Best Ghost-Spider Decks In Marvel Snap

As a seasoned gamer with over two decades under my belt, I can say with confidence that the “Spider-Versus” season has brought a whole new dimension to the Marvel Snap game. The addition of Ghost-Spider and her unique ability to move cards is a game changer, especially when paired with the right deck.


By June 2023, Marvel Snap introduces fresh versions of characters like Spider-Man, Spider-Woman, and Spider-Ham, expanding the Spider-Verse. It’s quite a lot to absorb! This month’s theme is titled “Spider-Versus,” marking a grand event for any hero who adopts the Spider identity.

During the course of this season’s pass, you can acquire and utilize fresh cards to subdue your foes, secure strategic areas, and even slip unnoticed from one location to another.

In this tutorial, let’s delve into the debut card of this collection – Ghost-Spider. Additionally, you’ll find some suggested decks where she can be effectively utilized!

What Does Ghost-Spider Do?

The character Ghost-Spider is represented by a 2/3 card. When this card is revealed, its ability allows the most recently played card to be moved onto it.

She will be the most straightforward card to access this season’s pass because she is the one you receive upon purchasing it. Now, let’s move on to the decks.

Mobile Control Deck

This deck features numerous engaging micro-strategies. It incorporates several high-impact cards from the current meta, including Green Goblin, Galactus, The Hood, and Hobgoblin. Furthermore, it also includes cards that can deal significant damage independently, like Debrii, Viper, and Spider-Woman.

Then we have our niche heavy hitters such as Iron Fist and Carnage to close up the pack.

Our game will feature cards that enable movement across the board for asserting control, examples being Iron Fist and Ghost Spider!

This deck can function effectively whether Galactus is the final card played or not. Its primary goal is to maintain an unpredictable flow, which we achieve through our engine that shuffles cards between different locations.

As we progress, it’s beneficial to dispatch some Goblins towards our adversary to ensure they face challenges when trying to emerge victorious.

My Name Jeff Deck

Jeff is here. Many players don’t like Jeff but we over here at MobileMatters love him.

This deck is another deck that is centered around high mobility and flooding the board.

Our character cards serve as our means of navigating various settings. These include Iron Fist, Ghost-Spider, Polaris, and Cloak. When combined effectively, these characters will work particularly well with Miles Morales, Vulture, and our pal Jeff.

If we require assistance with the cleanup after the match, our potential allies could be Doctor Doom, The Leader, America Chavez, or Killmonger.

This deck works harmoniously, ensuring that regardless of who you select, you’ll always discover a way to advance towards your objective – overwhelming the board with your impressive figures.

The Number Three Combo

This Ghost-Spider themed deck retains the movement mechanism found in the previous two decks, yet it swaps out some larger, high-impact cards for ones that synergize well when moved.

This construction allows for a wide variety of combinations and strategic maneuvers, regardless of which card you’re dealt, enabling you to adapt effectively within the game scenario.

In this deck, unlike many others, you won’t find one or two strong, powerful cards as the main focus. Instead, it seems to be structured differently.

This time around, we’ve replaced the larger characters with more agile team facilitators. In the early to mid-game, you can expect effective combinations such as Iron Fist followed by Ghost-Spider, then Cloak, and either Dagger or Human Torch based on your preference.

If worst comes to worst, we can use our friend Juggernaut to mix things up for our opponent.

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2024-10-28 08:30