Does a higher FPS really do more damage in Marvel Rivals?

As a seasoned gamer with years of experience under my belt, I must say that the current FPS bug in Marvel Rivals is nothing short of frustrating. I’ve been there, done that – played games where technical glitches gave an unfair advantage to those with high-end hardware. It’s a bitter pill to swallow when you know your skills are being overshadowed by someone’s wallet.

The situation in Marvel Rivals is particularly galling because it feels like a “hardware-based pay-to-win” scenario. I mean, come on! Losing because my rig can’t crank out the frames like the next guy? That’s just not right. It’s like saying that only those who can afford Ferraris should be allowed to race.

The community’s response has been nothing short of passionate. The clips, the memes, the pleas for a quick resolution – it’s all a testament to how much this game means to us. We want fair competition, not hardware-based disparities.

On a lighter note, I guess I can sleep soundly knowing that my low FPS is the reason I always lose… At least that’s what I tell myself to keep my sanity!

Marvel Rivals is a 6v6 arena shooter that places a strong emphasis on teamwork.

The blend of skills, characters, and strategic acumen positions it as a formidable rival for the likes of Overwatch.

Yet, an issue due to technical malfunction is at present affecting the gaming experience, leading to intense debates among the player community.

FPS Bug Gives High-End Hardware Users an Edge

In the game Marvel Rivals, a technical issue leads to the power and movement of heroes being proportionate to the game’s refresh rate.

Individuals who own top-tier equipment that can exceed a frame rate of 120 frames per second (FPS) have substantial benefits over players running at 60 FPS or below.

As a dedicated gamer, I’ve found that certain characters, such as Doctor Strange, Wolverine, Venom, Magik, and Star-Lord, really stand out due to an apparent issue in their gameplay mechanics.

5 heroes that are nerfed by low fps#MarvelRivals
nyin

— Marvel Rivals Media (@MRivalsMedia) December 29, 2024

According to reports, the speed and efficiency of these attacks seem to grow as the frames per second (FPS) rate rises.

Additionally, movement range for certain abilities also varies with frame rate.

In the Marvel Rivals game, some actions linked to Frames Per Second (FPS) appear extremely contrasting when comparing the lowest and highest settings. For instance, a popular gamer named supertf on Twitch demonstrates this phenomenon quite dramatically. Interestingly, he inadvertently refers to FPS as Damage Per Second (DPS) during his stream. In both instances, Dr. Strange performs a shift move forward and to the left.

— Selfie | Pre-Debut (@SelfieVT) December 29, 2024

As a devoted fan, I’d like to point out an intriguing aspect of Magik’s dash ability: when the game runs at 120 frames per second (FPS) or higher, her dashes cover significantly more ground than they do at lower frame rates.

Due to this inconsistency, the players have experienced growing frustration, as it gives a significant edge in competition to those using more potent equipment.

Or

This inconsistency is causing players to feel frustrated, because it creates obvious competitive advantages for those who have stronger hardware.

Both versions convey the same meaning and are easy to read.

Community Demands Quick Resolution

Social media platforms are flooded with clips documenting the unfair situation.

A viral TikTok clip demonstrates that the impact damage and reach of similar actions can vary significantly in a game, depending on its frames per second (FPS).

Users have labeled the problem as “‘pay-to-win using hardware’” and are urging the creators to swiftly resolve this issue.

“Finally the TRUE pay to win. Paying thousands more dollars on your gaming rig. Now everyone that isn’t top 500 is confirmed also lacking in money not just skill.” one Reddit user remarked.

Others echoed the sentiment, demanding that gameplay mechanics be made independent of FPS.

“Nah this is honestly huge. Can’t have a competitive game like this. This needs to be addressed as soon as possible.” another player commented.

Some took a lighter approach, joking:

“Okie so i lose everytime solo queuing because of my low fps… Can go to sleep happily now 😪.”

Similar Issues in Other Games

In other words, issues with first-person shooter games like those found in Marvel Rivals aren’t exclusive; various multiplayer titles have encountered comparable difficulties in their history.

For example, in Dark Souls 3, weapon durability degraded faster at higher frame rates.

In a similar fashion, individuals playing Battlefield V noted that the fire rate of specific weapons was influenced by their Frames Per Second (FPS).

Over time, these problems got solved by applying updates (patches), proving that even persistent bugs can effectively be mended.

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2025-01-02 19:10