Without mods, our gaming experience would be confined to the console interface. They play a significant role in PC gaming culture, ranging from correcting minor flaws to constructing entirely new games. Reflect on the numerous titles that have been developed based on Half-Life, including Team Fortress, Garry’s Mod, and Chivalry: Medieval Warfare. Not to mention, Counter-Strike is responsible for the widespread use of C2 level swearing in Russian gaming culture.
On occasion, crafting a game and subsequently allowing modifiers to essentially transform it as they see fit can be a nerve-wracking prospect. This fear is so potent that the developers at TeamKill Media have listed mischievous modders as their primary reason for not launching their forthcoming game on PC.
Stop, don’t touch me there, this is my no-no code
More recently, TeamKill publicly acknowledged their profound admiration for their game’s voice actors and their creative approach to the game’s narrative. They made it clear that the possibility of compromising this vision through inadvisable modifications outweighs any potential monetary benefits.
For individuals inquiring about a PC edition of Code Violet, let me clarify that we are not releasing it for PC due to our intention to prevent modifications leading to explicit portrayals of the main character and other game characters, which we highly respect.
— TeamKill Media (@TeamKillMedia) January 19, 2025
After further discussion, the team made it clear that their decision doesn’t stem from being opposed to PC gamers or the gaming platform itself, nor to those who create mods with good intentions. Instead, they strongly oppose pornographic mods, stating that such content is inappropriate for their games. This is why Code Violet, a game similar to Dino Crisis, will only be available on the PS5.
Rule 43
Hey there! As a fellow gamer, let me tell you, it’s no secret that every game seems to attract its fair share of rule-breakers. It’s troubling when even games with mature content end up with modders pushing the boundaries even further. Now, I get that the decision to release on PC might have been well-intentioned, but I can’t help but wonder why this game, in particular, was chosen for such a release.
Following the release of the trailer, there was a general consensus among viewers: the game appeared to be so poorly designed that TeamKill preferred it not to receive any improvements through modifications. While it’s not entirely inaccurate to compare it to another Half-Life game, it lacks the graphical enhancements commonly found in modded versions. Interestingly, this could result in what is known as the Streisand effect: a situation where the game would have otherwise gone unnoticed by modders but will now attract their attention due to the team’s post on platform X.
How do you feel regarding the exclusivity of games on the PS5? Are you planning to give it a try? Share your thoughts below!
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2025-01-22 14:39