Botsu is wiggly, silly & fiercely competitive

Devolver Digital is consistently a standout at PAX East. Their booths are always impressive, giving even the tiniest games the red-carpet treatment. For instance, Botsu, an unusual sports game developed by a minuscule team, offers a unique blend of the goofy wobbliness seen in Gang Beasts and the high-speed competition akin to Rocket League. It’s a mix of chaos and intensity that leaves you both overwhelmed and entertained.

In brief interactions with Botsu, I unexpectedly found myself skipping ahead in line to join a group, handed a controller and mission, all while receiving well-wishes. The target on my back didn’t make the situation any less intense, even though it was just a game for the first time.

In the initial match, it was like we were competing to survive on a platform surrounded by spinning blades, much like the gameplay of Gang Beasts where characters’ bones feel as though they’re made of gelatin. Balancing in this game proved quite challenging! I mainly relied on jumping, running, punching, and grabbing, but one touch from those blades could either launch me into the air or cause me to lose a limb – not ideal for staying alive longer. Unfortunately, my opponents were more aggressive, and they eventually outplayed us.

In the second match, I took charge entirely. The controls felt intuitive, allowing me to dominate and accumulate most of the points for our team single-handedly. This game resembled Rocket League, but with players on foot. A ball appeared, and the objective was to get it into the opposing team’s goal. I had my shaky legs to depend on, along with a jetpack that could be charged using the jump button for either chasing the ball or attempting an aerial move. I mastered the jetpack enough to gain an advantage over other players, and I mostly scored by hurling myself into the goal while holding the ball. This strategy proved effective in such circumstances.

In the process of learning, I discovered that keeping hold of the ball was not wise, as it turned out to be a sort of bomb when someone acted unsportsmanlike by monopolizing it. However, I could skillfully shoot and rebound it off walls, which led me to an exhilarating goal. At this point, I envisioned a game reminiscent of Gang Beasts, but with a competitive edge. It had defined objectives, mechanics, and the potential for mastery that could give one player a significant advantage if they took the game seriously.

It appears that BotSU offers much more than the limited aspects I’ve encountered. There seem to be numerous modes, many adjustable settings within each mode, cosmetic elements to unlock, and plenty more. Furthermore, additional content is promised after release, with no extra charges beyond the initial purchase price. The idea, a humorous physics game with competitive elements and wiggly, wobbly graphics, has potential to attract and retain an audience throughout future updates. I really hope it does, as I’m curious to see how far this concept can be developed. However, we won’t truly know until BotSU enters early access later this year.

In 2025, Botsu will have an early access launch on PC. At PAX East 2025, we were given a chance to try out a demo version of the game as part of this advance look.

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2025-06-16 16:27