Destiny 2 Update 9.0.0.1 patch notes

Bungie has rolled out the newest version of Destiny 2, making improvements to the game mechanics, personalizing options, and fixing numerous technical issues. Here you’ll discover the details about Destiny 2 Patch 9.0.0.1.

Destiny 2 Update 9.0.0.1 patch notes

The patch notes for Destiny 2 were posted to the game’s website.

General

  • The Portal is now the main access point for new activity content and is available directly from orbit.
    • Kepler Destination access
    • Portal Activity Ops access
    • Event Card access
    • Seasonal Hub access
    • Tower access
    • Quick Launch Activity Carousel
    • Information Carousel
  • The Portal contains links to the main Portal Activity nodes
    • Solo Ops
    • Fireteam Ops
    • Pinnacle Ops
    • Crucible Ops

Customization

  • Allows players to choose modifiers and improve rewards.
  • There are four primary sections to customization
    • Difficulty Tiers
    • Activity Modifiers
    • Activity Preview
    • Reward Forecast

Difficulty Tiers

  • There are five selectable difficulty tiers at the moment:
    • Normal – Power 10
    • Advanced – Power 100
    • Expert – Power 200
    • Master – Power 300
    • Grandmaster – Power 400

Activity Modifier Categories

  • Challenges
    • Unique sandbox-based challenges.
    • Up to five per activity can be selected.
  • Banes
    • Random enemies have a unique effect that makes them more powerful.
    • There are seven new bane types.
  • Boons
    • Beneficial player boosts.
    • For example, Elemental Surges.
  • Player Stakes
    • Non-sandbox-based modifiers.
    • For example, No HUD or No Starting Ammo.
  • There is also a new set of static modifiers – the rules modifiers. These include:
    • Information about how to score points.
    • Enemy tier and faction composition.
    • Enemy toughness.
    • Bane frequency.

Activity Preview Section

  • Visible on right side of activity menu during customization
  • Shows relevant activity details
    • Activity Power
    • Power Level
    • Difficulty Shield
      • Easy, challenging, or impossible

Reward Forecast Section

  • Visible on right side of activity menu during customization
  • Rewards are based on the Reward Score
  • Final Reward Score is based on two parameters:
    • Challenge Multiplier
      • This is fireteam based, shared by everyone on the fireteam.
      • You increase this by increasing the difficulty tier, and selecting Challenges, Banes, and Player Stakes.
    • Reward Multiplier
      • This is player based, you have full control of your Reward Multiplier.
      • You can increase this by increasing your Power level, wearing new or featured gear, and by obtaining scoring bonuses.
    • Challenge and Reward Multipliers determines Reward Score Forecast
      • Rewards that should be expected upon completing an activity.
      • You will see an engram on the Rewards Display that lists the gear tier, loot pool, and Power – and it can be inspected to see exactly what it contains.
  • Reward Score translates into rewards based no two parameters:
    • Reward Rank
      • You earn different Reward Ranks as you level up.
      • Starts at Copper, caps at Diamond V
    • Reward Package
      • Each Portal activity you play, you will earn a grade: C all the way up to A based on the score you achieved.
        • Eventually the A+ grade will be achievable as you reach the higher reward ranks.
      • The Reward Package you get is the reward you earn: Gear tier and power of the engram(s), and any currencies alongside the gear rewards.
      • Reward Ranks determine the score you need to achieve to get a specific Reward Package.

Activity Type

  • There are three activity types, as far as scoring points go:
    • Final-blow scoring
      • For example, strikes, Hunts, and Battlegrounds
      • Kills award small amount of points.
    • Objective scoring
      • Solo Ops and Exotic Missions
      • Completing objectives grant points.
        • There are bonuses that players can find.
    • Wave-based scoring
      • Featured in Onslaught.
      • Points are earned upon wave completion.
  • Players must score enough points to reach the tickmark on the in-game scorebar to get the forecasted Reward Package.
  • Each activity has 10,000 (and sometimes more) points available to earn before multipliers are applied once the activity is finished.

Bonus Timer

  • Activities now have a bonus countdown timer.
  • Rewards up to a 15% bonus to your score, depending on how much time is left.

Mid-Activity Rewards

  • Mid-activity rewards can be earned in some activities.
    • Longer activities (Exotic missions, the Coil, Onslaught) have reward chests spaced out at regular intervals.
      • These chests aren’t scored like the end-activity reward, but have quality determined by Seasonal Power and Guardian Rank progress.
    • Challenging enemies often drop rewards, like currencies, and sometimes engrams.
      • Quality of the reward is determined by Seasonal Power and Guardian Rank progress.
    • All mid-activity rewards come from the loot pool for that activity.

Scoring Experience

  • New scorebar
    • Shows a tickmark at the location where you are guaranteed to earn the projected Reward Package and turns from white to gold when you do.
  • New killfeed
    • Shows a total of recent scoring near the reticle.
    • Only shows name or class for challenging opponents.
  • Ghost Menu now shows your current Power.
  • Reward Score and Reward Package are shown upon activity completion.
  • Reward Package rewards come from a unique chest at the end of all PvE Portal activities.
    • This includes new engram visuals that upgrade as the earned gear tier increases.
  • The Post Game Carnage Report (PGCR) has been updated to show the following:
    • Score
    • Time bonus
    • Challenge Multiplier
    • Reward Multiplier
    • Reward Score

Fireteam Power

  • Fireteam Power is enabled for all activities in the Portal.
  • Reward quality is determined by personal Reward Rank, so each player may earn different rewards.
    • When Fireteam Power is active, each player’s Reward Multiplier brings their personal Reward Score down to that player’s natural Power level at the end of the activity.
      • This is a similar change to how we score Matchmade and other Fixed Power content.

Portal Training & Tutorial

  • Seven training tiers are available at Solo Ops and Fireteam Ops.
  • They serve as a highlight and tutorial of Portal features.
  • Training tiers have a slightly different selectable modifier availability.

You can discover detailed information about the latest updates in the game Destiny 2 by visiting Bungie’s official page on their Destiny site. To keep updated on all Destiny 2-related news, stay tuned right here at Shacknews.

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2025-07-15 22:29