
In the game Atomfall, players first awaken in a shelter, finding another character who’s injured and panicking, requesting a bandage and offering a keycard for exiting the bunker. He instructs you to head to a location called the Interchange to flee this dreadful place, leaving you clueless about your identity, your purpose there, the nature of the shelter, or the whereabouts of this Interchange. The actions you choose in this critical juncture are entirely within your control – from helping the injured individual with a makeshift bandage, to attacking him out of spite, or simply taking the keycard and abandoning him. This initial scenario illustrates the fundamental mechanics of Atomfall: freedom of movement, decision-making, and execution of those decisions. Your primary objective is clear: find the Interchange and escape.