
In Monaco 2, eight characters will be playable at launch, though only four are featured in the demo. These characters, initially involved in petty crimes, find themselves tangled up in something much bigger after a mistaken theft. Despite having access to half of the playable characters, it’s clear that the type of heist can vary significantly based on the character chosen. I began with Cosmo and Gimlet, a pair consisting of a socialite and her small dog. Cosmo has the ability to send Gimlet to distract guards, which makes the overall experience safer. My second choice was Gibson, a scientist who specializes in technology. His unique skill allows him to control a drone to perform tasks while he’s elsewhere – perfect for picking locks or gathering extra loot without getting caught. The absence of the dog-based distraction made my mission much more perilous, with multiple close calls involving large groups of guards attempting to beat me unconscious. Other characters include Sake, who can swiftly evade guards, and Pockets, who can heal himself.