Despite generally favorable reviews for the latest game from Obsidian Entertainment, Avowed, it hasn’t garnered the same level of acclaim as their previous releases. A frequent criticism leveled at this spin-off of Pillars of Eternity is its lack of groundbreaking features. Compared to contemporary RPGs like Kingdom Come Deliverance 2, Avowed can be seen as a traditional first-person fantasy RPG that continues the legacy of games such as The Outer Worlds. Some critics argue that it doesn’t push the boundaries of the RPG genre as radically as newer titles. In essence, it could be described as playing it relatively safe.
Despite facing some criticism, there are numerous appealing aspects to the game Avowed. Although it may not venture into many innovative territories, it generally achieves its intended goals quite well. Notably, even after a six-year absence from developing AAA RPGs, Avowed still retains many hallmarks of Obsidian’s games, such as engaging narrative, rewarding exploration, and a reasonable amount of decision-making impact. Furthermore, this game introduces an innovative new gameplay mechanic that echoes one of the standout features from Final Fantasy 16.
Avowed’s Dialogue History & Lore Feature is Similar to FF16’s Active Time Lore
FF16 Lets Players Look Up In-Game Lore Via the Active Time Lore Feature
In contrast to the upcoming title Avowed, the latest mainline addition to the Final Fantasy series, Final Fantasy 16, doesn’t have many similarities, but they do share a common aspect: intricate storylines. The world of Final Fantasy 16, known as Valisthea, is richly populated with various countries, political entities, and diverse creatures, monsters, and supernatural beings. Due to the abundance of these elements, conversations in Final Fantasy 16 often involve terminology that players may not be familiar with, making its narrative sometimes challenging to follow.
For a more straightforward explanation: In Final Fantasy 16, Square Enix included a feature called Active Time Lore, which functions as an easy-to-reach encyclopedia. Players can access this menu during most gameplay scenes and cutscenes by pausing the game. This helpful resource provides detailed information about the game’s world, such as character profiles for the current main quest, as well as descriptions of various creatures and points of interest within the game.
Avowed’s In-Game Glossary Makes Its Story Far Easier to Understand
Just like Final Fantasy 16, the game Avowed offers an in-game encyclopedia that operates somewhat similarly to the Active Time Lore feature. In Avowed, when talking to an NPC, certain words may be emphasized. These highlighted terms are typically linked to the lore of Pillars of Eternity, which many players might not be familiar with. To help those who aren’t well-versed in the franchise, Avowed enables players to look up the meaning of these emphasized terms directly within the game. During any dialogue, players can press the Dialogue History & Lore button to open a glossary that explains all the highlighted terms relevant to the ongoing conversation between characters.
Although the entries in ‘Avowed’s Dialogue History & Lore aren’t categorized like those in ‘Final Fantasy 16’, it remains a valuable resource, even if not as organized. Without it, understanding ‘Avowed’ would be challenging without playing ‘Pillars of Eternity 1’ and ‘2’. This handy quality-of-life feature spares players from having to search for the meaning of terms online, making ‘Avowed’ more welcoming for newcomers to the ‘Pillars of Eternity’ series.
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2025-02-20 22:34