Steam Deck gamers can soon play one of 2025’s most anticipated releases

2025 is eagerly awaiting the release of Split Fiction, a highly anticipated game. The reason for this excitement lies in the fact that it’s being developed by none other than acclaimed director Josef Fares, under the wing of Hazelight Studios. This team has previously wowed us with their exceptional work on A Way Out and It Takes Two, which was named Game of the Year in 2021.

Monster Hunter Wilds Cooking Scene Causes High Demand For Cheese Naan

Although battling monsters and crafting weapons from their components is thrilling, it’s the tantalizing food that truly shines in this series. Sadly, we don’t have culinary masters like Grammeowster or Meowscular Chef whipping up these muscle-boosting dishes, but they still look mouthwatering. In fact, there’s now a surge of interest for an Indian staple – cheese naan.

Monster Hunter Wilds dominated Steam so hard this weekend that a new game from a Nintendo legend attracted a mere 5 reviews, and another dev tweeted they hadn’t sold ‘a single game’ since Wilds released

On Friday, an indie game from longtime Nintendo artist Takaya Imamura launched on Steam to virtually zero notice. Imamura’s credits at Nintendo across a 30+ year career include serving as the art director for Star Fox 64 and The Legend of Zelda: Majora’s Mask and the chief designer of F-Zero X. Basically, he’s the guy who drew Star Fox and Captain Falcon as well as the other characters from those two beloved Nintendo series. His art is the star attraction of indie adventure game Omega 6: The Triangle Stars, which landed on Steam with a 40% launch discount and has so far accrued a grand total of five user reviews.

Monster Hunter Wilds Simply Isn’t Good Enough On Consoles

Similar to World and Rise preceding it, Wilds doesn’t seem or function optimally on consoles. Even PC players, who exceed its high system requirements, are voicing complaints about suboptimal performance. It appears that Capcom needs to make some improvements in order to make Wilds look and play as the game we all anticipate it to be. At this point, there’s still a significant distance for it to cover.

Hideki Kamiya teases that he’d work on Scalebound again given the chance

Kamiya’s ongoing enthusiasm for the game was expressed through a social media exchange between him and his studio, Clovers Inc. The studio posted a video on their platform featuring employees gathered around Kamiya’s desk, seemingly reviewing old YouTube clips of the game and discussing its creation. During this interaction, Hideki Kamiya elaborated that the game resembled an Isekai tale (a narrative type popular in Japanese games and media where a character is transported to a foreign world), which were particularly popular during Scalebound’s development phase.

PSA: Monsters Can Rudely Crash Your BBQ In Monster Hunter Wilds

In Monster Hunter Wilds, there seems to be nothing it adores more than monsters and feasting. The newest installment of Capcom’s popular series takes great pleasure in showcasing meals in all their appetizing splendor, complete with vivid scenes that display players preparing scrumptious foods such as sizzling meats on the grill, tearing apart soft flatbreads, or blending ingredients in a pot to create delectable dishes.

Will Monster Hunter Wilds Be the Dawn of the Forge Stans?

How engaging is the process of creating items in Monster Hunter Wilds? It’s an intriguing question, and the forge plays a significant role in this engagement. The immersion comes from hunting monsters to obtain specific materials, then painstakingly extracting essential resources bit by bit. However, once back at camp with a bag full of monster scales, crafting becomes a matter of navigating through menus and clicking confirmations. In terms of gameplay interaction, it’s no more dynamic than Minecraft’s crafting system. If that were the only aspect, the forge in Wilds wouldn’t stand out. But there’s more to it – this is just one layer.