Blockchain Play-to-Earn Game Hamster Kombat Hits 42 Million Active Players

As a seasoned crypto investor with a keen interest in the gaming sector, I’m thoroughly impressed by Hamster Kombat’s recent achievements. Reaching 42 million active players and becoming the number one channel on Telegram is an impressive feat that cements its position as one of the most popular games in the crypto space today.


As a researcher studying the blockchain gaming industry, I’m thrilled to report that Hamster Kombat, the Telegram-based Play-to-Earn (P2E) game, has reached an impressive feat of 42 million active players. This significant milestone solidifies its position as one of the most sought-after games in the crypto sector presently.

On Tuesday, Hamster Kombat made an announcement, revealing that they have now taken the top spot on Telegram with a massive following of over 17 million subscribers.

As a researcher studying the usage of various platforms on Telegram, I recently discovered that over 11.25 million users have joined the crypto exchange management channel within the past week. This figure places it among the top-tier channels on the platform, dating back to March.

Expanding Popularity Beyond Telegram

In this game, players enjoy a fusion of gaming and crypto mining experiences. By interacting with the digital hamster featured in the game’s user interface, they can collect rewards. Users have an opportunity to increase their earnings further by accomplishing additional tasks. The allure of earning passive income has contributed significantly to the game’s rising popularity and expansion.

Hamster Kombat’s popularity among players extends beyond Telegram. The platform disclosed that it has gained more than 3.5 million subscribers on YouTube in just three days. Additionally, it has accumulated over 3 million followers on X (formerly Twitter) since its launch.

The remarkable achievements of Hamster Kombat underscore the game’s robust community backing and expanding clout in the crypto gaming sector. Its swift expansion follows suit with Notcoin (NOT), another Play-to-Earn game on Telegram, which made its debut on prominent centralized exchanges like Binance and OKX on May 16.

In the first day after being traded, the token’s trading volume was over $1.4 billion, yet it didn’t make it into the top ten global cryptocurrencies by trading volume.

Within just ten minutes of formal exchange, the token surpassed the $1 billion mark in value terms of its total market worth.

Within just two months prior to its formal debut, Notcoin attracted more than 30 million engaged users on Telegram, indicating significant expansion potential in the Play-to-Earn gaming industry.

Crypto Market Rebound Boosts P2E Gaming in 2024

The revived enthusiasm for play-to-earn (P2E) gaming is due to the market bouncing back from a two-year slump. A DappRadar report revealed that in Q1 2024, there were approximately 2.5 million active wallets in this sector, signifying significant growth.

The allure of these games comes from their unique reward mechanisms, distinct from those found in conventional video games. In contrast to Web2 gaming titles where rewards are confined to in-game applications, Play-to-Earn (P2E) games grant tangible benefits in the form of cryptocurrencies and non-fungible tokens (NFTs). These assets hold value outside the game world, enabling gamers to trade, sell, or monetize them in the real world.

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2024-05-28 11:48