As a long-time fan of Monster Hunter, I can’t help but feel disappointed by Capcom’s decision to exclude the Nintendo Switch from the release of Monster Hunter: Wilds. I’ve been following the series since its humble beginnings on the PlayStation 2 and have watched it evolve into the massive multiplayer phenomenon that it is today.
As a long-time gamer and avid Nintendo fan, I must admit that I’ve been feeling a pang of disappointment regarding the Nintendo Switch lately. Despite its continued popularity and immense success since its launch, I can’t help but feel that the console is being left behind in terms of new game releases.
During a recent interaction with shareholders, Capcom was queried about whether the upcoming game would only be playable on “stationary platforms” like the PS5, Xbox Series X/S, and personal computers. Capcom confirmed this to be the case.
Title Concept: Striving to Showcase Monster Hunter’s Richness with State-of-the-Art Technology
Capcom
Monster Hunter has hopped around among different consoles throughout its history. Younger gamers might have been initiated into this series with Monster Hunter 4 on the 3DS, or more recently, Monster Rise on the Nintendo Switch and computers. Sadly, Nintendo console users won’t be able to experience Monster Hunter: Wilds at all. With the announcement of a successor to the Nintendo Switch still uncertain, Nintendo finds itself in an uncertain phase.
For outside game creators, releasing a game on the console may seem unnecessary and fruitless. The hardware falls short of current industry benchmarks, and new games have a very limited lifespan. However, for Nintendo’s in-house developers, it’s a different scenario. Iconic titles like Legend of Zelda and Mario will keep getting launched as long as the console remains relevant. Additionally, games similar to Emio: The Smiling Man will continue to be released in the same vein.
Capcom’s choice not to bring Monster Hunter Wilds to Nintendo Switch is understandable; Mortal Kombat 1 and Breath of the Wild 2 had difficult times performing optimally on the system. Given that the game requires a consistent performance across different platforms, it would have been a challenge for Capcom to achieve this if they opted for hardware as old as 2017.
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2024-07-24 12:40