturing into a mix of old and new territories with Dying Light: The Beast. After releasing two main games and numerous downloadable content for both, this latest installment brings back an old character and sets him loose in a new environment. Shacknews recently took a trip through the woods to get a firsthand look at Dying Light: The Beast.

Dying Light: The Beast – Resuming as Kyle Crane

In this continuation, we rejoin Kyle Crane, a character from the initial game who now finds himself altered following sinister experiments conducted by the nefarious Baron. This transformation grants him the ability to morph into an enormous beast.

Your mission is set in Castor Woods, a region characterized by its mountainous terrain, vast forests, and swampy areas, with scattered towns and villages. The area teeters on the brink of annihilation due to the impending zombie apocalypse. As Kyle, you’ll face not only hordes of zombies but also the formidable forces amassed by the Baron. It’s your task to aid the locals in their struggle for survival amidst this dire situation.

During Summer Game Fest, our brief playtime ended with a fight against the Chimera, a massive, genetically altered zombie. In this gameplay, we discovered that the Chimera is just one of many similar creatures wandering the world. Throughout the main storyline, the protagonist, Kyle, will encounter more Chimeras, and the goal is to collect their DNA samples. This DNA can aid a scientist named Olivia in understanding the Baron’s sinister experiments. Olivia can also use some of the extracted Genetic Sample Boost (GSB) from these samples to improve Kyle’s beast form, granting him increased strength and abilities. Each Chimera’s DNA sample offers unique enhancements, allowing Kyle to gain new abilities with each one collected.

In simpler terms, the game features unique fights against monstrous creatures called Chimeras that are different from regular zombies. These encounters offer tough boss battles with unpredictable attack patterns, often involving charging and flailing movements. Unlike ordinary zombies, these Chimeras demand strategic approaches instead of mindless attacks. The game’s ending suggested that future Chimera fights might be even more complex. My last fight was in the swamp area where a swift Chimera used the tall vegetation and thick fog to ambush me. Throughout Castor Woods, you’ll find plenty of these Chimeras, and as the game progresses, the battles seem to become increasingly difficult.

In the world outside of Chimera battles, The Beast distinguishes itself from past Dying Light series by offering an expansive open environment. Castor Woods features quaint villages where players can apply the familiar Dying Light mechanics. This involves scaling structures and using parkour to leap from rooftop to rooftop as a means of evading the zombie horde below. There’s plenty of time for exploration, but remember that an interactive day-night cycle is in effect. If you find the idea of nighttime filled with zombies unappealing, it’s advisable to locate a secure haven and rest until dawn.

In this game, different missions will lead players beyond the town limits into the vast, unexplored territories of Castor Woods. Here you’ll find farmlands, deserted campsites, and industrial areas, among other locations. The world is expansive, allowing Techland to introduce a new feature: vehicles. For the first time, players can drive these vehicles, making travel across the game world faster. Of course, driving will also involve running over hordes of zombies, providing a speedy method for earning experience points (XP).

In many aspects, The Beast appears reminiscent of the classic Dying Light experience. It retains the parkour system, providing numerous avenues for movement and exploration. Delving into buildings reveals the game’s survival horror elements, with scarce resources and weapons that degrade over time. The gameplay loop seems to signify a return to Dying Light’s original concepts as intended by Techland. Solo players will find it challenging, but it’s important to note that The Beast supports four-player online co-op and shared progression, although this wasn’t tested during the preview session.

As a die-hard fan, I can tell you that Dying Light: The Beast offers a fresh take on the familiar Dying Light experience, making it Techland’s most impressive work to date. With anticipation mounting for Kyle Crane’s next adventure, we won’t have to wait much longer! Dying Light: The Beast will be available on PC, PlayStation 5, and Xbox Series X|S starting Friday, August 22. Can’t wait!

This game is developed from an early demonstration version that was showcased privately at a press event in Los Angeles, California. However, the finished product may still undergo changes.

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2025-07-21 16:57