Bungie has rolled out the newest version of Destiny 2, making improvements to the game mechanics, personalizing options, and fixing numerous technical issues. Here you’ll discover the details about Destiny 2 Patch 9.0.0.1.
Destiny 2 Update 9.0.0.1 patch notes
The patch notes for Destiny 2 were posted to the game’s website.
General
- The Portal is now the main access point for new activity content and is available directly from orbit.
- Kepler Destination access
- Portal Activity Ops access
- Event Card access
- Seasonal Hub access
- Tower access
- Quick Launch Activity Carousel
- Information Carousel
- The Portal contains links to the main Portal Activity nodes
- Solo Ops
- Fireteam Ops
- Pinnacle Ops
- Crucible Ops
Customization
- Allows players to choose modifiers and improve rewards.
- There are four primary sections to customization
- Difficulty Tiers
- Activity Modifiers
- Activity Preview
- Reward Forecast
Difficulty Tiers
- There are five selectable difficulty tiers at the moment:
- Normal – Power 10
- Advanced – Power 100
- Expert – Power 200
- Master – Power 300
- Grandmaster – Power 400
Activity Modifier Categories
- Challenges
- Unique sandbox-based challenges.
- Up to five per activity can be selected.
- Banes
- Random enemies have a unique effect that makes them more powerful.
- There are seven new bane types.
- Boons
- Beneficial player boosts.
- For example, Elemental Surges.
- Player Stakes
- Non-sandbox-based modifiers.
- For example, No HUD or No Starting Ammo.
- There is also a new set of static modifiers – the rules modifiers. These include:
- Information about how to score points.
- Enemy tier and faction composition.
- Enemy toughness.
- Bane frequency.
Activity Preview Section
- Visible on right side of activity menu during customization
- Shows relevant activity details
- Activity Power
- Power Level
- Difficulty Shield
- Easy, challenging, or impossible
Reward Forecast Section
- Visible on right side of activity menu during customization
- Rewards are based on the Reward Score
- Final Reward Score is based on two parameters:
- Challenge Multiplier
- This is fireteam based, shared by everyone on the fireteam.
- You increase this by increasing the difficulty tier, and selecting Challenges, Banes, and Player Stakes.
- Reward Multiplier
- This is player based, you have full control of your Reward Multiplier.
- You can increase this by increasing your Power level, wearing new or featured gear, and by obtaining scoring bonuses.
- Challenge and Reward Multipliers determines Reward Score Forecast
- Rewards that should be expected upon completing an activity.
- You will see an engram on the Rewards Display that lists the gear tier, loot pool, and Power – and it can be inspected to see exactly what it contains.
- Challenge Multiplier
- Reward Score translates into rewards based no two parameters:
- Reward Rank
- You earn different Reward Ranks as you level up.
- Starts at Copper, caps at Diamond V
- Reward Package
- Each Portal activity you play, you will earn a grade: C all the way up to A based on the score you achieved.
- Eventually the A+ grade will be achievable as you reach the higher reward ranks.
- The Reward Package you get is the reward you earn: Gear tier and power of the engram(s), and any currencies alongside the gear rewards.
- Reward Ranks determine the score you need to achieve to get a specific Reward Package.
- Each Portal activity you play, you will earn a grade: C all the way up to A based on the score you achieved.
- Reward Rank
Activity Type
- There are three activity types, as far as scoring points go:
- Final-blow scoring
- For example, strikes, Hunts, and Battlegrounds
- Kills award small amount of points.
- Objective scoring
- Solo Ops and Exotic Missions
- Completing objectives grant points.
- There are bonuses that players can find.
- Wave-based scoring
- Featured in Onslaught.
- Points are earned upon wave completion.
- Final-blow scoring
- Players must score enough points to reach the tickmark on the in-game scorebar to get the forecasted Reward Package.
- Each activity has 10,000 (and sometimes more) points available to earn before multipliers are applied once the activity is finished.
Bonus Timer
- Activities now have a bonus countdown timer.
- Rewards up to a 15% bonus to your score, depending on how much time is left.
Mid-Activity Rewards
- Mid-activity rewards can be earned in some activities.
- Longer activities (Exotic missions, the Coil, Onslaught) have reward chests spaced out at regular intervals.
- These chests aren’t scored like the end-activity reward, but have quality determined by Seasonal Power and Guardian Rank progress.
- Challenging enemies often drop rewards, like currencies, and sometimes engrams.
- Quality of the reward is determined by Seasonal Power and Guardian Rank progress.
- All mid-activity rewards come from the loot pool for that activity.
- Longer activities (Exotic missions, the Coil, Onslaught) have reward chests spaced out at regular intervals.
Scoring Experience
- New scorebar
- Shows a tickmark at the location where you are guaranteed to earn the projected Reward Package and turns from white to gold when you do.
- New killfeed
- Shows a total of recent scoring near the reticle.
- Only shows name or class for challenging opponents.
- Ghost Menu now shows your current Power.
- Reward Score and Reward Package are shown upon activity completion.
- Reward Package rewards come from a unique chest at the end of all PvE Portal activities.
- This includes new engram visuals that upgrade as the earned gear tier increases.
- The Post Game Carnage Report (PGCR) has been updated to show the following:
- Score
- Time bonus
- Challenge Multiplier
- Reward Multiplier
- Reward Score
Fireteam Power
- Fireteam Power is enabled for all activities in the Portal.
- Reward quality is determined by personal Reward Rank, so each player may earn different rewards.
- When Fireteam Power is active, each player’s Reward Multiplier brings their personal Reward Score down to that player’s natural Power level at the end of the activity.
- This is a similar change to how we score Matchmade and other Fixed Power content.
- When Fireteam Power is active, each player’s Reward Multiplier brings their personal Reward Score down to that player’s natural Power level at the end of the activity.
Portal Training & Tutorial
- Seven training tiers are available at Solo Ops and Fireteam Ops.
- They serve as a highlight and tutorial of Portal features.
- Training tiers have a slightly different selectable modifier availability.
You can discover detailed information about the latest updates in the game Destiny 2 by visiting Bungie’s official page on their Destiny site. To keep updated on all Destiny 2-related news, stay tuned right here at Shacknews.
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2025-07-15 22:29