We’ve taken dungeon-crawling for granted. From Diablo to Stardew Valley, jumping into the depths of a gloomy cave by yourself or with a friend is a staple of joyous dopamine in video games. But stop and think about what you’re doing here. Just for funsies, apply the scenario to reality for a moment. Imagine diving into an unknown void, conditions unknown, not knowing what could be around any corner. You’re looking for treasure, but it’s far more likely you’ll be a grease stain under the boot of a monster, a corpse pinned to a deadly trap, or simply a dusty pile of bones for someone else to step over long after you’ve failed. Shouldn’t that be a little more scary? Wizardry Variants Daphne thinks so, and makes a surprisingly compelling case.